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hub / github.com/OGSR/OGSR-Engine / set_LinearVel

Method set_LinearVel

ogsr_engine/xrGame/PHShell.cpp:453–458  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

451void CPHShell::get_AngularVel(Fvector& velocity) { (*elements.begin())->get_AngularVel(velocity); }
452
453void CPHShell::set_LinearVel(const Fvector& velocity)
454{
455 ELEMENT_I i = elements.begin(), e = elements.end();
456 for (; i != e; ++i)
457 (*i)->set_LinearVel(velocity);
458}
459
460void CPHShell::set_AngularVel(const Fvector& velocity)
461{

Callers 14

activate_physic_shellMethod · 0.45
PHSetLinearVellMethod · 0.45
ObjectContactCallbackMethod · 0.45
PlayContactMethod · 0.45
do_collide_and_moveFunction · 0.45
DieHelicopterMethod · 0.45
raiseMethod · 0.45
keepMethod · 0.45
NotificatePartMethod · 0.45
PullingUpdateMethod · 0.45
CreateSkeletonMethod · 0.45
ActivateShellMethod · 0.45

Calls 2

beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected