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hub / github.com/NVIDIAGameWorks/PhysX / setBody2Actor

Method setBody2Actor

physx/source/simulationcontroller/src/ScBodyCore.cpp:159–172  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

157}
158
159void Sc::BodyCore::setBody2Actor(const PxTransform& p)
160{
161 PX_ASSERT(p.p.isFinite());
162 PX_ASSERT(p.q.isFinite());
163
164 mCore.setBody2Actor(p);
165
166 BodySim* sim = getSim();
167 if(sim)
168 {
169 sim->notifyShapesOfTransformChange();
170 updateBodySim(sim);
171 }
172}
173
174void Sc::BodyCore::addSpatialAcceleration(Ps::Pool<SimStateData>* simStateDataPool, const PxVec3* linAcc, const PxVec3* angAcc)
175{

Callers 2

BodyCoreMethod · 0.45

Calls 3

updateBodySimFunction · 0.85
isFiniteMethod · 0.45

Tested by

no test coverage detected