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Functions2,646 in github.com/RedPandaProjects/UnrealEngine

↓ 5 callersMethodReconcileActors
Reconcile actors. This is called after loading a level. It attempts to match each existing Viewport to an actor in the newly-loaded level. If no dec
Source/Engine/Src/UnLevel.cpp:261
↓ 5 callersFunctionReduceAngle
Source/Engine/Inc/UnMath.h:887
↓ 5 callersMethodRememberActors
Remember actors.
Source/Engine/Src/UnLevel.cpp:235
↓ 5 callersMethodSetBase
Change the actor's base.
Source/Engine/Src/UnActor.cpp:388
↓ 5 callersFunctionSetFVECTOR
Output a vector.
Source/Engine/Src/UnParams.cpp:258
↓ 5 callersMethodSplitWithPlane
Split with plane. Meant to be numerically stable.
Source/Engine/Src/UnFPoly.cpp:116
↓ 5 callersFunctionTagAdjacentsType
Select all adjacent polygons (only coplanars if Coplanars==1) and return number of polygons newly selected.
Source/Editor/Src/UnEdCsg.cpp:602
↓ 5 callersMethodTransform
Transform this model by its coordinate system.
Source/Engine/Src/UnModel.cpp:427
↓ 5 callersMethodUnlock
Unlock the viewport window. If Blit=1, blits the viewport's frame buffer.
Source/WinDrv/WinViewport.cpp:484
↓ 5 callersFunctionWriteBinary
FOutputDevice interface.
Source/Window/Inc/Window.h:836
↓ 5 callersFunctionappContentDir
Source/Core/Src/UnPlat.cpp:1398
↓ 5 callersFunctionappMemcmp
Source/Core/Src/UnFile.cpp:591
↓ 5 callersFunctionappMemmove
Source/Core/Src/UnFile.cpp:821
↓ 5 callersFunctionappRealloc
Source/Core/Src/UnFile.cpp:234
↓ 5 callersMethodpointReachable
Source/Engine/Src/UnPawn.cpp:1653
↓ 4 callersFunctionAllocDbActor
Source/Engine/Src/UnDynBsp.cpp:217
↓ 4 callersFunctionAssertValid
Source/IpDrv/Src/IpDrv.cpp:340
↓ 4 callersMethodBind
Source/Core/Src/UnObj.cpp:3382
↓ 4 callersFunctionCalcMip
Source/SoftDrv/Src/DrawSurf.cpp:19863
↓ 4 callersMethodCanHear
Source/Engine/Src/UnPawn.cpp:1418
↓ 4 callersFunctionCheckFloat
Source/Render/Src/UnLight.cpp:528
↓ 4 callersMethodClick
Mouse clicking.
Source/Engine/Src/UnGame.cpp:1250
↓ 4 callersMethodDescribe
Source/Core/Inc/UnScript.h:309
↓ 4 callersFunctionDoFemms
Source/Render/Src/UnLight.cpp:523
↓ 4 callersFunctionDoFemms
Source/Render/Src/UnMeshRn.cpp:293
↓ 4 callersMethodDrawCircle
Draw a circle.
Source/Render/Src/UnSoftLn.cpp:256
↓ 4 callersMethodExportCPP
Export this class property to an output device as a C++ header file.
Source/Core/Src/UnProp.cpp:120
↓ 4 callersFunctionFPointPlaneDist
Calculate the signed distance (in the direction of the normal) between a point and a plane.
Source/Engine/Inc/UnMath.h:1161
↓ 4 callersFunctionFPointsAreSame
Compare two points and see if they're the same, using a threshold. Returns 1=yes, 0=no. Uses fast distance approximation.
Source/Engine/Inc/UnMath.h:1125
↓ 4 callersFunctionFreePooledBunch
Source/Engine/Src/UnBunch.cpp:17
↓ 4 callersFunctionGet
UTexture accessors.
Source/Engine/Inc/UnTex.h:308
↓ 4 callersFunctionGetColors
Source/Engine/Inc/UnTex.h:288
↓ 4 callersFunctionGetData
Source/Engine/Inc/UnObj.h:167
↓ 4 callersFunctionGetIndentPixels
Source/Window/Inc/Window.h:1508
↓ 4 callersMethodGetPolyFacingOutOf
Return this portal polygon, facing outward from leaf iLeaf.
Source/Editor/Src/UnVisi.cpp:94
↓ 4 callersFunctionGetPropertiesSize
Source/Core/Inc/UnClass.h:214
↓ 4 callersMethodGetRegistryObjects
Source/Core/Src/UnObj.cpp:2995
↓ 4 callersFunctionGetRoot
WPropertiesBase interface.
Source/Window/Inc/Window.h:2776
↓ 4 callersMethodInitTexMMX
Source/SoftDrv/Src/DrawSurf.cpp:196
↓ 4 callersMethodInitTexPentium
Source/SoftDrv/Src/DrawSurf.cpp:165
↓ 4 callersMethodInverse
Coordinate system inverse.
Source/Engine/Src/UnMath.cpp:96
↓ 4 callersFunctionIsAnimating
Source/Engine/Inc/AActor.h:59
↓ 4 callersMethodIsBlockedBy
Determine if BlockingActor should block actors of the given class. This routine needs to be reflexive or else it will create funky results, i.e. A->Is
Source/Engine/Inc/UnActor.h:117
↓ 4 callersMethodIsRotator
Source/Editor/Src/UnScrCom.h:210
↓ 4 callersMethodIsVector
Source/Editor/Src/UnScrCom.h:206
↓ 4 callersFunctionLightPentium
Source/SoftDrv/Src/DrawSurf.cpp:725
↓ 4 callersMethodLock
Lock the transaction tracking object.
Source/Editor/Src/UnEdTran.cpp:78
↓ 4 callersFunctionMapSelect
Source/Editor/Src/UnEdCsg.cpp:942
↓ 4 callersMethodMatchesType
Source/Editor/Src/UnScrCom.h:214
↓ 4 callersMethodMirrorByVector
Mirror a vector about a normal vector.
Source/Engine/Inc/UnMath.h:1103
↓ 4 callersMethodNewViewport
Create a new viewport.
Source/WinDrv/WinViewport.cpp:987
↓ 4 callersMethodPostEditMove
Source/Engine/Src/UnMover.cpp:43
↓ 4 callersMethodPostLoad
Source/Engine/Src/UnTex.cpp:359
↓ 4 callersMethodProject
Source/Engine/Inc/UnRender.h:129
↓ 4 callersMethodRelease
Free a linear span buffer in temporary rendering pool memory. Works whether actually saved or not.
Source/Render/Src/UnSpan.cpp:84
↓ 4 callersMethodRelease
Release the object on behalf of an Ole client.
Source/Core/Src/UnObj.cpp:877
↓ 4 callersMethodReplaceWithExisting
Sees if this palette is a duplicate of an existing palette. If it is, deletes this palette and returns the existing one. If not, returns this palette.
Source/Engine/Src/UnTex.cpp:875
↓ 4 callersMethodResetInput
Reset the input system's state.
Source/Engine/Src/UnIn.cpp:398
↓ 4 callersMethodRotation
Return the FRotator corresponding to the direction that the vector is pointing in. Sets Yaw and Pitch to the proper numbers, and sets roll to zero be
Source/Engine/Src/UnMath.cpp:43
↓ 4 callersMethodSelectNone
Select none.
Source/Editor/Src/UnEdCam.cpp:1757
↓ 4 callersFunctionSelectTyping
WTerminal interface.
Source/Window/Inc/Window.h:959
↓ 4 callersFunctionSendToControl
Source/Window/Inc/Window.h:2126
↓ 4 callersMethodSet
Source/Editor/Src/UnBsp.cpp:2052
↓ 4 callersMethodSetProgress
Progress text.
Source/Engine/Src/UnGame.cpp:179
↓ 4 callersFunctionSetValue
Source/Window/Inc/Window.h:1620
↓ 4 callersFunctionSplerp
Source/Engine/Src/UnScript.cpp:20
↓ 4 callersMethodStrLen
Calculate the length of a string built from a font, starting at a specified position and counting up to the specified number of characters (-1 = infin
Source/Engine/Src/UnCanvas.cpp:118
↓ 4 callersMethodString
Serialize a string.
Source/Core/Src/UnFile.cpp:35
↓ 4 callersFunctionTell
Source/Core/Inc/UnArc.h:74
↓ 4 callersFunctionTryRenderDevice
Try switching to a new rendering device.
Source/WinDrv/WinViewport.cpp:45
↓ 4 callersMethodUnlock
Unlock transaction buffer.
Source/Editor/Src/UnEdTran.cpp:100
↓ 4 callersMethodWrappedPrintf
Wrapped printf.
Source/Engine/Src/UnCanvas.cpp:271
↓ 4 callersFunctionappCeil
Source/Core/Src/UnFile.cpp:342
↓ 4 callersFunctionappChdir
Source/Core/Src/UnFile.cpp:459
↓ 4 callersFunctionappFtell
Source/Core/Src/UnFile.cpp:431
↓ 4 callersFunctionappMkdir
Source/Core/Src/UnFile.cpp:451
↓ 4 callersFunctionappPow
Source/Core/Src/UnFile.cpp:317
↓ 4 callersFunctionappRequestExit
Source/Core/Src/UnPlat.cpp:153
↓ 4 callersMethodbspNodeToFPoly
Convert a Bsp node to an EdPoly. Returns number of vertices in Bsp node (0 or 3-MAX_NODE_VERTICES).
Source/Editor/Src/UnBsp.cpp:1538
↓ 4 callersMethodddError
Return a DirectDraw error message. Error messages commented out are DirectDraw II error messages.
Source/WinDrv/WinViewport.cpp:1153
↓ 4 callersMethodmoveToward
moveToward() move Actor toward a point. Returns 1 if Actor reached point (Set Acceleration, let physics do actual move) */
Source/Engine/Src/UnPawn.cpp:1189
↓ 4 callersMethodstartSwimming
Source/Engine/Src/UnPhysic.cpp:1228
↓ 3 callersFunctionAddConsider
Source/Render/Src/UnLight.cpp:2643
↓ 3 callersFunctionAddItem
An a new item */
Source/Engine/Inc/UnObj.h:38
↓ 3 callersMethodAddToRoot
Add an object to the root array. This prevents the object and all its descendents from being deleted during garbage collection.
Source/Core/Src/UnObj.cpp:2340
↓ 3 callersFunctionAllocPooledBunch
Source/Engine/Src/UnBunch.cpp:24
↓ 3 callersMethodBoxIsVisible
See if a rectangle is visible. Returns 1 if all or partially visible, 0 if totally occluded. Status: Performance critical.
Source/Render/Src/UnSpan.cpp:135
↓ 3 callersFunctionCalcAxialMoveRot
Perform axial movement and rotation.
Source/Editor/Src/UnEdCam.cpp:169
↓ 3 callersFunctionCalcFreeMoveRot
Freeform movement and rotation.
Source/Editor/Src/UnEdCam.cpp:68
↓ 3 callersFunctionCalcHash
UnrealScript keywords to highlight.
Source/Editor/Src/UnSyntax.cpp:43
↓ 3 callersMethodClose
Close the base channel.
Source/Engine/Src/UnChan.cpp:41
↓ 3 callersMethodCollectGarbage
Delete all unreferenced objects.
Source/Core/Src/UnObj.cpp:2788
↓ 3 callersFunctionCompare
Source/Core/Src/UnObj.cpp:1154
↓ 3 callersMethodComputeOutcode
Source/Engine/Inc/UnRender.h:136
↓ 3 callersFunctionConditionalCheckState
State checking.
Source/Core/Inc/UnCache.h:204
↓ 3 callersMethodCopyFromRaster
Grind this polygon through the span buffer and: - See if the poly is totally occluded - Build a new, temporary span buffer for raster and span clippin
Source/Render/Src/UnSpan.cpp:341
↓ 3 callersMethodCreateChannel
Create a channel.
Source/Engine/Src/UnConn.cpp:608
↓ 3 callersMethodCreateMasterFrame
Build a master scene frame.
Source/Render/Src/UnRender.cpp:1282
↓ 3 callersMethodDrawActor
Just draw an actor, no span occlusion.
Source/Render/Src/UnSprite.cpp:815
↓ 3 callersFunctionEmitRunlength
Serialize helper.
Source/Engine/Src/UnModel.cpp:120
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