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hub / github.com/NVIDIAGameWorks/PhysX / getMaterials

Method getMaterials

physx/source/physx/src/NpShape.cpp:429–434  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

427}
428
429PxU32 NpShape::getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex) const
430{
431 NP_READ_CHECK(getOwnerScene());
432
433 return mShape.getMaterials(userBuffer, bufferSize, startIndex);
434}
435
436PxMaterial* NpShape::getMaterialFromInternalFaceIndex(PxU32 faceIndex) const
437{

Callers 10

deserializeObjectsFunction · 0.45
detachMethod · 0.45
createCollectionMethod · 0.45
PxCloneShapeFunction · 0.45
extendForLLFunction · 0.45
setMaterialsFunction · 0.45
setMaterialsMethod · 0.45
simulateOrCollideMethod · 0.45
getPxPhysics_MaterialsFunction · 0.45
getPxShape_MaterialsFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected