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Functions35,753 in github.com/RavEngine/RavEngine

↓ 14 callersMethodhasXfbOffset
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:957
↓ 14 callersMethodhas_decoration
deps/shader-transpiler/deps/SPIRV-Cross/spirv_cross.cpp:1290
↓ 14 callersFunctionhash
Thomas Wang's 32 bit mix http://www.cris.com/~Ttwang/tech/inthash.htm
deps/physx/physx/source/foundation/include/PsHash.h:57
↓ 14 callersFunctionhid_init
deps/SDL2/src/hidapi/android/hid.cpp:959
↓ 14 callersMethodinsert
deps/physx/physx/source/physxcooking/src/mesh/TriangleMeshBuilder.cpp:355
↓ 14 callersMethodisMemory
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:579
↓ 14 callersMethodisNull
@returns if this ref is a null ref */
include/RavEngine/Ref.hpp:14
↓ 14 callersMethodisPipeInput
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:647
↓ 14 callersMethodisPushConstant
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:960
↓ 14 callersMethodisScalarOrVec1
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:1679
↓ 14 callersMethodisTaskMemory
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:752
↓ 14 callersMethodnumber_unsigned
deps/shader-transpiler/deps/json/json.hpp:5822
↓ 14 callersFunctionpropagateVelocity
deps/physx/physx/source/lowleveldynamics/src/DyArticulationScalar.cpp:54
↓ 14 callersFunctionquit
Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
deps/SDL2/test/testoverlay2.c:155
↓ 14 callersMethodreset
deps/physx/physx/source/physxcooking/src/convex/QuickHullConvexHullLib.cpp:104
↓ 14 callersMethodsetAngularVelocity
deps/physx/physx/source/physx/src/NpRigidDynamic.cpp:242
↓ 14 callersMethodsetCMassLocalPose
deps/physx/physx/source/physx/src/NpRigidDynamic.cpp:166
↓ 14 callersMethodsetGearDown
deps/physx/physx/samples/samplevehicle/SampleVehicle_ControlInputs.h:82
↓ 14 callersMethodsetGearUp
deps/physx/physx/samples/samplevehicle/SampleVehicle_ControlInputs.h:81
↓ 14 callersMethodsetJointType
deps/physx/physx/source/physx/src/NpArticulationJoint.cpp:196
↓ 14 callersMethodsetPropertyMessage
deps/physx/physx/source/pvd/src/PxPvdDataStream.cpp:660
↓ 14 callersMethodsetSuspensionData
deps/physx/physx/source/physxvehicle/src/PxVehicleWheels.cpp:336
↓ 14 callersMethodsetToRestState
deps/physx/physx/source/physxvehicle/src/PxVehicleDrive.cpp:128
↓ 14 callersMethodsize
! Returns the number of entries in the array. This can, and probably will, differ from the array capacity. \return The number of of entries in the
deps/physx/physx/source/foundation/include/PsArray.h:247
↓ 14 callersMethodstop
(int device_id)
deps/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java:454
↓ 14 callersFunctionstride
\brief Get stride. */
deps/physx/pxshared/include/foundation/PxStrideIterator.h:134
↓ 14 callersFunctionswap_endian
deps/shader-transpiler/deps/SPIRV-Cross/spirv_parser.cpp:47
↓ 14 callersMethodtestSpec
deps/shader-transpiler/deps/zipper/test/catch.hpp:3282
↓ 14 callersFunctiontoLocalString
deps/shader-transpiler/deps/cxxopts/cxxopts.hpp:86
↓ 14 callersFunctionupdateBodySim
deps/physx/physx/source/simulationcontroller/src/ScBodyCore.cpp:39
↓ 14 callersFunctionzip64local_getByte
deps/shader-transpiler/deps/zipper/minizip/zip.c:365
↓ 13 callersFunctionD3D11SetObjectNameSubscript
deps/LLGL/sources/Renderer/Direct3D11/D3D11ObjectUtils.cpp:34
↓ 13 callersFunctionFClamp
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:473
↓ 13 callersFunctionFZero
deps/physx/physx/source/foundation/include/unix/sse2/PsUnixSse2InlineAoS.h:529
↓ 13 callersFunctionFreeDialogData
deps/SDL2/src/video/windows/SDL_windowsmessagebox.c:373
↓ 13 callersMethodGetCommandList
Returns the command list of this context.
deps/LLGL/sources/Renderer/Direct3D12/Command/D3D12CommandContext.h:71
↓ 13 callersMethodGetNative
Returns the native ID3D11Query object.
deps/LLGL/sources/Renderer/Direct3D11/RenderState/D3D11QueryHeap.h:67
↓ 13 callersFunctionGetStorageQualifierString
deps/shader-transpiler/deps/glslang/glslang/Include/BaseTypes.h:310
↓ 13 callersMethodGetSurface
include/RavEngine/RenderEngine.hpp:46
↓ 13 callersFunctionIgnoreWhiteSpaces
Ignore all whitespace characters.
deps/LLGL/sources/Core/Utility.cpp:356
↓ 13 callersFunctionM33Identity
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:1644
↓ 13 callersFunctionMipExtent
Returns the 1D extent for the specified MIP-map
deps/LLGL/sources/Renderer/TextureFlags.cpp:120
↓ 13 callersMethodPopDebugGroup
deps/LLGL/wrapper/CSharp/CsCommandBuffer.cpp:394
↓ 13 callersFunctionPxAtan2
\brief Arctangent of (x/y) with correct sign. Returns angle between -PI and PI in radians <b>Unit:</b> Radians */
deps/physx/pxshared/include/foundation/PxMath.h:276
↓ 13 callersFunctionPxFloor
deps/physx/pxshared/include/foundation/PxMath.h:303
↓ 13 callersFunctionSDL_FreeWAV
Since the WAV memory is allocated in the shared library, it must also be freed here. (Necessary under Win32, VC++) */
deps/SDL2/src/audio/SDL_wave.c:2150
↓ 13 callersFunctionSDL_GetDisplayBounds
deps/SDL2/src/video/SDL_video.c:681
↓ 13 callersFunctionSDL_InitSubSystem
deps/SDL2/src/SDL.c:141
↓ 13 callersFunctionSDL_PrivateJoystickHat
deps/SDL2/src/joystick/SDL_joystick.c:1085
↓ 13 callersFunctionSDL_SetTextureBlendMode
deps/SDL2/src/render/SDL_render.c:1373
↓ 13 callersFunctionSDL_iconv_string
deps/SDL2/src/stdlib/SDL_iconv.c:864
↓ 13 callersFunctionSDL_setenv
deps/SDL2/src/stdlib/SDL_getenv.c:47
↓ 13 callersFunctionSDL_sqrt
deps/SDL2/src/stdlib/SDL_stdlib.c:389
↓ 13 callersFunctionUnmap
deps/LLGL/sources/Renderer/Direct3D11/D3D11Types.cpp:272
↓ 13 callersFunctionV3Scale
deps/physx/physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:1223
↓ 13 callersFunctionWINRT_TransformCursorPosition
Applies necessary geometric transformations to raw cursor positions:
deps/SDL2/src/video/winrt/SDL_winrtpointerinput.cpp:53
↓ 13 callersFunction_createVideoSuiteTestWindow
* Create a test window */
deps/SDL2/test/testautomation_video.c:26
↓ 13 callersFunction_validateHasIntersectionResults
! * \brief Private helper to check SDL_HasIntersection results */
deps/SDL2/test/testautomation_rect.c:308
↓ 13 callersMethodaddBinaryNode
Low level: add binary node (no promotions or other argument modifications)
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/Intermediate.cpp:230
↓ 13 callersMethodarticulationLinkId
deps/physx/physx/source/lowlevel/software/include/PxsIslandNodeIndex.h:57
↓ 13 callersFunctionatomicMax
deps/physx/physx/source/foundation/src/unix/PsUnixAtomic.cpp:68
↓ 13 callersFunctionbasisExtent
PT: TODO: refactor this with PxBounds3 header
deps/physx/physx/source/common/src/CmUtils.h:76
↓ 13 callersFunctioncheckFileExists
-----------------------------------------------------------------------------
deps/shader-transpiler/deps/zipper/zipper/tools.cpp:59
↓ 13 callersMethodclone
clone the tree, the tree is computed in the NodeAllocator, similar to AABBTree flatten
deps/physx/physx/source/scenequery/src/SqIncrementalAABBTree.cpp:957
↓ 13 callersMethodcreateInstance
deps/physx/physx/source/physx/src/buffering/ScbScene.cpp:277
↓ 13 callersMethodcreateLink
deps/physx/physx/source/physx/src/NpArticulationTemplate.h:323
↓ 13 callersMethodcreateMemoryBarrier
deps/shader-transpiler/deps/glslang/SPIRV/SpvBuilder.cpp:1642
↓ 13 callersMethodemplace
deps/shader-transpiler/deps/json/json.hpp:16424
↓ 13 callersMethodend
deps/physx/physx/source/pvd/src/PxPvdFoundation.h:91
↓ 13 callersFunctiongetCapsuleHalfHeightVector
deps/physx/physx/source/geomutils/src/GuInternal.h:60
↓ 13 callersFunctiongetCapsuleSegment
deps/physx/physx/source/geomutils/src/GuInternal.h:65
↓ 13 callersMethodgetChildData
deps/physx/physx/source/geomutils/src/mesh/GuBV4.h:225
↓ 13 callersFunctiongetChildOffset
deps/physx/physx/source/geomutils/src/mesh/GuBV4.h:212
↓ 13 callersMethodgetCurrentCompoundBounds
deps/physx/physx/source/scenequery/src/SqCompoundPruningPool.h:83
↓ 13 callersMethodgetD3DDevice
deps/physx/physx/samples/sampleframework/renderer/src/d3d9/D3D9Renderer.h:147
↓ 13 callersFunctiongetDetail
deps/physx/physx/source/foundation/src/unix/PsUnixSList.cpp:102
↓ 13 callersMethodgetElements_
Get first element in the actor (linked list)
deps/physx/physx/source/simulationcontroller/src/ScActorSim.h:76
↓ 13 callersMethodgetGearDown
deps/physx/physx/samples/samplevehicle/SampleVehicle_ControlInputs.h:85
↓ 13 callersMethodgetGearUp
deps/physx/physx/samples/samplevehicle/SampleVehicle_ControlInputs.h:84
↓ 13 callersMethodgetGravity
deps/physx/physx/source/physx/src/NpScene.cpp:246
↓ 13 callersMethodgetLocalPose
deps/physx/physx/source/physx/src/NpShape.cpp:358
↓ 13 callersFunctiongetLtbRows
deps/physx/physx/source/lowleveldynamics/src/DyArticulationUtils.h:267
↓ 13 callersMethodgetMessage
deps/shader-transpiler/deps/zipper/test/catch.hpp:7344
↓ 13 callersMethodgetMotion
deps/physx/physx/source/physx/src/NpArticulationJoint.cpp:211
↓ 13 callersMethodgetNumContacts
deps/physx/physx/source/geomutils/src/pcm/GuPersistentContactManifold.h:168
↓ 13 callersFunctiongetPCMConvexData
deps/physx/physx/source/geomutils/src/pcm/GuPCMShapeConvex.cpp:179
↓ 13 callersMethodgetPointAt
PT: TODO: remove this one Return the point at parameter t along the line: point0 + t*(point1-point0)
deps/physx/physx/source/geomutils/include/GuSegment.h:168
↓ 13 callersMethodgetRoot
deps/physx/physx/source/physx/src/NpArticulationTemplate.h:578
↓ 13 callersFunctiongetSampleMediaFilename
deps/physx/physx/samples/samplebase/PhysXSampleApplication.cpp:939
↓ 13 callersMethodgetScene
PxJoint
deps/physx/physx/source/physxextensions/src/ExtJoint.h:359
↓ 13 callersMethodgetStage
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/localintermediate.h:398
↓ 13 callersMethodgetVehicle
deps/physx/physx/samples/samplevehicle/SampleVehicle_VehicleManager.h:173
↓ 13 callersMethodgetVehicleType
\brief Return the type of vehicle @see PxVehicleTypes */
deps/physx/physx/include/vehicle/PxVehicleWheels.h:750
↓ 13 callersMethodgetVelocityModData
deps/physx/physx/source/simulationcontroller/src/ScSimStateData.h:130
↓ 13 callersFunctionhandleComplexObj
deps/physx/physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorWriter.h:885
↓ 13 callersMethodhasLayout
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:835
↓ 13 callersFunctionhid_close
deps/SDL2/src/hidapi/mac/hid.c:1030
↓ 13 callersMethodimportExtraData
deps/physx/physx/source/physx/src/NpShape.cpp:99
↓ 13 callersMethodintersects
\brief Test if this aabb and another intersect \param[in] b is the other box \return True if this aabb and b intersect */
deps/physx/physx/source/lowlevelaabb/include/BpBroadPhaseUpdate.h:336
↓ 13 callersMethodisCombined
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:90
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