MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / simulate

Method simulate

physx/source/physx/src/NpScene.cpp:1894–1898  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1892}
1893
1894void NpScene::simulate(PxReal elapsedTime, physx::PxBaseTask* completionTask, void* scratchBlock, PxU32 scratchBlockSize, bool controlSimulation)
1895{
1896 simulateOrCollide( elapsedTime, completionTask, scratchBlock, scratchBlockSize, controlSimulation,
1897 "PxScene::simulate: Simulation is still processing last simulate call, you should call fetchResults()!", Sc::SimulationStage::eADVANCE);
1898}
1899
1900void NpScene::advance( physx::PxBaseTask* completionTask)
1901{

Callers 7

jquery.jsFile · 0.45
rFunction · 0.45
jquery.jsFile · 0.45
bwFunction · 0.45
executeSceneMethod · 0.45
simulateFunction · 0.45
BeginSimulationFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected