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Functions4,163 in github.com/OpenXcom/OpenXcom

↓ 1 callersMethodisGravShield
* Checks if this facility has a grav shield, * which doubles base defense's fire ratio. * @return True if it has a grav shield. */
src/Ruleset/RuleBaseFacility.cpp:185
↓ 1 callersMethodisHit
* Returns flag to indicate if it is a melee or psi hit. * @return True if it is a melee hit or psi hit. */
src/Battlescape/Explosion.cpp:92
↓ 1 callersMethodisLivingWeapon
* Checks if this unit is a living weapon. (ie: chryssalid). * @return True if this unit is a living weapon. */
src/Ruleset/Unit.cpp:237
↓ 1 callersMethodisMindShield
* Checks if this facility has a mind shield, * which covers your base from alien detection. * @return True if it has a mind shield. */
src/Ruleset/RuleBaseFacility.cpp:175
↓ 1 callersMethodisModifierUsed
* Checks whether a modifier key was used to enable strafing or running. * @return True, if a modifier was used. */
src/Battlescape/Pathfinding.cpp:1165
↓ 1 callersMethodisMouseAction
src/Engine/Action.cpp:77
↓ 1 callersMethodisNoFloor
* Gets whether this is a floor. * @return True if this is a floor. */
src/Ruleset/MapData.cpp:94
↓ 1 callersMethodisObjectiveDestroyed
* Returns whether the objective is detroyed. * @return True if the objective is destroyed. */
src/Savegame/SavedBattleGame.cpp:1077
↓ 1 callersMethodisOver
* Check if a mission is over and can be safely removed from the game. * A mission is over if it will spawn no more UFOs and it has no UFOs still in
src/Savegame/AlienMission.cpp:127
↓ 1 callersMethodisPromoted
* Returns the unit's promotion status and resets it. * @return True if recently promoted, False otherwise. */
src/Savegame/Soldier.cpp:396
↓ 1 callersMethodisQueuedBuilding
* Returns if the placed facility is placed in queue or not. * @param rule Facility type. * @return True if queued, False otherwise. */
src/Basescape/BaseView.cpp:237
↓ 1 callersFunctionisQuitShortcut
* Checks if the system's default quit shortcut was pressed. * @param ev SDL event. * @return Is quitting necessary? */
src/Engine/CrossPlatform.cpp:766
↓ 1 callersMethodisQuitting
* Checks if the game is currently quitting. * @return whether the game is shutting down or not. */
src/Engine/Game.cpp:584
↓ 1 callersMethodisSkillApplied
* Is skill applied to the accuracy of this weapon? * this only applies to melee weapons. * @return If we should apply skill. */
src/Ruleset/RuleItem.cpp:835
↓ 1 callersMethodisStrengthApplied
* Is strength applied to the damage of this weapon? * @return If we should apply strength. */
src/Ruleset/RuleItem.cpp:825
↓ 1 callersMethodkneel
* Kneel down. * @param kneeled to kneel or to stand up */
src/Savegame/BattleUnit.cpp:748
↓ 1 callersMethodknockOut
* Raises a unit's stun level sufficiently so that the unit is ready to become unconscious. * Used when another unit falls on top of this unit. * Zom
src/Savegame/BattleUnit.cpp:1026
↓ 1 callersMethodlaunchAction
* Handler for the blaster launcher button. */
src/Battlescape/BattlescapeGame.cpp:1381
↓ 1 callersMethodload
* Loads a saved game's contents from a YAML file. * @note Assumes the saved game is blank. * @param filename YAML filename. * @param rule Ruleset f
src/Savegame/SavedGame.cpp:289
↓ 1 callersMethodload
* Loads game data and updates status accordingly. * @param game_ptr Pointer to the game. * @return Thread status, 0 = ok */
src/Menu/StartState.cpp:302
↓ 1 callersMethodload
* Loads new battle data from a YAML file. * @param filename YAML filename. */
src/Menu/NewBattleState.cpp:280
↓ 1 callersFunctionloadArgs
* Loads options from a set of command line arguments, * in the format "-option value". * @param argc Number of arguments. * @param argv Array of ar
src/Engine/Options.cpp:296
↓ 1 callersMethodloadBinary
* Load the tile from binary. * @param buffer Pointer to buffer. * @param serKey Serialization key. */
src/Savegame/Tile.cpp:111
↓ 1 callersMethodloadLanguage
* Changes the language currently in use by the game. * @param filename Filename of the language file. */
src/Engine/Game.cpp:445
↓ 1 callersMethodloadMIDI
* Loads a MIDI object into memory. * @param i Music number to load. * @return Pointer to the loaded music. */
src/Engine/GMCat.cpp:358
↓ 1 callersMethodloadMapResources
* Loads the resources required by the map in the battle save. * @param game Pointer to the game. */
src/Savegame/SavedBattleGame.cpp:318
↓ 1 callersMethodloadRuleset
* Loads the rulesets specified in the game options. */
src/Engine/Game.cpp:528
↓ 1 callersMethodloadTerminal
* Generates a pre-defined Codepage 437 (MS-DOS terminal) font. */
src/Engine/Font.cpp:87
↓ 1 callersFunctionload_file
src/lodepng.cpp:6041
↓ 1 callersFunctionlodepng_auto_choose_color
updates values of mode with a potentially smaller color model. mode_out should contain the user chosen color model, but will be overwritten with the n
src/lodepng.cpp:3757
↓ 1 callersFunctionlodepng_can_have_alpha
src/lodepng.cpp:2637
↓ 1 callersFunctionlodepng_chunk_ancillary
src/lodepng.cpp:2380
↓ 1 callersFunctionlodepng_chunk_check_crc
src/lodepng.cpp:2405
↓ 1 callersFunctionlodepng_chunk_create
src/lodepng.cpp:2453
↓ 1 callersFunctionlodepng_chunk_data_const
src/lodepng.cpp:2400
↓ 1 callersFunctionlodepng_chunk_generate_crc
src/lodepng.cpp:2415
↓ 1 callersFunctionlodepng_chunk_next
src/lodepng.cpp:2422
↓ 1 callersFunctionlodepng_chunk_next_const
src/lodepng.cpp:2428
↓ 1 callersFunctionlodepng_compress_settings_init
src/lodepng.cpp:2219
↓ 1 callersFunctionlodepng_decoder_settings_init
src/lodepng.cpp:4828
↓ 1 callersFunctionlodepng_decompress_settings_init
src/lodepng.cpp:2241
↓ 1 callersFunctionlodepng_deflate
src/lodepng.cpp:2003
↓ 1 callersFunctionlodepng_deflatev
src/lodepng.cpp:1964
↓ 1 callersFunctionlodepng_encoder_settings_init
src/lodepng.cpp:5904
↓ 1 callersFunctionlodepng_has_palette_alpha
src/lodepng.cpp:2627
↓ 1 callersFunctionlodepng_huffman_code_lengths
src/lodepng.cpp:714
↓ 1 callersFunctionlodepng_inflate
src/lodepng.cpp:1250
↓ 1 callersFunctionlodepng_inflatev
src/lodepng.cpp:1216
↓ 1 callersFunctionlodepng_inspect
read the information from the header and store it in the LodePNGInfo. return value is error*/
src/lodepng.cpp:3951
↓ 1 callersFunctionlodepng_is_alpha_type
src/lodepng.cpp:2617
↓ 1 callersFunctionlodepng_is_greyscale_type
src/lodepng.cpp:2612
↓ 1 callersFunctionlodepng_load_file
src/lodepng.cpp:349
↓ 1 callersFunctionlodepng_palette_add
src/lodepng.cpp:2580
↓ 1 callersFunctionlodepng_save_file
write given buffer to the file, overwriting the file, it doesn't append to it.*/
src/lodepng.cpp:377
↓ 1 callersFunctionlodepng_zlib_compress
src/lodepng.cpp:2133
↓ 1 callersFunctionlodepng_zlib_decompress
src/lodepng.cpp:2071
↓ 1 callersMethodmarkUsed
* Decreases the remaining uses of a mapblock for this session. */
src/Ruleset/MapBlock.cpp:137
↓ 1 callersMethodmonthlyFunding
* Gives the player his monthly funds, taking in account * all maintenance and profit costs. */
src/Savegame/SavedGame.cpp:700
↓ 1 callersMethodmove
* Moves further in the trajectory. * @return false if the trajectory is finished - no new position exists in the trajectory. */
src/Battlescape/Projectile.cpp:331
↓ 1 callersFunctionnaturalCompare
* Compares two Unicode strings using natural human ordering. * @param a String A. * @param b String B. * @return String A comes before String B. *
src/Engine/CrossPlatform.cpp:851
↓ 1 callersMethodnewSave
* Generates a brand new saved game with starting data. * @return A new saved game. */
src/Ruleset/Ruleset.cpp:567
↓ 1 callersMethodnextStage
* Switches an existing battlescapesavegame to a new stage. */
src/Battlescape/BattlescapeGenerator.cpp:174
↓ 1 callersFunctionnow
src/Engine/Logger.h:127
↓ 1 callersFunctionopendir
* Open directory stream using plain old C-string. */
src/dirent.h:523
↓ 1 callersMethodpainKillers
* Restore soldier morale */
src/Savegame/BattleUnit.cpp:2068
↓ 1 callersMethodplaceUnitNearPosition
* Places a unit on or near a position. * @param unit The unit to place. * @param entryPoint The position around which to attempt to place the unit.
src/Savegame/SavedBattleGame.cpp:1618
↓ 1 callersMethodplay
* Plays the contained music track. * @param loop Amount of times to loop the track. -1 = infinite */
src/Engine/AdlibMusic.cpp:120
↓ 1 callersMethodpostMissionProcedures
* Check if unit eligible for squaddie promotion. If yes, promote the unit. * Increase the mission counter. Calculate the experience increases. * @pa
src/Savegame/BattleUnit.cpp:1902
↓ 1 callersFunctionpostProcessScanlines
out must be buffer big enough to contain full image, and in must contain the full decompressed data from the IDAT chunks (with filter index bytes and
src/lodepng.cpp:4204
↓ 1 callersMethodprepareNewTurn
* Carries out new turn preparations such as fire and smoke spreading. */
src/Savegame/SavedBattleGame.cpp:1207
↓ 1 callersMethodprepareNewTurn
* New turn preparations. * average out any smoke added by the number of overlaps. * apply fire/smoke damage to units as applicable. */
src/Savegame/Tile.cpp:757
↓ 1 callersMethodprimaryAction
* Activates primary action (left click). * @param pos Position on the map. */
src/Battlescape/BattlescapeGame.cpp:1211
↓ 1 callersMethodpsiButtonAction
* Handler for the psi button. */
src/Battlescape/BattlescapeGame.cpp:1396
↓ 1 callersMethodrandomizeItemLocations
* Move all the leftover items in base defense missions to random locations in the storage facilities * @param t the tile where all our goodies are in
src/Savegame/SavedBattleGame.cpp:963
↓ 1 callersFunctionreadChunk_PLTE
src/lodepng.cpp:4254
↓ 1 callersFunctionreadChunk_bKGD
background color chunk (bKGD)*/
src/lodepng.cpp:4314
↓ 1 callersFunctionreadChunk_iTXt
international text chunk (iTXt)*/
src/lodepng.cpp:4440
↓ 1 callersFunctionreadChunk_pHYs
src/lodepng.cpp:4548
↓ 1 callersFunctionreadChunk_tEXt
text chunk (tEXt)*/
src/lodepng.cpp:4348
↓ 1 callersFunctionreadChunk_tIME
src/lodepng.cpp:4533
↓ 1 callersFunctionreadChunk_tRNS
src/lodepng.cpp:4278
↓ 1 callersFunctionreadChunk_zTXt
compressed text chunk (zTXt)*/
src/lodepng.cpp:4391
↓ 1 callersFunctionreaddir
* Read next directory entry. * * When working with text consoles, please note that file names returned by * readdir() are represented in the defaul
src/dirent.h:593
↓ 1 callersMethodrearm
* Rearms the craft's weapons by adding ammo every hour * while it's docked in the base. * @param rules Pointer to ruleset. * @return The ammo ID mi
src/Savegame/Craft.cpp:751
↓ 1 callersMethodredrawText
* redraw all the text-type surfaces. */
src/Engine/State.cpp:317
↓ 1 callersMethodrefresh
src/Engine/OpenGL.cpp:139
↓ 1 callersMethodrefreshSelectorPosition
* Updates the selector to the last-known mouse position. */
src/Battlescape/Map.cpp:1517
↓ 1 callersMethodrepair
* Repairs the craft's damage every hour * while it's docked in the base. */
src/Savegame/Craft.cpp:715
↓ 1 callersMethodreset
* Resets an option back to its default value. */
src/Engine/OptionInfo.cpp:170
↓ 1 callersMethodreset
* Resets the remaining uses of a mapblock for this session. */
src/Ruleset/MapBlock.cpp:153
↓ 1 callersMethodresetAll
* Resets the status of all the Surface child elements, * like unpressing buttons. */
src/Engine/State.cpp:195
↓ 1 callersMethodresetMapBlocks
* Resets the remaining uses of each mapblock. */
src/Ruleset/RuleTerrain.cpp:201
↓ 1 callersMethodresetSelectedFacility
* Prevents any mouseover bugs on dismantling base facilities before setBase has had time to update the base. */
src/Basescape/BaseView.cpp:133
↓ 1 callersMethodresetTiles
* Resets visibility of all the tiles on the map. */
src/Savegame/SavedBattleGame.cpp:1659
↓ 1 callersMethodresetTurnCounter
* Resets the turn counter. */
src/Savegame/SavedBattleGame.cpp:1651
↓ 1 callersMethodresetUnitTiles
* Resets all the units to their current standing tile(s). */
src/Savegame/SavedBattleGame.cpp:916
↓ 1 callersMethodreviveUnconsciousUnits
* Checks for units that are unconcious and revives them if they shouldn't be. * * Revived units need a tile to stand on. If the unit's current posit
src/Savegame/SavedBattleGame.cpp:1363
↓ 1 callersFunctionrgba16ToPixel
put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/
src/lodepng.cpp:3056
↓ 1 callersFunctionrgba8ToPixel
put a pixel, given its RGBA color, into image of any color type*/
src/lodepng.cpp:2982
↓ 1 callersMethodrunInventory
* Creates a mini-battle-save for managing inventory from the Geoscape. * Kids, don't try this at home! * @param craft Pointer to craft to manage. */
src/Battlescape/BattlescapeGenerator.cpp:1896
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