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hub / github.com/OpenDungeons/OpenDungeons / removeFromGameMap

Method removeFromGameMap

source/entities/RenderedMovableEntity.cpp:98–112  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

96}
97
98void RenderedMovableEntity::removeFromGameMap()
99{
100 fireEntityRemoveFromGameMap();
101 removeEntityFromPositionTile();
102 getGameMap()->removeRenderedMovableEntity(this);
103 getGameMap()->removeAnimatedObject(this);
104 getGameMap()->removeClientUpkeepEntity(this);
105
106 if(!getIsOnServerMap())
107 return;
108
109 fireRemoveEntityToSeatsWithVision();
110
111 getGameMap()->removeActiveObject(this);
112}
113
114void RenderedMovableEntity::setMeshOpacity(float opacity)
115{

Callers

nothing calls this directly

Calls 4

removeAnimatedObjectMethod · 0.80
removeActiveObjectMethod · 0.80

Tested by

no test coverage detected