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github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185
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Types & classes
1,656
↓ 1 callers
Function
stb_decompress
samples/D3D12/external/imgui/imgui_draw.cpp:1974
↓ 1 callers
Function
stb_decompress_token
samples/D3D12/external/imgui/imgui_draw.cpp:1926
↓ 1 callers
Function
stb_text_create_undo_record
samples/D3D12/external/imgui/stb_textedit.h:1052
↓ 1 callers
Function
stb_text_makeundo_delete
samples/D3D12/external/imgui/stb_textedit.h:1219
↓ 1 callers
Function
stb_text_makeundo_replace
samples/D3D12/external/imgui/stb_textedit.h:1229
↓ 1 callers
Function
stb_text_redo
samples/D3D12/external/imgui/stb_textedit.h:1164
↓ 1 callers
Function
stb_text_undo
samples/D3D12/external/imgui/stb_textedit.h:1096
↓ 1 callers
Function
stb_textedit_clear_state
reset the state to default
samples/D3D12/external/imgui/stb_textedit.h:1240
↓ 1 callers
Function
stb_textedit_click
API click: on mouse down, move the cursor to the clicked location, and reset the selection
samples/D3D12/external/imgui/stb_textedit.h:428
↓ 1 callers
Function
stb_textedit_cut
API cut: delete selection
samples/D3D12/external/imgui/stb_textedit.h:637
↓ 1 callers
Function
stb_textedit_discard_redo
discard the oldest entry in the redo list--it's bad if this ever happens, but because undo & redo have to store the actual characters in different cas
samples/D3D12/external/imgui/stb_textedit.h:1032
↓ 1 callers
Function
stb_textedit_drag
API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
samples/D3D12/external/imgui/stb_textedit.h:437
↓ 1 callers
Function
stb_textedit_flush_redo
samples/D3D12/external/imgui/stb_textedit.h:1003
↓ 1 callers
Function
stb_textedit_initialize_state
API initialize
samples/D3D12/external/imgui/stb_textedit.h:1257
↓ 1 callers
Function
stb_textedit_key
API key: process a keyboard input
samples/D3D12/external/imgui/stb_textedit.h:668
↓ 1 callers
Function
stb_textedit_paste
API paste: replace existing selection with passed-in text
samples/D3D12/external/imgui/stb_textedit.h:648
↓ 1 callers
Function
stbrp__skyline_find_best_pos
samples/D3D12/external/imgui/stb_rect_pack.h:303
↓ 1 callers
Function
stbrp__skyline_pack_rectangle
samples/D3D12/external/imgui/stb_rect_pack.h:398
↓ 1 callers
Function
stbrp_init_target
samples/D3D12/external/imgui/stb_truetype.h:2602
↓ 1 callers
Function
stbrp_setup_allow_out_of_mem
samples/D3D12/external/imgui/stb_rect_pack.h:196
↓ 1 callers
Function
stbtt_BakeFontBitmap
samples/D3D12/external/imgui/stb_truetype.h:2494
↓ 1 callers
Function
stbtt_CompareUTF8toUTF16_bigendian
samples/D3D12/external/imgui/stb_truetype.h:3062
↓ 1 callers
Function
stbtt_FlattenCurves
returns number of contours
samples/D3D12/external/imgui/stb_truetype.h:2316
↓ 1 callers
Function
stbtt_GetBakedQuad
samples/D3D12/external/imgui/stb_truetype.h:2539
↓ 1 callers
Function
stbtt_GetCodepointBitmap
samples/D3D12/external/imgui/stb_truetype.h:2478
↓ 1 callers
Function
stbtt_GetCodepointBitmapSubpixel
samples/D3D12/external/imgui/stb_truetype.h:2468
↓ 1 callers
Function
stbtt_GetCodepointHMetrics
samples/D3D12/external/imgui/stb_truetype.h:1503
↓ 1 callers
Function
stbtt_GetCodepointKernAdvance
samples/D3D12/external/imgui/stb_truetype.h:1496
↓ 1 callers
Function
stbtt_GetGlyphKernAdvance
samples/D3D12/external/imgui/stb_truetype.h:1466
↓ 1 callers
Function
stbtt_GetPackedQuad
samples/D3D12/external/imgui/stb_truetype.h:2989
↓ 1 callers
Function
stbtt_MakeGlyphBitmap
samples/D3D12/external/imgui/stb_truetype.h:2463
↓ 1 callers
Function
stbtt_PackBegin
samples/D3D12/external/imgui/stb_truetype.h:2642
↓ 1 callers
Function
stbtt_PackEnd
samples/D3D12/external/imgui/stb_truetype.h:2673
↓ 1 callers
Function
stbtt_PackFontRanges
samples/D3D12/external/imgui/stb_truetype.h:2942
↓ 1 callers
Function
stbtt_PackFontRangesPackRects
samples/D3D12/external/imgui/stb_truetype.h:2937
↓ 1 callers
Function
stbtt__fill_active_edges
note: this routine clips fills that extend off the edges... ideally this wouldn't happen, but it could happen if the truetype glyph bounding boxes are
samples/D3D12/external/imgui/stb_truetype.h:1704
↓ 1 callers
Function
stbtt__fill_active_edges_new
samples/D3D12/external/imgui/stb_truetype.h:1885
↓ 1 callers
Function
stbtt__h_prefilter
samples/D3D12/external/imgui/stb_truetype.h:2691
↓ 1 callers
Function
stbtt__matches
samples/D3D12/external/imgui/stb_truetype.h:3137
↓ 1 callers
Function
stbtt__rasterize
samples/D3D12/external/imgui/stb_truetype.h:2230
↓ 1 callers
Function
stbtt__rasterize_sorted_edges
samples/D3D12/external/imgui/stb_truetype.h:1746
↓ 1 callers
Function
stbtt__sort_edges
samples/D3D12/external/imgui/stb_truetype.h:2219
↓ 1 callers
Function
stbtt__sort_edges_ins_sort
samples/D3D12/external/imgui/stb_truetype.h:2139
↓ 1 callers
Function
stbtt__sort_edges_quicksort
samples/D3D12/external/imgui/stb_truetype.h:2157
↓ 1 callers
Function
stbtt__tesselate_curve
tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching
samples/D3D12/external/imgui/stb_truetype.h:2295
↓ 1 callers
Function
stbtt__v_prefilter
samples/D3D12/external/imgui/stb_truetype.h:2752
↓ 1 callers
Function
tr_static_init
=========================================================================== * Initialize the various 'constant' tables. */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:234
↓ 1 callers
Method
trim_blanks
samples/D3D12/external/imgui/imgui.h:837
↓ 1 callers
Function
ttLONG
samples/D3D12/external/imgui/stb_truetype.h:954
↓ 1 callers
Function
vt
(e,t,n,r,s)
doc/_static/jquery.js:2
↓ 1 callers
Function
zmemcmp
(s1, s2, len)
test/src/D3D11/external/zlib/1.2.8/src/zutil.c:163
↓ 1 callers
Method
~ImDrawList
samples/D3D12/external/imgui/imgui.h:1061
↓ 1 callers
Method
~ImFont
samples/D3D12/external/imgui/imgui_draw.cpp:1447
↓ 1 callers
Method
~ImGuiWindow
samples/D3D12/external/imgui/imgui.cpp:1495
Method
AddAPIVersion
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2128
Method
AddAdapter
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2147
Method
AddAdapterFormat
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2204
Method
AddBackBufferFormat
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2408
Method
AddCallback
samples/D3D12/external/imgui/imgui_draw.cpp:136
Method
AddControl
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2093
Method
AddControllerToBack
samples/D3D11/src/DeviceManager.cpp:452
Method
AddConvexPolyFilled
samples/D3D12/external/imgui/imgui_draw.cpp:502
Method
AddD3D11AdapterOutput
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2223
Method
AddD3D11BackBufferFormat
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2427
Method
AddD3D11DeviceType
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2672
Method
AddD3D11FeatureLevel
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2294
Method
AddD3D11MultisampleCount
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2506
Method
AddD3D11MultisampleQuality
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2528
Method
AddD3D11RefreshRate
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2370
Method
AddD3D11Resolution
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2269
Method
AddDepthStencilBufferFormat
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2446
Method
AddDeviceType
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2166
Method
AddEditBox
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2010
Method
AddFont
samples/D3D12/external/imgui/imgui_draw.cpp:942
Method
AddFontFromFileTTF
samples/D3D12/external/imgui/imgui_draw.cpp:993
Method
AddFontFromMemoryCompressedBase85TTF
samples/D3D12/external/imgui/imgui_draw.cpp:1037
Method
AddFontFromMemoryCompressedTTF
samples/D3D12/external/imgui/imgui_draw.cpp:1025
Method
AddFontFromMemoryTTF
Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
samples/D3D12/external/imgui/imgui_draw.cpp:1013
Method
AddInputCharactersUTF8
samples/D3D12/external/imgui/imgui.cpp:711
Method
AddLine
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1449
Method
AddListBox
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2041
Method
AddLog
samples/D3D12/external/imgui/imgui_demo.cpp:1705
Method
AddMultisampleQuality
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2484
Method
AddMultisampleType
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2465
Method
AddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe.
samples/D3D12/external/imgui/imgui_draw.cpp:321
Method
AddRect
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1487
Method
AddRefreshRate
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2344
Method
AddResolution
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2242
Method
AddResourceBarrier
src/Common_DX12.h:231
Method
AddVertex
samples/D3D12/src/WaveFrontReader.h:520
Method
AddVertexProcessingType
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2550
Function
AdpcmFillCoefficientTable
test/src/D3D11/external/DXSDK/June_2010/Include/xact3wb.h:431
Method
Advance
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:81
Function
Affix
(element, options)
doc/_static/bootstrap.js:2192
Function
Alert
(el)
doc/_static/bootstrap.js:89
Method
Aliasing
samples/D3D12/src/d3dx12p.h:559
Method
Aliasing
samples/D3D12/src/d3dx12.h:559
Method
Aliasing
src/d3dx12.h:559
Method
AlignFirstTextHeightToWidgets
samples/D3D12/external/imgui/imgui.cpp:4866
Method
Analyse
-------------------------------------------------------------------------------------- Uniscribe -- Analyse() analyses the string in the buffer ------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6892
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