* Resets all the units to their current standing tile(s). */
| 914 | * Resets all the units to their current standing tile(s). |
| 915 | */ |
| 916 | void SavedBattleGame::resetUnitTiles() |
| 917 | { |
| 918 | for (std::vector<BattleUnit*>::iterator i = _units.begin(); i != _units.end(); ++i) |
| 919 | { |
| 920 | if (!(*i)->isOut()) |
| 921 | { |
| 922 | int size = (*i)->getArmor()->getSize() - 1; |
| 923 | if ((*i)->getTile() && (*i)->getTile()->getUnit() == (*i)) |
| 924 | { |
| 925 | for (int x = size; x >= 0; x--) |
| 926 | { |
| 927 | for (int y = size; y >= 0; y--) |
| 928 | { |
| 929 | getTile((*i)->getTile()->getPosition() + Position(x,y,0))->setUnit(0); |
| 930 | } |
| 931 | } |
| 932 | } |
| 933 | for (int x = size; x >= 0; x--) |
| 934 | { |
| 935 | for (int y = size; y >= 0; y--) |
| 936 | { |
| 937 | Tile *t = getTile((*i)->getPosition() + Position(x,y,0)); |
| 938 | t->setUnit((*i), getTile(t->getPosition() + Position(0,0,-1))); |
| 939 | } |
| 940 | } |
| 941 | |
| 942 | } |
| 943 | if ((*i)->getFaction() == FACTION_PLAYER) |
| 944 | { |
| 945 | (*i)->setVisible(true); |
| 946 | } |
| 947 | } |
| 948 | } |
| 949 | |
| 950 | /** |
| 951 | * Gives access to the "storage space" vector, for distribution of items in base defense missions. |
no test coverage detected