| 69 | } |
| 70 | |
| 71 | void Room::removeFromGameMap() |
| 72 | { |
| 73 | fireEntityRemoveFromGameMap(); |
| 74 | getGameMap()->removeRoom(this); |
| 75 | setIsOnMap(false); |
| 76 | for(Seat* seat : getGameMap()->getSeats()) |
| 77 | { |
| 78 | for(Tile* tile : mCoveredTiles) |
| 79 | seat->notifyBuildingRemovedFromGameMap(this, tile); |
| 80 | for(Tile* tile : mCoveredTilesDestroyed) |
| 81 | seat->notifyBuildingRemovedFromGameMap(this, tile); |
| 82 | } |
| 83 | |
| 84 | removeAllBuildingObjects(); |
| 85 | getGameMap()->removeActiveObject(this); |
| 86 | } |
| 87 | |
| 88 | void Room::absorbRoom(Room *r) |
| 89 | { |
no test coverage detected