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hub / github.com/OGSR/OGSR-Engine / set_AngularVel

Method set_AngularVel

ogsr_engine/xrGame/PHShell.cpp:460–465  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

458}
459
460void CPHShell::set_AngularVel(const Fvector& velocity)
461{
462 ELEMENT_I i = elements.begin(), e = elements.end();
463 for (; i != e; ++i)
464 (*i)->set_AngularVel(velocity);
465}
466
467void CPHShell::TransformPosition(const Fmatrix& form)
468{

Callers 8

ObjectContactCallbackMethod · 0.45
PlayContactMethod · 0.45
do_collide_and_moveFunction · 0.45
DieHelicopterMethod · 0.45
raiseMethod · 0.45
keepMethod · 0.45
NotificatePartMethod · 0.45
PullingUpdateMethod · 0.45

Calls 2

beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected