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hub / github.com/OpenDungeons/OpenDungeons / removeRenderedMovableEntity

Method removeRenderedMovableEntity

source/gamemap/GameMap.cpp:838–850  ·  view source on GitHub ↗

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836}
837
838void GameMap::removeRenderedMovableEntity(RenderedMovableEntity *obj)
839{
840 OD_LOG_INF(serverStr() + "Removing rendered object " + obj->getName()
841 + ",MeshName=" + obj->getMeshName());
842 std::vector<RenderedMovableEntity*>::iterator it = std::find(mRenderedMovableEntities.begin(), mRenderedMovableEntities.end(), obj);
843 if(it == mRenderedMovableEntities.end())
844 {
845 OD_LOG_ERR("obj name=" + obj->getName());
846 return;
847 }
848
849 mRenderedMovableEntities.erase(it);
850}
851
852RenderedMovableEntity* GameMap::getRenderedMovableEntity(const std::string& name)
853{

Callers 1

removeFromGameMapMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected