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hub / github.com/OGSR/OGSR-Engine / MovementCollisionEnable

Method MovementCollisionEnable

ogsr_engine/xrGame/PhysicsShellHolder.cpp:493–498  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

491bool CPhysicsShellHolder::IsStalker() { return !!cast_stalker(); }
492
493void CPhysicsShellHolder::MovementCollisionEnable(bool enable)
494{
495 VERIFY(character_physics_support());
496 VERIFY(character_physics_support()->movement());
497 character_physics_support()->movement()->CollisionEnable(enable);
498}
499
500bool CPhysicsShellHolder::ActivationSpeedOverriden(Fvector& dest, bool clear_override)
501{

Callers 2

do_collide_and_moveFunction · 0.80
do_collide_not_moveFunction · 0.80

Calls 3

movementMethod · 0.80
CollisionEnableMethod · 0.80

Tested by

no test coverage detected