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Functions30,122 in github.com/NVIDIAGameWorks/PhysX

↓ 11 callersMethodgetVisualizationParameter
physx/source/simulationcontroller/src/ScScene.cpp:5116
↓ 11 callersMethodgetWindowSize
physx/samples/sampleframework/platform/src/SamplePlatform.cpp:224
↓ 11 callersMethodgetWorldNormal
This function calculates the average normal in the manifold in world space */
physx/source/geomutils/src/pcm/GuPersistentContactManifold.h:740
↓ 11 callersMethodget_depth
physx/samples/sampleframework/framework/src/nv_dds.h:172
↓ 11 callersMethodhasProjectionTreeRoot
physx/source/simulationcontroller/src/ScConstraintGroupNode.h:89
↓ 11 callersMethodhasValue
physx/source/pvd/src/PxPvdObjectModelMetaData.h:334
↓ 11 callersMethodimportExtraData
physx/source/physx/src/NpShape.cpp:96
↓ 11 callersFunctionincRefCount
physx/source/simulationcontroller/src/ScActorPair.h:84
↓ 11 callersMethodinit
physx/samples/samplebase/SampleCameraController.cpp:105
↓ 11 callersMethodinvalidate
physx/source/scenequery/src/SqPruningStructure.cpp:401
↓ 11 callersMethodisSoft
physx/include/extensions/PxJointLimit.h:152
↓ 11 callersMethodisStaticBody
physx/source/lowlevel/software/include/PxsIslandNodeIndex.h:60
↓ 11 callersMethodlock
physx/samples/sampleframework/renderer/src/ogl/OGLRendererIndexBuffer.cpp:94
↓ 11 callersFunctionm
(M,L,K)
physx/documentation/PhysXAPI/files/jquery.js:96
↓ 11 callersFunctionmain
kaplademo/source/demoFramework/Render/MyShaders.cpp:38
↓ 11 callersMethodoverlapAABBTriangles
physx/source/geomutils/src/hf/GuHeightFieldUtil.cpp:648
↓ 11 callersFunctionprocessContacts
physx/source/geomutils/src/GuMTD.cpp:845
↓ 11 callersFunctionr
(e)
physx/documentation/PhysXGuide/_static/jquery.js:2
↓ 11 callersMethodraiseFlag
physx/source/simulationcontroller/src/ScTriggerInteraction.h:71
↓ 11 callersMethodrelease
physx/snippets/snippetimmediatemode/SnippetImmediateMode.cpp:189
↓ 11 callersMethodsetEngineData
physx/source/physxvehicle/src/PxVehicleDrive.cpp:50
↓ 11 callersMethodsetGeometry
physx/source/physx/src/NpShape.cpp:246
↓ 11 callersMethodsetKinematicTarget
physx/source/physx/src/NpRigidDynamic.cpp:116
↓ 11 callersMethodsetMaxDistance
physx/source/physxextensions/src/ExtDistanceJoint.cpp:70
↓ 11 callersMethodsetWorldPos
physx/source/physxcharacterkinematic/src/CctCharacterController.h:245
↓ 11 callersMethodsimulate
physx/source/physx/src/NpScene.cpp:1894
↓ 11 callersFunctiontestValidAnalogValue
physx/source/physxvehicle/src/VehicleUtilControl.cpp:40
↓ 11 callersMethodunlock
physx/samples/sampleframework/renderer/src/ogl/OGLRendererIndexBuffer.cpp:106
↓ 11 callersMethodwrite
physx/source/pvd/src/PxPvdDefaultFileTransport.cpp:63
↓ 11 callersFunctionwriteProperty
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorWriter.h:65
↓ 10 callersFunctionBAllTrue4_R
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:120
↓ 10 callersFunctionBTTTT
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1408
↓ 10 callersFunctionFZero
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:499
↓ 10 callersFunctionM33MulM33
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1563
↓ 10 callersFunctionM34Mul33V3
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:2595
↓ 10 callersFunctionMat33V_From_PxMat33
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1625
↓ 10 callersFunctionN
(e,t)
physx/documentation/PhysXGuide/_static/jquery.js:2
↓ 10 callersFunctionPxCeil
pxshared/include/foundation/PxMath.h:313
↓ 10 callersFunctionPxCloseExtensions
physx/source/physxextensions/src/ExtExtensions.cpp:121
↓ 10 callersFunctionPxCloseVehicleSDK
physx/source/physxvehicle/src/PxVehicleSDK.cpp:83
↓ 10 callersFunctionPxInitExtensions
physx/source/physxextensions/src/ExtExtensions.cpp:103
↓ 10 callersFunctionPxInitVehicleSDK
physx/source/physxvehicle/src/PxVehicleSDK.cpp:54
↓ 10 callersFunctionPxVehicleIsInAir
physx/source/physxvehicle/src/PxVehicleUpdate.cpp:407
↓ 10 callersFunctionTlsGetValue
physx/source/foundation/src/unix/PsUnixThread.cpp:476
↓ 10 callersFunctionV3GetX
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:1042
↓ 10 callersFunctionV3GetY
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:1049
↓ 10 callersFunctionV3GetZ
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:1056
↓ 10 callersFunctionV3Load
physx/source/foundation/include/PsVecMathAoSScalarInline.h:186
↓ 10 callersFunctionV3Zero
physx/source/foundation/include/windows/PsWindowsInlineAoS.h:997
↓ 10 callersFunctionV4AnyGrtr3
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1324
↓ 10 callersFunctionV4Dot3
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1194
↓ 10 callersFunctionV4Recip
physx/source/foundation/include/PsVecMathAoSScalarInline.h:1139
↓ 10 callersFunctionV4Sel
physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:2328
↓ 10 callersFunction_
(e)
physx/documentation/PhysXGuide/_static/jquery.js:2
↓ 10 callersFunction_glewStrLen
* GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */
kaplademo/externals/glew-1.13.0/src/glew.c:221
↓ 10 callersMethodactivate
--------------------------------------------------------------------------------------------
kaplademo/source/demoFramework/Shader.cpp:485
↓ 10 callersMethodaddForce
physx/source/physx/src/NpRigidDynamic.cpp:280
↓ 10 callersMethodaddReference
physx/source/task/src/TaskManager.cpp:195
↓ 10 callersMethodcheckPvdDebugFlag
physx/source/physx/src/buffering/ScbScenePvdClient.h:110
↓ 10 callersFunctionclearInternalFlag
physx/source/simulationcontroller/src/ScBodySim.h:203
↓ 10 callersFunctioncomputeWheelActiveStates
physx/source/physxvehicle/src/PxVehicleUpdate.cpp:1837
↓ 10 callersFunctioncreateDriveOrLimit
physx/source/lowleveldynamics/src/DyFeatherstoneArticulation.cpp:1878
↓ 10 callersMethoddeactivate
--------------------------------------------------------------------------------------------
kaplademo/source/demoFramework/Shader.cpp:504
↓ 10 callersMethoddecodePNSNoShift
physx/source/geomutils/src/mesh/GuBV4.h:232
↓ 10 callersFunctiondegToRad
\brief Converts degrees to radians. */
physx/source/foundation/include/PsMathUtils.h:256
↓ 10 callersFunctiongenerateContacts
Test with respect to the quad defined by (0,-y1,-z1) and (0,y1,z1) +------+ y1 y | | | | * | | | | | +------+ -y1
physx/source/geomutils/src/contact/GuContactBoxBox.cpp:169
↓ 10 callersMethodget
physx/source/physxvehicle/src/PxVehicleUpdate.cpp:1064
↓ 10 callersMethodget
physx/source/physxmetadata/core/include/PxMetaDataObjects.h:201
↓ 10 callersMethodget32BitSize
physx/source/pvd/src/PxPvdObjectModelMetaData.h:200
↓ 10 callersFunctiongetBit
physx/source/lowleveldynamics/src/DyConstraintPartition.cpp:67
↓ 10 callersFunctiongetBit
physx/source/lowleveldynamics/src/DyTGSPartition.cpp:68
↓ 10 callersMethodgetConstraint
PxJoint
physx/source/physxextensions/src/ExtJoint.h:357
↓ 10 callersMethodgetEdge
get edge on index
physx/source/physxcooking/src/convex/QuickHullConvexHullLib.cpp:281
↓ 10 callersMethodgetExtraTrigData
physx/source/geomutils/src/mesh/GuTriangleMesh.h:127
↓ 10 callersMethodgetFilePath
physx/samples/sampleframework/framework/src/SampleDirManager.cpp:59
↓ 10 callersMethodgetFlags
physx/source/physx/src/buffering/ScbScene.h:479
↓ 10 callersMethodgetId0
physx/source/lowlevelaabb/src/BpBroadPhaseShared.h:47
↓ 10 callersMethodgetImaginaryPart
pxshared/include/foundation/PxQuat.h:255
↓ 10 callersMethodgetMaterial
physx/source/lowlevel/api/include/PxsMaterialManager.h:81
↓ 10 callersMethodgetMaterials
physx/source/physx/src/NpShape.cpp:429
↓ 10 callersMethodgetMax
physx/source/geomutils/src/convex/GuConvexMeshData.h:70
↓ 10 callersMethodgetMotionVelocity
this is called by island gen to determine whether the articulation should be awake or sleep
physx/source/lowleveldynamics/src/DyFeatherstoneArticulation.cpp:471
↓ 10 callersFunctiongetNpShape
physx/source/physx/src/NpCast.h:65
↓ 10 callersMethodgetPolygonData
physx/source/geomutils/src/convex/GuConvexMesh.cpp:52
↓ 10 callersMethodgetPolygonalData
physx/source/geomutils/src/pcm/GuPCMShapeConvex.cpp:124
↓ 10 callersMethodgetRecipRadius
\brief Return value equal to 1.0f/mRadius @see PxVehicleWheelsSimData::setWheelData */
physx/include/vehicle/PxVehicleComponents.h:925
↓ 10 callersMethodgetSolverDataSize
physx/source/lowleveldynamics/include/DyVArticulation.h:348
↓ 10 callersMethodgetStaticFriction
physx/source/lowleveldynamics/src/DySolverContact.h:94
↓ 10 callersMethodgetTargetGear
\brief Get the target gear. \return The vehicle's target gear. @see setTargetGear, PxVehicleGearsData */
physx/include/vehicle/PxVehicleDrive.h:328
↓ 10 callersMethodget_height
physx/samples/sampleframework/framework/src/nv_dds.h:171
↓ 10 callersFunctionhandleComplexObj
physx/source/physxextensions/src/serialization/Xml/SnXmlVisitorWriter.h:783
↓ 10 callersMethodinternalGetNbObjects
physx/source/common/src/CmCollection.h:92
↓ 10 callersMethodinternalWakeUp
physx/source/simulationcontroller/src/ScBodySim.cpp:553
↓ 10 callersFunctionisAlmostZero
physx/source/foundation/include/PsMathUtils.h:691
↓ 10 callersMethodisBitSet
pxshared/include/foundation/PxBitAndData.h:70
↓ 10 callersMethodisExclusive
physx/source/physx/src/NpShape.cpp:632
↓ 10 callersMethodisKinematic
physx/source/lowleveldynamics/src/DyTGSContactPrep.cpp:254
↓ 10 callersFunctionisLeaf
physx/source/geomutils/src/mesh/GuBV32.h:45
↓ 10 callersMethodisSimDisabledInternally
IMPORTANT: This is the non-buffered state, for the case where it is important to know what the current internal state is. Reading is fine even if the
physx/source/physx/src/buffering/ScbRigidObject.h:379
↓ 10 callersFunctionisfinite
externals/clang/4.0.0/linux32/lib/clang/4.0.0/include/__clang_cuda_cmath.h:81
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