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github.com/REGoth-project/REGoth
/ functions
Functions
1,656 in github.com/REGoth-project/REGoth
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Functions
1,656
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Types & classes
441
Method
getControllerType
* @return The type of this class. If you are adding a new base controller, be sure to add it to ControllerTypes.h */
src/logic/PlayerController.h:98
Method
getControllerType
* @return The type of this class. If you are adding a new base controller, be sure to add it to ControllerTypes.h */
src/logic/ItemController.h:21
Method
getCorrectSlotForItem
src/logic/CharacterEquipment.cpp:264
Method
getCurrentStateSym
src/logic/NpcScriptState.cpp:427
Method
getCurrentTargetPosition
src/logic/Pathfinder.cpp:219
Method
getCurrentlySelected
* @return currently selected choice */
src/ui/DialogBox.h:42
Method
getDataOfItem
src/logic/CharacterEquipment.cpp:563
Method
getDebugMode
src/physics/DebugDrawer.h:31
Method
getDefaultStandAniName
src/logic/NpcAnimationHandler.cpp:792
Method
getDirectionVectors
src/logic/CameraController.cpp:511
Method
getDomeLayerMeshFileName
src/content/Sky.cpp:650
Method
getDynamicsWorld
* @return the Dynamics world */
src/physics/PhysicsSystem.h:123
Method
getElements
* Returns all elements as continuous chunk of memory */
src/memory/StaticReferencedAllocator.h:217
Method
getEntityFromScriptInstance
src/components/VobClasses.cpp:234
Method
getErrorString
src/audio/AudioEngine.cpp:35
Method
getEstimatedGPUMemoryConsumption
* @return Rough estimation about how much memory the loaded textures need on the GPU in bytes */
src/content/SkeletalMeshAllocator.h:46
Method
getEstimatedGPUMemoryConsumption
* @return Rough estimation about how much memory the loaded textures need on the GPU in bytes */
src/content/StaticMeshAllocator.h:72
Method
getEstimatedGPUMemoryConsumption
* @return Rough estimation about how much memory the loaded textures need on the GPU in bytes */
src/content/Texture.h:59
Method
getFileSize
src/utils/Utils.cpp:102
Method
getFilesInDirectory
src/utils/Utils.cpp:74
Method
getFootFront
src/logic/NpcAnimationHandler.cpp:585
Method
getFrameTextInput
src/engine/Input.cpp:354
Method
getFreeSource
src/audio/AudioWorld.cpp:375
Method
getFreepoint
src/engine/World.cpp:879
Method
getFreepoints
src/engine/World.cpp:853
Method
getGlyphOf
src/ui/zFont.cpp:89
Method
getGroundTriangleIndexAt
src/logic/Pathfinder.cpp:94
Method
getGuildName
src/logic/PlayerController.cpp:1682
Method
getInstanceNameOfItem
src/logic/CharacterEquipment.cpp:670
Method
getItemDataInSlot
src/logic/CharacterEquipment.cpp:531
Method
getItemVisual
src/logic/CharacterEquipment.cpp:536
Method
getKindOfItem
src/logic/CharacterEquipment.cpp:288
Method
getLUTPtr
* Returns the current LUT-array. Each entry of this array maps an 8-bit luminance to another color. * @return Pointer to the LUT */
src/content/Sky.h:109
Method
getLargestContentInformation
src/content/SkeletalMeshAllocator.h:47
Method
getLargestContentInformation
src/content/StaticMeshAllocator.h:73
Method
getLastState
* @return Index of the last states main-function */
src/logic/NpcScriptState.h:95
Method
getLoadedSegments
src/audio/AudioWorld.cpp:745
Method
getMatData
src/engine/WorldMesh.cpp:49
Method
getMobController
src/logic/MobController.cpp:18
Method
getModelVisual
src/logic/PlayerController.cpp:354
Method
getMouseCoordinates
src/engine/Input.cpp:105
Method
getMouseState
src/engine/Input.cpp:324
Method
getMusicThemeFromSymbol
src/logic/ScriptEngine.cpp:338
Method
getNumObtainedElements
* Returns the number of items obtained until now. This is also the range for the getElements()-Results */
src/memory/AllocatorBundle.h:109
Method
getOpenGLMatrix
src/physics/MotionState.cpp:33
Method
getPathLength
src/engine/Waynet.cpp:186
Method
getPosition
src/physics/MotionState.cpp:17
Method
getQuit
src/engine/Platform.h:23
Method
getRootNodePositionAt
src/components/AnimHandler.cpp:343
Method
getRootNodeVelocityAvg
src/components/AnimHandler.cpp:513
Method
getRootNodeVelocityTotal
src/components/AnimHandler.cpp:359
Method
getRotationQuat
src/physics/MotionState.cpp:25
Method
getSampleCount
src/audio/WavReader.h:24
Method
getSavegameWorlds
src/logic/SavegameManager.cpp:43
Method
getSchemeName
* Current animation-scheme to use. * Example: * Animations for front and backside of a bed * @return Current animation sce
src/logic/MobController.h:73
Method
getSection
src/ui/LoadingScreen.cpp:138
Method
getSkyTextureOfLayer
src/content/Sky.cpp:398
Method
getSurfaceMaterial
src/logic/PlayerController.cpp:1708
Method
getTargetEntityPosition
src/logic/Pathfinder.cpp:201
Method
getTime
src/engine/GameClock.cpp:86
Method
getTimeDiffFromStartToNow
src/utils/Utils.cpp:227
Method
getTotalSecondsFrac
src/engine/GameClock.cpp:71
Method
getUserDataLocation
src/utils/Utils.cpp:256
Method
getVisual
src/components/Vob.cpp:173
Method
getVisualType
* @return Classtype of this visual */
src/logic/VisualController.h:25
Method
getVisualType
* @return Classtype of this visual */
src/logic/visuals/ModelVisual.h:150
Method
getVisualType
* @return Classtype of this visual */
src/logic/visuals/StaticMeshVisual.h:21
Method
getVobFromScriptHandle
src/components/VobClasses.cpp:382
Method
getWalkModeTag
src/logic/NpcAnimationHandler.cpp:683
Method
getWaypointOnPath
src/engine/Waynet.cpp:200
Method
getWeaponAniTag
src/logic/NpcAnimationHandler.cpp:210
Method
getWindowHeight
src/engine/Platform.h:22
Method
getWindowWidth
* Accessors to windows height/width * @return height/width */
src/engine/Platform.h:21
Method
get_allocator
! @brief returns the allocator associated with the container */
lib/json/json.hpp:273
Method
get_impl
lib/json/json.hpp:2570
Method
get_impl_ptr
get a pointer to the value (object)
lib/json/json.hpp:2725
Method
get_ptr
lib/json/json.hpp:2960
Method
get_ref
lib/json/json.hpp:3037
Method
get_ref_impl
lib/json/json.hpp:2820
Method
get_token
get next token from lexer
lib/json/json.hpp:9403
Method
gotoPosition
src/logic/PlayerController.cpp:217
Method
gotoVob
src/logic/PlayerController.cpp:212
Method
gotoWaypoint
src/logic/PlayerController.cpp:207
Method
handleMessage
src/logic/messages/EventManager.cpp:21
Method
hasAnimation
* Checks whether the given animation is available * @param name Animation to check * @return whether the given animation is availabl
src/components/AnimHandler.h:174
Method
hasBowEquipped
src/logic/CharacterEquipment.cpp:417
Function
hasComponent
src/components/Entities.h:412
Method
hasConvMessageWith
src/logic/messages/EventManager.cpp:131
Method
hasExplicitColorSetFor
src/content/SkyConfig.cpp:71
Method
hasItemEquipped
src/logic/CharacterEquipment.cpp:422
Method
hasNextRouteTargetBeenReached
src/logic/Pathfinder.cpp:179
Method
hasTargetEntityBeenReached
src/logic/Pathfinder.cpp:190
Method
hasTargetEntityMovedTooFar
src/logic/Pathfinder.cpp:347
Method
hasUpdatedAnimRootVelocity
* @return Whether the animation-root velocity was updated this frame */
src/components/AnimHandler.h:191
Method
hmToDayTime
src/engine/GameClock.cpp:103
Function
iceil
* Upper next integer value of f * @param f Number to process * @return Upper next integer value of f */
src/math/mathlib.h:88
Method
importCore
src/logic/mobs/Container.cpp:78
Method
importObject
src/logic/ItemController.cpp:36
Method
importObject
src/logic/MobController.cpp:626
Method
importObject
src/logic/MusicController.cpp:29
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