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Functions1,656 in github.com/REGoth-project/REGoth

MethodgetControllerType
* @return The type of this class. If you are adding a new base controller, be sure to add it to ControllerTypes.h */
src/logic/PlayerController.h:98
MethodgetControllerType
* @return The type of this class. If you are adding a new base controller, be sure to add it to ControllerTypes.h */
src/logic/ItemController.h:21
MethodgetCorrectSlotForItem
src/logic/CharacterEquipment.cpp:264
MethodgetCurrentStateSym
src/logic/NpcScriptState.cpp:427
MethodgetCurrentTargetPosition
src/logic/Pathfinder.cpp:219
MethodgetCurrentlySelected
* @return currently selected choice */
src/ui/DialogBox.h:42
MethodgetDataOfItem
src/logic/CharacterEquipment.cpp:563
MethodgetDebugMode
src/physics/DebugDrawer.h:31
MethodgetDefaultStandAniName
src/logic/NpcAnimationHandler.cpp:792
MethodgetDirectionVectors
src/logic/CameraController.cpp:511
MethodgetDomeLayerMeshFileName
src/content/Sky.cpp:650
MethodgetDynamicsWorld
* @return the Dynamics world */
src/physics/PhysicsSystem.h:123
MethodgetElements
* Returns all elements as continuous chunk of memory */
src/memory/StaticReferencedAllocator.h:217
MethodgetEntityFromScriptInstance
src/components/VobClasses.cpp:234
MethodgetErrorString
src/audio/AudioEngine.cpp:35
MethodgetEstimatedGPUMemoryConsumption
* @return Rough estimation about how much memory the loaded textures need on the GPU in bytes */
src/content/SkeletalMeshAllocator.h:46
MethodgetEstimatedGPUMemoryConsumption
* @return Rough estimation about how much memory the loaded textures need on the GPU in bytes */
src/content/StaticMeshAllocator.h:72
MethodgetEstimatedGPUMemoryConsumption
* @return Rough estimation about how much memory the loaded textures need on the GPU in bytes */
src/content/Texture.h:59
MethodgetFileSize
src/utils/Utils.cpp:102
MethodgetFilesInDirectory
src/utils/Utils.cpp:74
MethodgetFootFront
src/logic/NpcAnimationHandler.cpp:585
MethodgetFrameTextInput
src/engine/Input.cpp:354
MethodgetFreeSource
src/audio/AudioWorld.cpp:375
MethodgetFreepoint
src/engine/World.cpp:879
MethodgetFreepoints
src/engine/World.cpp:853
MethodgetGlyphOf
src/ui/zFont.cpp:89
MethodgetGroundTriangleIndexAt
src/logic/Pathfinder.cpp:94
MethodgetGuildName
src/logic/PlayerController.cpp:1682
MethodgetInstanceNameOfItem
src/logic/CharacterEquipment.cpp:670
MethodgetItemDataInSlot
src/logic/CharacterEquipment.cpp:531
MethodgetItemVisual
src/logic/CharacterEquipment.cpp:536
MethodgetKindOfItem
src/logic/CharacterEquipment.cpp:288
MethodgetLUTPtr
* Returns the current LUT-array. Each entry of this array maps an 8-bit luminance to another color. * @return Pointer to the LUT */
src/content/Sky.h:109
MethodgetLargestContentInformation
src/content/SkeletalMeshAllocator.h:47
MethodgetLargestContentInformation
src/content/StaticMeshAllocator.h:73
MethodgetLastState
* @return Index of the last states main-function */
src/logic/NpcScriptState.h:95
MethodgetLoadedSegments
src/audio/AudioWorld.cpp:745
MethodgetMatData
src/engine/WorldMesh.cpp:49
MethodgetMobController
src/logic/MobController.cpp:18
MethodgetModelVisual
src/logic/PlayerController.cpp:354
MethodgetMouseCoordinates
src/engine/Input.cpp:105
MethodgetMouseState
src/engine/Input.cpp:324
MethodgetMusicThemeFromSymbol
src/logic/ScriptEngine.cpp:338
MethodgetNumObtainedElements
* Returns the number of items obtained until now. This is also the range for the getElements()-Results */
src/memory/AllocatorBundle.h:109
MethodgetOpenGLMatrix
src/physics/MotionState.cpp:33
MethodgetPathLength
src/engine/Waynet.cpp:186
MethodgetPosition
src/physics/MotionState.cpp:17
MethodgetQuit
src/engine/Platform.h:23
MethodgetRootNodePositionAt
src/components/AnimHandler.cpp:343
MethodgetRootNodeVelocityAvg
src/components/AnimHandler.cpp:513
MethodgetRootNodeVelocityTotal
src/components/AnimHandler.cpp:359
MethodgetRotationQuat
src/physics/MotionState.cpp:25
MethodgetSampleCount
src/audio/WavReader.h:24
MethodgetSavegameWorlds
src/logic/SavegameManager.cpp:43
MethodgetSchemeName
* Current animation-scheme to use. * Example: * Animations for front and backside of a bed * @return Current animation sce
src/logic/MobController.h:73
MethodgetSection
src/ui/LoadingScreen.cpp:138
MethodgetSkyTextureOfLayer
src/content/Sky.cpp:398
MethodgetSurfaceMaterial
src/logic/PlayerController.cpp:1708
MethodgetTargetEntityPosition
src/logic/Pathfinder.cpp:201
MethodgetTime
src/engine/GameClock.cpp:86
MethodgetTimeDiffFromStartToNow
src/utils/Utils.cpp:227
MethodgetTotalSecondsFrac
src/engine/GameClock.cpp:71
MethodgetUserDataLocation
src/utils/Utils.cpp:256
MethodgetVisual
src/components/Vob.cpp:173
MethodgetVisualType
* @return Classtype of this visual */
src/logic/VisualController.h:25
MethodgetVisualType
* @return Classtype of this visual */
src/logic/visuals/ModelVisual.h:150
MethodgetVisualType
* @return Classtype of this visual */
src/logic/visuals/StaticMeshVisual.h:21
MethodgetVobFromScriptHandle
src/components/VobClasses.cpp:382
MethodgetWalkModeTag
src/logic/NpcAnimationHandler.cpp:683
MethodgetWaypointOnPath
src/engine/Waynet.cpp:200
MethodgetWeaponAniTag
src/logic/NpcAnimationHandler.cpp:210
MethodgetWindowHeight
src/engine/Platform.h:22
MethodgetWindowWidth
* Accessors to windows height/width * @return height/width */
src/engine/Platform.h:21
Methodget_allocator
! @brief returns the allocator associated with the container */
lib/json/json.hpp:273
Methodget_impl
lib/json/json.hpp:2570
Methodget_impl_ptr
get a pointer to the value (object)
lib/json/json.hpp:2725
Methodget_ptr
lib/json/json.hpp:2960
Methodget_ref
lib/json/json.hpp:3037
Methodget_ref_impl
lib/json/json.hpp:2820
Methodget_token
get next token from lexer
lib/json/json.hpp:9403
MethodgotoPosition
src/logic/PlayerController.cpp:217
MethodgotoVob
src/logic/PlayerController.cpp:212
MethodgotoWaypoint
src/logic/PlayerController.cpp:207
MethodhandleMessage
src/logic/messages/EventManager.cpp:21
MethodhasAnimation
* Checks whether the given animation is available * @param name Animation to check * @return whether the given animation is availabl
src/components/AnimHandler.h:174
MethodhasBowEquipped
src/logic/CharacterEquipment.cpp:417
FunctionhasComponent
src/components/Entities.h:412
MethodhasConvMessageWith
src/logic/messages/EventManager.cpp:131
MethodhasExplicitColorSetFor
src/content/SkyConfig.cpp:71
MethodhasItemEquipped
src/logic/CharacterEquipment.cpp:422
MethodhasNextRouteTargetBeenReached
src/logic/Pathfinder.cpp:179
MethodhasTargetEntityBeenReached
src/logic/Pathfinder.cpp:190
MethodhasTargetEntityMovedTooFar
src/logic/Pathfinder.cpp:347
MethodhasUpdatedAnimRootVelocity
* @return Whether the animation-root velocity was updated this frame */
src/components/AnimHandler.h:191
MethodhmToDayTime
src/engine/GameClock.cpp:103
Functioniceil
* Upper next integer value of f * @param f Number to process * @return Upper next integer value of f */
src/math/mathlib.h:88
MethodimportCore
src/logic/mobs/Container.cpp:78
MethodimportObject
src/logic/ItemController.cpp:36
MethodimportObject
src/logic/MobController.cpp:626
MethodimportObject
src/logic/MusicController.cpp:29
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