| 122 | } |
| 123 | |
| 124 | static GLuint AttachShader(const GFSDK_SSAO_GLFunctions& GL, GLuint Program, GLenum ShaderType, const char *ShaderSource) |
| 125 | { |
| 126 | GLuint Shader = GL.glCreateShader(ShaderType); |
| 127 | |
| 128 | const GLchar *VersionDirective = "#version"; |
| 129 | if (!strncmp(ShaderSource, VersionDirective, strlen(VersionDirective))) |
| 130 | { |
| 131 | GL.glShaderSource(Shader, 1, &ShaderSource, 0); |
| 132 | } |
| 133 | else |
| 134 | { |
| 135 | #if USE_GLES |
| 136 | const GLchar* ShaderVersion = GLSL_VERSION_300ES; |
| 137 | #else |
| 138 | const GLchar* ShaderVersion = GLSL_VERSION_150; |
| 139 | #endif |
| 140 | const GLchar* Strings[] = { ShaderVersion, ShaderSource }; |
| 141 | GL.glShaderSource(Shader, SIZEOF_ARRAY(Strings), Strings, 0); |
| 142 | } |
| 143 | |
| 144 | GL.glCompileShader(Shader); |
| 145 | CheckCompileError(GL, Shader); |
| 146 | |
| 147 | GL.glAttachShader(Program, Shader); |
| 148 | |
| 149 | return Shader; |
| 150 | } |
| 151 | |
| 152 | GLuint CompileProgram(const GFSDK_SSAO_GLFunctions& GL, const char *pVertexShaderGLSL, const char *pFragmentShaderGLSL) |
| 153 | { |
nothing calls this directly
no outgoing calls
no test coverage detected