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hub / github.com/OGSR/OGSR-Engine / Disable

Method Disable

ogsr_engine/xrGame/PHShell.cpp:80–91  ·  view source on GitHub ↗

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78}
79void CPHShell::DisableCharacterCollision() { CPHCollideValidator::SetCharacterClassNotCollide(*this); }
80void CPHShell::Disable()
81{
82 ELEMENT_I i, e;
83 i = elements.begin();
84 e = elements.end();
85 DisableObject();
86 for (; i != e; ++i)
87 {
88 (*i)->Disable();
89 }
90 ClearCashedTries();
91}
92void CPHShell::DisableCollision() { CPHObject::collision_disable(); }
93void CPHShell::EnableCollision() { CPHObject::collision_enable(); }
94void CPHShell::ReanableObject()

Callers 15

RestoreNetStateMethod · 0.45
DisableCharacterMethod · 0.45
net_SpawnMethod · 0.45
ActivateBoxDynamicMethod · 0.45
SpawnInitPhysicsMethod · 0.45
state_startMethod · 0.45
move_updateMethod · 0.45
PlayContactMethod · 0.45
create_camera_shellFunction · 0.45
do_collide_and_moveFunction · 0.45
do_collide_not_moveFunction · 0.45
loadMethod · 0.45

Calls 2

beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected