* Checks if this unit is a living weapon. (ie: chryssalid). * @return True if this unit is a living weapon. */
| 235 | * @return True if this unit is a living weapon. |
| 236 | */ |
| 237 | bool Unit::isLivingWeapon() const |
| 238 | { |
| 239 | return _livingWeapon; |
| 240 | } |
| 241 | |
| 242 | |
| 243 | int Unit::getEnergyRecovery() const |