Externalised API
| 4515 | |
| 4516 | // Externalised API |
| 4517 | void PixelGameEngine::olc_UpdateViewport() |
| 4518 | { |
| 4519 | if (bRealWindowMode) |
| 4520 | { |
| 4521 | vPixelSize = { 1,1 }; |
| 4522 | vViewSize = vScreenSize; |
| 4523 | vViewPos = { 0,0 }; |
| 4524 | return; |
| 4525 | } |
| 4526 | |
| 4527 | int32_t ww = vScreenSize.x * vPixelSize.x; |
| 4528 | int32_t wh = vScreenSize.y * vPixelSize.y; |
| 4529 | float wasp = (float)ww / (float)wh; |
| 4530 | |
| 4531 | if (bPixelCohesion) |
| 4532 | { |
| 4533 | vScreenPixelSize = (vWindowSize / vScreenSize); |
| 4534 | vViewSize = (vWindowSize / vScreenSize) * vScreenSize; |
| 4535 | } |
| 4536 | else |
| 4537 | { |
| 4538 | vViewSize.x = (int32_t)vWindowSize.x; |
| 4539 | vViewSize.y = (int32_t)((float)vViewSize.x / wasp); |
| 4540 | |
| 4541 | if (vViewSize.y > vWindowSize.y) |
| 4542 | { |
| 4543 | vViewSize.y = vWindowSize.y; |
| 4544 | vViewSize.x = (int32_t)((float)vViewSize.y * wasp); |
| 4545 | } |
| 4546 | } |
| 4547 | |
| 4548 | vViewPos = (vWindowSize - vViewSize) / 2; |
| 4549 | } |
| 4550 | |
| 4551 | void PixelGameEngine::olc_UpdateWindowPos(int32_t x, int32_t y) |
| 4552 | { |
nothing calls this directly
no outgoing calls
no test coverage detected