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hub / github.com/RedPandaProjects/UnrealEngine / CopyFromRaster

Method CopyFromRaster

Source/Render/Src/UnSpan.cpp:341–436  ·  view source on GitHub ↗

Grind this polygon through the span buffer and: - See if the poly is totally occluded - Build a new, temporary span buffer for raster and span clipping the poly Doesn't affect the span buffer no matter what. Returns 1 if poly is all or partially visible, 0 if completely obscured.

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Callers 2

OccludeBspMethod · 0.80
PreRenderMethod · 0.80

Calls 2

MaxFunction · 0.85
MinFunction · 0.85

Tested by

no test coverage detected