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github.com/OneLoneCoder/olcPixelGameEngine
/ functions
Functions
845 in github.com/OneLoneCoder/olcPixelGameEngine
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Functions
845
◇
Types & classes
131
Method
floor
Rounds both components down
utilities/olcUTIL_Geometry2D.h:268
Method
floor
Rounds all components down
utilities/olcUTIL_Hardware3D.h:181
Method
focus_callback
TY Gorbit
olcPixelGameEngine.h:7749
Method
fullscreen_change_callback
TY Moros
olcPixelGameEngine.h:7766
Method
identity
Create identity matrix
utilities/olcUTIL_Hardware3D.h:465
Method
idx
Retrieve a specific element's 1D index
utilities/olcUTIL_Hardware3D.h:440
Method
idx
extensions/olcPGEX_Wireframe.h:81
Method
insert
Inserts an item into the quadtree
utilities/olcUTIL_QuadTree.h:269
Method
insert_after
utilities/olcUTIL_Container.h:149
Method
inv
olcPixelGameEngine.h:1967
Method
keyboard_callback
TY Moros
olcPixelGameEngine.h:7812
Method
length2
Get length of line^2
utilities/olcUTIL_Geometry2D.h:582
Method
lerp
Linearly interpolate between this vector, and another vector, given normalised parameter 't'
utilities/olcUTIL_Geometry2D.h:322
Method
lerp
Linearly interpolate between this vector, and another vector, given normalised parameter 't'
utilities/olcUTIL_Hardware3D.h:226
Method
line
utilities/olcUTIL_Geometry2D.h:564
Method
m_4d
Constructor created identity matrix
utilities/olcUTIL_Hardware3D.h:428
Method
mag2
Returns magnitude squared of vector (useful for fast comparisons)
utilities/olcUTIL_Hardware3D.h:168
Function
main
olcExampleProgram.cpp:30
Function
main
examples/TEST_Patches.cpp:122
Function
main
examples/TEST_Animate2D.cpp:275
Function
main
examples/TEST_QuickGUI.cpp:220
Function
main
examples/TEST_Hardware3D.cpp:205
Function
main
examples/TEST_Shaders.cpp:261
Method
makeposix
olcPixelGameEngine.h:2462
Method
mat3_generic
extensions/olcPGEX_Wireframe.h:84
Method
middle
utilities/olcUTIL_Geometry2D.h:658
Method
mouse_callback
TY Moros
olcPixelGameEngine.h:7896
Method
move_down
Move selected item negatively
utilities/olcUTIL_Container.h:119
Method
move_up
Move selected item positively
utilities/olcUTIL_Container.h:112
Method
olcDemo_QuickGUI
examples/TEST_QuickGUI.cpp:63
Method
olc_ConfigureSystem
olcPixelGameEngine.h:8020
Method
olc_ConstructFontSheet
olcPixelGameEngine.h:4941
Function
olc_OnPageUnload
olcPixelGameEngine.h:7622
Method
olc_PrepareEngine
olcPixelGameEngine.h:4671
Method
olc_UpdateViewport
Externalised API
olcPixelGameEngine.h:4517
Method
olc_WindowEvent
Windows Event Handler - this is statically connected to the windows event system
olcPixelGameEngine.h:6915
Method
operator !=
Compare if this vector is not numerically equal to another
olcPixelGameEngine.h:750
Method
operator !=
Compare if this vector is not numerically equal to another
utilities/olcUTIL_Geometry2D.h:334
Method
operator !=
Compare if this vector is not numerically equal to another
utilities/olcUTIL_Hardware3D.h:238
Function
operator *
olcPixelGameEngine.h:777
Function
operator *
utilities/olcUTIL_Geometry2D.h:361
Function
operator *
utilities/olcUTIL_Hardware3D.h:264
Method
operator *
olcPixelGameEngine.h:1885
Method
operator *
utilities/olcUTIL_Hardware3D.h:663
Method
operator *
extensions/olcPGEX_Wireframe.h:97
Function
operator *=
olcPixelGameEngine.h:795
Function
operator *=
utilities/olcUTIL_Geometry2D.h:379
Function
operator *=
utilities/olcUTIL_Hardware3D.h:282
Function
operator +
olcPixelGameEngine.h:829
Function
operator +
utilities/olcUTIL_Geometry2D.h:413
Function
operator +
utilities/olcUTIL_Hardware3D.h:316
Method
operator +
olcPixelGameEngine.h:1917
Function
operator +=
olcPixelGameEngine.h:854
Function
operator +=
utilities/olcUTIL_Geometry2D.h:438
Function
operator +=
utilities/olcUTIL_Hardware3D.h:341
Function
operator -
olcPixelGameEngine.h:869
Function
operator -
utilities/olcUTIL_Geometry2D.h:453
Function
operator -
utilities/olcUTIL_Hardware3D.h:349
Method
operator -
olcPixelGameEngine.h:1925
Function
operator -=
olcPixelGameEngine.h:894
Function
operator -=
utilities/olcUTIL_Geometry2D.h:478
Function
operator -=
utilities/olcUTIL_Hardware3D.h:374
Function
operator /
olcPixelGameEngine.h:803
Function
operator /
utilities/olcUTIL_Geometry2D.h:387
Function
operator /
utilities/olcUTIL_Hardware3D.h:290
Method
operator /
olcPixelGameEngine.h:1893
Function
operator /=
olcPixelGameEngine.h:821
Function
operator /=
utilities/olcUTIL_Geometry2D.h:405
Function
operator /=
utilities/olcUTIL_Hardware3D.h:308
Function
operator <
olcPixelGameEngine.h:902
Function
operator <
utilities/olcUTIL_Geometry2D.h:486
Function
operator <
utilities/olcUTIL_Hardware3D.h:382
Method
operator ==
Compare if this vector is numerically equal to another
olcPixelGameEngine.h:744
Method
operator ==
Compare if this vector is numerically equal to another
utilities/olcUTIL_Geometry2D.h:328
Method
operator ==
Compare if this vector is numerically equal to another
utilities/olcUTIL_Hardware3D.h:232
Function
operator >
olcPixelGameEngine.h:908
Function
operator >
utilities/olcUTIL_Geometry2D.h:492
Function
operator >
utilities/olcUTIL_Hardware3D.h:388
Method
operator!=
olcPixelGameEngine.h:1880
Method
operator==
olcPixelGameEngine.h:1875
Method
perimeter
Get perimeter of rectangle
utilities/olcUTIL_Geometry2D.h:704
Method
perimeter
Get circumference of circle
utilities/olcUTIL_Geometry2D.h:733
Method
perimeter
Get perimeter of triangle
utilities/olcUTIL_Geometry2D.h:774
Function
pngReadStream
olcPixelGameEngine.h:6551
Method
pointAt
utilities/olcUTIL_Hardware3D.h:598
Method
polar
Treat this as cartesian coordinate (X, Y), return polar equivalent (R, Theta)
olcPixelGameEngine.h:726
Method
polar
Treat this as cartesian coordinate (X, Y), return polar equivalent (R, Theta)
utilities/olcUTIL_Geometry2D.h:310
Function
project
utilities/olcUTIL_Geometry2D.h:2089
Method
push_front
Adds an item to front of Queue
extensions/olcPGEX_Network.h:251
Method
ray
utilities/olcUTIL_Geometry2D.h:641
Method
rect
utilities/olcUTIL_Geometry2D.h:653
Function
reflect
utilities/olcUTIL_Geometry2D.h:2336
Method
reflect
Assuming this vector is incident, given a normal, return the reflection
olcPixelGameEngine.h:762
Method
relocate
utilities/olcUTIL_QuadTree.h:131
Method
relocate
utilities/olcUTIL_QuadTree.h:300
Method
remove
utilities/olcUTIL_QuadTree.h:291
Method
resize
Sets the spatial coverage area of teh quadtree
utilities/olcUTIL_QuadTree.h:263
Method
resize_callback
TY Moros
olcPixelGameEngine.h:7774
Method
rotateZ
utilities/olcUTIL_Hardware3D.h:584
Method
rpoint
Given a real distance, get point along line
utilities/olcUTIL_Geometry2D.h:590
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