* Resets visibility of all the tiles on the map. */
| 1657 | * Resets visibility of all the tiles on the map. |
| 1658 | */ |
| 1659 | void SavedBattleGame::resetTiles() |
| 1660 | { |
| 1661 | for (int i = 0; i != getMapSizeXYZ(); ++i) |
| 1662 | { |
| 1663 | _tiles[i]->setDiscovered(false, 0); |
| 1664 | _tiles[i]->setDiscovered(false, 1); |
| 1665 | _tiles[i]->setDiscovered(false, 2); |
| 1666 | } |
| 1667 | } |
| 1668 | |
| 1669 | /** |
| 1670 | * @return the tilesearch vector for use in AI functions. |