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hub / github.com/RedPandaProjects/UnrealEngine / BuildZoneMasks

Function BuildZoneMasks

Source/Editor/Src/UnVisi.cpp:1033–1051  ·  view source on GitHub ↗

Build a 64-bit zone mask for each node, with a bit set for every zone that's referenced by the node and its children. This is used during rendering to reject entire sections of the tree when it's known that none of the zones in that section are active.

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Callers 2

TestVisibilityMethod · 0.85
bspBuildBoundsMethod · 0.85

Calls

no outgoing calls

Tested by 1

TestVisibilityMethod · 0.68