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hub / github.com/OpenDungeons/OpenDungeons / removeActiveObject

Method removeActiveObject

source/gamemap/GameMap.cpp:871–885  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

869}
870
871void GameMap::removeActiveObject(GameEntity *a)
872{
873 // Active objects are only used on server side
874 if(!isServerGameMap())
875 return;
876
877 auto it = std::find(mActiveObjects.begin(), mActiveObjects.end(), a);
878 if(it == mActiveObjects.end())
879 {
880 OD_LOG_ERR("ActiveObject name=" + a->getName());
881 return;
882 }
883
884 mActiveObjects.erase(it);
885}
886
887unsigned int GameMap::numClassDescriptions()
888{

Callers 5

removeFromGameMapMethod · 0.80
removeFromGameMapMethod · 0.80
removeFromGameMapMethod · 0.80
removeFromGameMapMethod · 0.80
removeFromGameMapMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected