| 244 | } |
| 245 | |
| 246 | bool do_collide_and_move(const Fmatrix& xform, CPhysicsShellHolder* l_actor, CPhysicsShell* shell, CPhysicsElement* roote) |
| 247 | { |
| 248 | ZoneScoped; |
| 249 | |
| 250 | /////////////////////////////////////////////////////////////////// |
| 251 | VERIFY(ph_world); |
| 252 | VERIFY(!ph_world->Processing()); |
| 253 | cam_collided = false; |
| 254 | cam_step = false; |
| 255 | VERIFY(l_actor); |
| 256 | // VERIFY( l_actor->character_physics_support() ); |
| 257 | // VERIFY( l_actor->character_physics_support()->movement() ); |
| 258 | // l_actor->character_physics_support()->movement()->CollisionEnable( FALSE ); |
| 259 | l_actor->MovementCollisionEnable(false); |
| 260 | shell->EnableCollision(); |
| 261 | shell->CollideAll(); |
| 262 | |
| 263 | bool collided = false; |
| 264 | if (cam_collided) |
| 265 | { |
| 266 | collided = true; |
| 267 | //#ifdef DEBUG |
| 268 | // debug_output().PH_DBG_Clear(); |
| 269 | // debug_output().DBG_OpenCashedDraw(); |
| 270 | //#endif |
| 271 | cam_step = true; |
| 272 | for (u16 i = 0; i < cam_correction_steps_num; ++i) |
| 273 | { |
| 274 | shell->set_LinearVel(Fvector().set(0, 0, 0)); |
| 275 | shell->set_AngularVel(Fvector().set(0, 0, 0)); |
| 276 | roote->setQuaternion(Fquaternion().set(xform)); |
| 277 | cam_collided = false; |
| 278 | shell->PureStep(); |
| 279 | |
| 280 | if (!cam_collided) |
| 281 | break; |
| 282 | } |
| 283 | cam_step = false; |
| 284 | //#ifdef DEBUG |
| 285 | // debug_output().DBG_ClosedCashedDraw( 5000 ); |
| 286 | //#endif |
| 287 | } |
| 288 | |
| 289 | shell->DisableCollision(); |
| 290 | // l_actor->character_physics_support()->movement()->CollisionEnable( TRUE ); |
| 291 | l_actor->MovementCollisionEnable(true); |
| 292 | shell->Disable(); |
| 293 | |
| 294 | return collided; |
| 295 | } |
| 296 | |
| 297 | bool do_collide_not_move(const Fmatrix& xform, CPhysicsShellHolder* l_actor, CPhysicsShell* shell, CPhysicsElement* roote) |
| 298 | { |
no test coverage detected