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Functions35,753 in github.com/RavEngine/RavEngine

↓ 27 callersMethodcreateCompositeExtract
deps/shader-transpiler/deps/glslang/SPIRV/SpvBuilder.cpp:1519
↓ 27 callersFunctionflip
deps/physx/physx/source/physxextensions/src/serialization/Binary/SnConvX_Output.h:40
↓ 27 callersFunctionfsel
\brief platform-specific select float
deps/physx/pxshared/include/foundation/unix/PxUnixIntrinsics.h:62
↓ 27 callersFunctiongetConstraintLength
deps/physx/physx/source/lowleveldynamics/src/DySolverConstraintDesc.h:123
↓ 27 callersMethodgetInfoDebugLog
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/ShaderLang.cpp:1921
↓ 27 callersFunctiongetNbPrimitives
deps/physx/physx/source/geomutils/src/mesh/GuBV4_Common.h:240
↓ 27 callersFunctionget_bits
deps/SDL2/src/video/x11/edid-parse.c:42
↓ 27 callersFunctionisValid
deps/physx/physx/source/common/src/CmUtils.h:95
↓ 27 callersMethodlockSemantic
deps/physx/physx/samples/sampleframework/renderer/src/RendererVertexBuffer.cpp:96
↓ 27 callersMethodrequireProfile
When to use requireProfile(): Use if only some profiles support a feature. However, if within a profile the feature is version or extension specific
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/Versions.cpp:640
↓ 27 callersMethodset
deps/physx/physx/source/lowlevelaabb/src/BpMBPTasks.h:52
↓ 27 callersMethodsetAnalogAccel
\brief Set the analog accel value from the gamepad \param[in] accel is the analog accelerator pedal value in range(0,1) where 1 represents the pedal
deps/physx/physx/include/vehicle/PxVehicleUtilControl.h:180
↓ 27 callersMethodsetDigitalAccel
\brief Record if the accel button has been pressed on keyboard. \param[in] accelKeyPressed is true if the accelerator key has been pressed and false
deps/physx/physx/include/vehicle/PxVehicleUtilControl.h:118
↓ 27 callersMethodsimulate
deps/physx/physx/snippets/snippetnestedscene/NestedScene.h:116
↓ 27 callersMethodspecialization_constant_id
deps/shader-transpiler/deps/SPIRV-Cross/spirv_common.hpp:1180
↓ 27 callersMethodunbind
deps/physx/physx/samples/sampleframework/renderer/src/RendererMesh.cpp:178
↓ 26 callersFunctionCopyTypedVariant
deps/LLGL/sources/Core/ImageFlags.cpp:290
↓ 26 callersMethodGetUInt32
deps/LLGL/sources/Renderer/SPIRV/SPIRVInstruction.cpp:39
↓ 26 callersFunctionLocalReferenceHolder_Cleanup
deps/SDL2/src/core/android/SDL_android.c:1335
↓ 26 callersFunctionPostReport
deps/LLGL/sources/Core/Log.cpp:34
↓ 26 callersFunctionRoundToPow2
deps/shader-transpiler/deps/glslang/glslang/Include/Common.h:277
↓ 26 callersFunctionSDL_SetMouseFocus
deps/SDL2/src/events/SDL_mouse.c:202
↓ 26 callersFunctionV3Mul
deps/physx/physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:1231
↓ 26 callersMethodadd
deps/physx/physx/source/physxextensions/src/ExtInertiaTensor.h:293
↓ 26 callersMethodclear
deps/physx/physx/source/physxcharacterkinematic/src/CctCharacterController.h:141
↓ 26 callersMethodcreateRigidStatic
deps/physx/physx/source/physx/src/NpFactory.cpp:564
↓ 26 callersFunctionencodeFloat
\brief Encode a single float value with lossless encoding to integer */
deps/physx/physx/source/lowlevelaabb/include/BpBroadPhaseUpdate.h:138
↓ 26 callersMethodgetConstraintGroup
deps/physx/physx/source/simulationcontroller/src/ScBodySim.h:138
↓ 26 callersMethodgetI16Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:120
↓ 26 callersMethodgetI8Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:118
↓ 26 callersMethodgetIsWheelDisabled
deps/physx/physx/source/physxvehicle/src/PxVehicleWheels.cpp:268
↓ 26 callersMethodgetNext
deps/physx/physx/source/lowlevel/common/include/utils/PxcThreadCoherentCache.h:129
↓ 26 callersMethodgetOpCode
deps/shader-transpiler/deps/glslang/SPIRV/spvIR.h:141
↓ 26 callersFunctiongetOwner
deps/physx/physx/source/lowlevelaabb/src/BpBroadPhaseSapAux.h:89
↓ 26 callersFunctiongetThread
deps/physx/physx/source/foundation/src/windows/PsUWPThread.cpp:95
↓ 26 callersFunctionget_bit
deps/SDL2/src/video/x11/edid-parse.c:36
↓ 26 callersMethodisSet
deps/physx/pxshared/include/foundation/PxFlags.h:182
↓ 26 callersMethodkey
deps/shader-transpiler/deps/json/json.hpp:5847
↓ 26 callersMethodlock
deps/physx/physx/source/pvd/src/PxProfileEventMutex.h:57
↓ 26 callersMethodpopName
deps/physx/physx/source/physxmetadata/core/include/PvdMetaDataDefineProperties.h:116
↓ 26 callersMethodregisterSerializer
deps/physx/physx/source/physxextensions/src/serialization/SnSerializationRegistry.cpp:177
↓ 26 callersMethodrequireStage
When to use requireStage() If only some stages support a feature. Operation: If the current stage is not present, give an error message.
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/Versions.cpp:617
↓ 26 callersMethodresize
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/localintermediate.h:75
↓ 26 callersMethodsetAggregateOperator
This is the safe way to change the operator on an aggregate, as it does lots of error checking and fixing. Especially for establishing a function cal
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/Intermediate.cpp:499
↓ 26 callersMethodsetMotion
deps/physx/physx/source/physxextensions/src/ExtD6Joint.cpp:97
↓ 26 callersMethodshift
deps/physx/physx/source/common/src/CmRenderBuffer.h:99
↓ 26 callersMethodunregisterSerializer
deps/physx/physx/source/physxextensions/src/serialization/SnSerializationRegistry.cpp:188
↓ 25 callersFunctionEND_TIMER
deps/physx/physx/source/physxvehicle/src/PxVehicleUpdate.cpp:953
↓ 25 callersFunctionM33Add
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:1568
↓ 25 callersFunctionPxCreateCollection
deps/physx/physx/source/common/src/CmCollection.cpp:214
↓ 25 callersFunctionSDL_CalculateAudioSpec
deps/SDL2/src/audio/SDL_audio.c:1685
↓ 25 callersFunctionSDL_CreateMutex
Create a mutex */
deps/SDL2/src/thread/psp/SDL_sysmutex.c:39
↓ 25 callersFunctionSDL_GL_ExtensionSupported
deps/SDL2/src/video/SDL_video.c:2974
↓ 25 callersFunctionSDL_RWseek
deps/SDL2/src/file/SDL_rwops.c:785
↓ 25 callersFunctionSTART_TIMER
deps/physx/physx/source/physxvehicle/src/PxVehicleUpdate.cpp:946
↓ 25 callersFunctionV3ScaleAdd
deps/physx/physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:1155
↓ 25 callersFunctionV3ScaleAdd
deps/physx/physx/source/foundation/include/windows/PsWindowsInlineAoS.h:1110
↓ 25 callersMethodaddExecutionMode
Currently relying on the fact that all 'value' of interest are small non-negative values.
deps/shader-transpiler/deps/glslang/SPIRV/SpvBuilder.cpp:1171
↓ 25 callersFunctioncallback
deps/SDL2/test/testtimer.c:33
↓ 25 callersFunctioncreate
deps/physx/physx/source/physxextensions/src/serialization/Xml/SnXmlSerialization.cpp:721
↓ 25 callersMethodcreateNoResultOp
An opcode that has no operands, no result id, and no type
deps/shader-transpiler/deps/glslang/SPIRV/SpvBuilder.cpp:1596
↓ 25 callersMethoddeallocate
deps/physx/physx/source/foundation/src/PsAllocator.cpp:103
↓ 25 callersMethodend
deps/physx/physx/source/physxextensions/src/serialization/Xml/SnXmlSerialization.cpp:670
↓ 25 callersMethodfind_meta
deps/shader-transpiler/deps/SPIRV-Cross/spirv_cross_parsed_ir.cpp:802
↓ 25 callersMethodgetAPIScene
deps/physx/physx/source/physx/src/NpShape.cpp:680
↓ 25 callersFunctiongetHeight
deps/physx/physx/source/geomutils/src/hf/GuHeightField.h:92
↓ 25 callersMethodgetU64Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:125
↓ 25 callersFunctiongetVulkanResultString
deps/SDL2/test/testvulkan.c:111
↓ 25 callersFunctiongetWordCount
PX_SERIALIZATION
deps/physx/physx/source/common/src/CmBitMap.h:282
↓ 25 callersMethodisSizedArray
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:1683
↓ 25 callersMethodmaybe_get_backing_variable
deps/shader-transpiler/deps/SPIRV-Cross/spirv_cross.cpp:259
↓ 25 callersMethodread
Does this node exist as data in the format.
deps/physx/physx/source/physxextensions/src/serialization/Xml/SnXmlSerialization.cpp:187
↓ 25 callersFunctionrenderActors
deps/physx/physx/snippets/snippetrender/SnippetRender.cpp:309
↓ 25 callersMethodsetWheelShapeMapping
deps/physx/physx/source/physxvehicle/src/PxVehicleWheels.cpp:378
↓ 25 callersFunctionunz64local_getShort
deps/shader-transpiler/deps/zipper/minizip/unzip.c:207
↓ 24 callersFunctionD3D_SetError
deps/SDL2/src/render/direct3d/SDL_render_d3d.c:117
↓ 24 callersFunctionDI_SetError
* Like SDL_SetError but for DX error codes. */
deps/SDL2/src/haptic/windows/SDL_dinputhaptic.c:51
↓ 24 callersMethodGet
Returns the native Vulkan object.
deps/LLGL/sources/Renderer/Vulkan/VKPtr.h:111
↓ 24 callersFunctionSDLTest_RandomSint32
deps/SDL2/src/test/SDL_test_fuzzer.c:110
↓ 24 callersFunctionSDL_SemWait
deps/SDL2/src/thread/psp/SDL_syssem.c:120
↓ 24 callersFunctionSDL_floor
deps/SDL2/src/stdlib/SDL_stdlib.c:243
↓ 24 callersFunctionSTBI__CASE
deps/LLGL/examples/Cpp/ExampleBase/stb/stb_image.h:4484
↓ 24 callersFunctionV3UnitX
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:541
↓ 24 callersFunctionV4StoreU
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:273
↓ 24 callersFunctionassert_invariant
! @brief checks the class invariants This function asserts the class invariants. It needs to be called at the end of every constructor to
deps/shader-transpiler/deps/json/json.hpp:17710
↓ 24 callersMethodclear
////////////////////////////////////////////////////////////////////////// free image memory
deps/physx/physx/samples/sampleframework/framework/src/nv_dds.cpp:654
↓ 24 callersMethodcontains
deps/physx/physx/source/physxcooking/src/mesh/TriangleMeshBuilder.cpp:375
↓ 24 callersMethoddata
deps/shader-transpiler/deps/glslang/glslang/Include/PoolAlloc.h:114
↓ 24 callersFunctionfinishRender
deps/physx/physx/snippets/snippetrender/SnippetRender.cpp:304
↓ 24 callersMethodgetContactManager
deps/physx/physx/source/lowlevel/software/include/PxsSimpleIslandManager.h:175
↓ 24 callersMethodgetContextId
deps/physx/physx/source/physx/src/NpSceneQueries.h:174
↓ 24 callersMethodgetEye
deps/physx/physx/snippets/snippetrender/SnippetCamera.cpp:110
↓ 24 callersMethodgetFormat
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:959
↓ 24 callersMethodgetNode
////////////////////////////////////////////////////////////////////
deps/physx/physx/source/geomutils/src/mesh/GuRTree.cpp:166
↓ 24 callersMethodgetPosition
PxPrismaticJoint
deps/physx/physx/source/physxextensions/src/ExtPrismaticJoint.h:96
↓ 24 callersMethodgetPxActor
deps/physx/physx/source/simulationcontroller/src/ScRigidCore.cpp:121
↓ 24 callersMethodgetU16Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:121
↓ 24 callersMethodgetU8Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:119
↓ 24 callersMethodhandleKey
deps/physx/physx/snippets/snippetrender/SnippetCamera.cpp:57
↓ 24 callersMethodhandleMotion
deps/physx/physx/snippets/snippetrender/SnippetCamera.cpp:81
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