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hub / github.com/NVIDIAGameWorks/PhysX / updateBodySim

Function updateBodySim

physx/source/simulationcontroller/src/ScBodyCore.cpp:39–43  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

37using namespace physx;
38
39static void updateBodySim(Sc::BodySim* bodySim)
40{
41 const bool isArticulationLink = bodySim->isArticulationLink();
42 bodySim->getScene().getSimulationController()->updateDynamic(isArticulationLink, bodySim->getNodeIndex());
43}
44
45static void updateBodySim(Sc::BodyCore& bodyCore)
46{

Callers 14

setBody2WorldMethod · 0.85
setLinearVelocityMethod · 0.85
setAngularVelocityMethod · 0.85
setBody2ActorMethod · 0.85
setInverseMassMethod · 0.85
setInverseInertiaMethod · 0.85
setLinearDampingMethod · 0.85
setAngularDampingMethod · 0.85
setMaxAngVelSqMethod · 0.85
setMaxLinVelSqMethod · 0.85
setMaxContactImpulseMethod · 0.85
setWakeCounterMethod · 0.85

Calls 5

isArticulationLinkMethod · 0.80
updateDynamicMethod · 0.80
getSceneMethod · 0.45
getSimMethod · 0.45

Tested by

no test coverage detected