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hub / github.com/NVIDIAGameWorks/PhysX / executeScene

Method executeScene

physx/source/physx/src/NpScene.cpp:2298–2301  ·  view source on GitHub ↗

Replaces finishRun() with the addition of appropriate thread sync(pulled out of PhysicsThread()) Note: this function can be called from the application thread or the physics thread, depending on the scene flags. */

Source from the content-addressed store, hash-verified

2296scene flags.
2297*/
2298void NpScene::executeScene(PxBaseTask* continuation)
2299{
2300 mScene.simulate(mElapsedTime, continuation);
2301}
2302
2303void NpScene::executeCollide(PxBaseTask* continuation)
2304{

Callers

nothing calls this directly

Calls 1

simulateMethod · 0.45

Tested by

no test coverage detected