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github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185
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Types & classes
1,656
Method
Animate
samples/D3D11/src/DeviceManager.cpp:336
Method
Animate
samples/D3D11/src/DeviceManager.h:56
Method
AppState
src/AppState_DX11.h:27
Method
AppState
src/AppState_GL.h:27
Method
AppendTimings
test/src/D3D11/GPUProfiler.h:105
Method
ArraySize
samples/D3D12/src/d3dx12p.h:1299
Method
ArraySize
samples/D3D12/src/d3dx12.h:1299
Method
ArraySize
src/d3dx12.h:1299
Method
AttachShader
src/GLSLProgram.h:124
Function
AvgBytesPerSec
test/src/D3D11/external/DXSDK/June_2010/Include/xact3wb.h:370
Method
BackBufferResized
samples/D3D11/src/DeviceManager.cpp:366
Method
BackBufferResized
samples/D3D11/src/SSAO11.cpp:158
Method
BackBufferResized
samples/D3D11/src/DeviceManager.h:59
Method
BaseConstantBuffer
src/ConstantBuffers.h:91
Method
BaseRTTexture
src/RenderTargets_GL.h:30
Method
Begin
samples/D3D12/external/imgui/imgui.h:968
Method
BeginChild
samples/D3D12/external/imgui/imgui.cpp:3157
Method
BeginChildFrame
Helper to create a child window / scrolling region that looks like a normal widget frame.
samples/D3D12/external/imgui/imgui.cpp:3229
Method
BeginGroup
samples/D3D12/external/imgui/imgui.cpp:8324
Method
BeginMainMenuBar
samples/D3D12/external/imgui/imgui.cpp:7910
Method
BeginMenu
samples/D3D12/external/imgui/imgui.cpp:7972
Method
BeginMenuBar
samples/D3D12/external/imgui/imgui.cpp:7935
Method
BeginPopup
samples/D3D12/external/imgui/imgui.cpp:3094
Method
BeginPopupContextItem
samples/D3D12/external/imgui/imgui.cpp:3133
Method
BeginPopupContextVoid
samples/D3D12/external/imgui/imgui.cpp:3149
Method
BeginPopupContextWindow
samples/D3D12/external/imgui/imgui.cpp:3140
Method
BeginPopupModal
samples/D3D12/external/imgui/imgui.cpp:3099
Method
BeginTooltip
samples/D3D12/external/imgui/imgui.cpp:2950
Function
BitsPerSample
test/src/D3D11/external/DXSDK/June_2010/Include/xact3wb.h:326
Method
BlurXPSO
src/PipelineStateObjects_DX12.h:501
Method
BlurYPSO
src/PipelineStateObjects_DX12.h:554
Method
Blur_PS
src/Shaders_GL.h:230
Method
Buffer
samples/D3D12/src/d3dx12p.h:1242
Method
Buffer
samples/D3D12/src/d3dx12.h:1242
Method
Buffer
src/d3dx12.h:1242
Method
Build
samples/D3D12/external/imgui/imgui.cpp:1311
Method
Build
samples/D3D12/external/imgui/imgui_draw.cpp:1047
Method
BuildDSMSConflictList
-------------------------------------------------------------------------------------- Find any conflicts between the available depth/stencil formats
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:503
Method
BuildDepthStencilFormatList
-------------------------------------------------------------------------------------- Adds all depth/stencil formats that are compatible with the dev
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:450
Method
BuildMultiSampleQualityList
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:741
Method
BuildMultiSampleTypeList
-------------------------------------------------------------------------------------- Adds all multisample types that are compatible with the device
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:477
Method
BuildPresentIntervalList
-------------------------------------------------------------------------------------- Adds all present intervals that are compatible with the device
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:531
Method
Bullet
samples/D3D12/external/imgui/imgui.cpp:5378
Method
BulletText
samples/D3D12/external/imgui/imgui.cpp:5425
Method
BulletTextV
Text with a little bullet aligned to the typical tree node.
samples/D3D12/external/imgui/imgui.cpp:5401
Method
Button
samples/D3D12/external/imgui/imgui.cpp:5026
Method
ButtonBehavior
samples/D3D12/external/imgui/imgui.cpp:4923
Method
ButtonEx
samples/D3D12/external/imgui/imgui.cpp:4989
Method
CBaseCamera
-------------------------------------------------------------------------------------- Constructor ---------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:207
Method
CD3D10_BUFFER_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D10.h:1610
Method
CD3D10_TEXTURE1D_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D10.h:1830
Method
CD3D10_TEXTURE2D_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D10.h:2066
Method
CD3D10_TEXTURE3D_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D10.h:2313
Method
CD3D11Enumeration
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:75
Method
CD3D11_BLEND_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:1641
Method
CD3D11_BOX
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:1158
Method
CD3D11_BUFFER_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:2179
Method
CD3D11_COUNTER_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:6371
Method
CD3D11_DEPTH_STENCIL_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:1391
Method
CD3D11_DEPTH_STENCIL_VIEW_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:4146
Method
CD3D11_QUERY_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:6037
Method
CD3D11_RASTERIZER_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:1815
Method
CD3D11_RECT
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:1116
Method
CD3D11_RENDER_TARGET_VIEW_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:3641
Method
CD3D11_SAMPLER_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:5640
Method
CD3D11_SHADER_RESOURCE_VIEW_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:3221
Method
CD3D11_TEXTURE1D_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:2375
Method
CD3D11_TEXTURE2D_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:2577
Method
CD3D11_TEXTURE3D_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:2784
Method
CD3D11_UNORDERED_ACCESS_VIEW_DESC
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:4473
Method
CD3D11_VIEWPORT
test/src/D3D11/external/DXSDK/June_2010/Include/D3D11.h:3942
Method
CD3D9Enumeration
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:73
Method
CD3DArcBall
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:13
Method
CD3DSettingsDlg
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:42
Method
CD3DX12_BLEND_DESC
samples/D3D12/src/d3dx12p.h:171
Method
CD3DX12_BLEND_DESC
samples/D3D12/src/d3dx12.h:171
Method
CD3DX12_BLEND_DESC
src/d3dx12.h:171
Method
CD3DX12_BOX
samples/D3D12/src/d3dx12p.h:57
Method
CD3DX12_BOX
samples/D3D12/src/d3dx12.h:57
Method
CD3DX12_BOX
src/d3dx12.h:57
Method
CD3DX12_CLEAR_VALUE
samples/D3D12/src/d3dx12p.h:402
Method
CD3DX12_CLEAR_VALUE
samples/D3D12/src/d3dx12.h:402
Method
CD3DX12_CLEAR_VALUE
src/d3dx12.h:402
Method
CD3DX12_CPU_DESCRIPTOR_HANDLE
samples/D3D12/src/d3dx12p.h:1061
Method
CD3DX12_CPU_DESCRIPTOR_HANDLE
samples/D3D12/src/d3dx12.h:1061
Method
CD3DX12_CPU_DESCRIPTOR_HANDLE
src/d3dx12.h:1061
Method
CD3DX12_DEPTH_STENCIL_DESC
samples/D3D12/src/d3dx12p.h:115
Method
CD3DX12_DEPTH_STENCIL_DESC
samples/D3D12/src/d3dx12.h:115
Method
CD3DX12_DEPTH_STENCIL_DESC
src/d3dx12.h:115
Method
CD3DX12_DESCRIPTOR_RANGE
samples/D3D12/src/d3dx12p.h:666
Method
CD3DX12_DESCRIPTOR_RANGE
samples/D3D12/src/d3dx12.h:666
Method
CD3DX12_DESCRIPTOR_RANGE
src/d3dx12.h:666
Method
CD3DX12_GPU_DESCRIPTOR_HANDLE
samples/D3D12/src/d3dx12p.h:1122
Method
CD3DX12_GPU_DESCRIPTOR_HANDLE
samples/D3D12/src/d3dx12.h:1122
Method
CD3DX12_GPU_DESCRIPTOR_HANDLE
src/d3dx12.h:1122
Method
CD3DX12_HEAP_DESC
samples/D3D12/src/d3dx12p.h:315
Method
CD3DX12_HEAP_DESC
samples/D3D12/src/d3dx12.h:315
Method
CD3DX12_HEAP_DESC
src/d3dx12.h:315
Method
CD3DX12_HEAP_PROPERTIES
samples/D3D12/src/d3dx12p.h:267
Method
CD3DX12_HEAP_PROPERTIES
samples/D3D12/src/d3dx12.h:267
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