Browse by type
A C++ cross-platform game framework. Notable features 1. multithreaded object evaluation - ECS data-oriented and Actor-Tick object-oriented supported simultaneously 2. GPU-accelerated or CPU-multithreaded physics (Nvidia PhysX) 3. Supports native platform rendering APIs (Metal, DirectX) 4. Easy integration with CMake
init-mac.sh init-win.sh init-linux.sh if using a custom build system, otherwise use add_subdirectory in your CMakeLists.txt RavEngine.xcodeproj or RavEngine.sln and press BuildYou need to have these packages installed: - X11 dev, OpenGL dev, X11-Athena dev, X-toolkit, Xrandr dev. You also need a C++ compiler.
These can be installed on Fedora Linux with sudo dnf install libX11-devel mesa-libGL-devel libXaw-devel libXt libXrandr-devel
$ claude mcp add RavEngine \
-- python -m otcore.mcp_server <graph>