Replaces finishRun() with the addition of appropriate thread sync(pulled out of PhysicsThread()) Note: this function can be called from the application thread or the physics thread, depending on the scene flags. */
| 2296 | scene flags. |
| 2297 | */ |
| 2298 | void NpScene::executeScene(PxBaseTask* continuation) |
| 2299 | { |
| 2300 | mScene.simulate(mElapsedTime, continuation); |
| 2301 | } |
| 2302 | |
| 2303 | void NpScene::executeCollide(PxBaseTask* continuation) |
| 2304 | { |