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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 1 callersMethodSetElement
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:3510
↓ 1 callersMethodSetEnablePositionMovement
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:157
↓ 1 callersMethodSetEnumerateAllAdapterFormats
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test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:734
↓ 1 callersMethodSetFontNode
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1211
↓ 1 callersMethodSetForceFeatureLevel
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.h:54
↓ 1 callersMethodSetForegroundColor
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:197
↓ 1 callersMethodSetGeometryShader
src/PipelineStateObjects_DX12.h:55
↓ 1 callersMethodSetGraphicsContext
src/RenderTargets_DX12.h:270
↓ 1 callersMethodSetInsertionPos
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:193
↓ 1 callersMethodSetProduct
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:872
↓ 1 callersMethodSetProjParameters
test/src/D3D11/TwoPassBlend.cpp:488
↓ 1 callersMethodSetRadius
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:376
↓ 1 callersMethodSetRange
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4969
↓ 1 callersMethodSetRasterizerStateFullscreenNoScissor
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src/States_GL.cpp:59
↓ 1 callersMethodSetRotateButtons
-------------------------------------------------------------------------------------- Enable or disable each of the mouse buttons for rotation drag.
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:813
↓ 1 callersMethodSetScalers
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:167
↓ 1 callersMethodSetSharedBlendState
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src/States_GL.cpp:16
↓ 1 callersMethodSetStyle
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:976
↓ 1 callersFunctionSetupWindow
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samples/D3D12/src/Viewer.cpp:1080
↓ 1 callersFunctionShowExampleAppAutoResize
samples/D3D12/external/imgui/imgui_demo.cpp:1549
↓ 1 callersFunctionShowExampleAppConsole
samples/D3D12/external/imgui/imgui_demo.cpp:1937
↓ 1 callersFunctionShowExampleAppCustomRendering
samples/D3D12/external/imgui/imgui_demo.cpp:1606
↓ 1 callersFunctionShowExampleAppFixedOverlay
samples/D3D12/external/imgui/imgui_demo.cpp:1565
↓ 1 callersFunctionShowExampleAppLayout
samples/D3D12/external/imgui/imgui_demo.cpp:1943
↓ 1 callersFunctionShowExampleAppLongText
samples/D3D12/external/imgui/imgui_demo.cpp:1988
↓ 1 callersFunctionShowExampleAppMainMenuBar
samples/D3D12/external/imgui/imgui_demo.cpp:1471
↓ 1 callersFunctionShowExampleAppManipulatingWindowTitle
samples/D3D12/external/imgui/imgui_demo.cpp:1579
↓ 1 callersFunctionSize
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:100
↓ 1 callersMethodStart
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test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:52
↓ 1 callersMethodStartProfiling
test/src/D3D11/GPUProfiler.h:53
↓ 1 callersMethodStartTimer
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samples/D3D11/src/GPUTimers.cpp:106
↓ 1 callersMethodStopTimer
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samples/D3D11/src/GPUTimers.cpp:115
↓ 1 callersMethodTextEditCallback
samples/D3D12/external/imgui/imgui_demo.cpp:1836
↓ 1 callersMethodTick
test/src/D3D11/GPUProfiler.h:59
↓ 1 callersMethodTransformPoint
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:901
↓ 1 callersMethodUnbind
src/ConstantBuffers.h:366
↓ 1 callersMethodUpdate
samples/D3D12/external/imgui/imgui.cpp:1414
↓ 1 callersMethodUpdateModeChangeTimeoutText
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2690
↓ 1 callersMethodUpdateRects
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:3555
↓ 1 callersMethodUseGroundPlane
test/src/D3D11/Scene3D.h:79
↓ 1 callersMethodUseOrbitalCamera
test/src/D3D11/Scene3D.h:84
↓ 1 callersMethodUseShading
test/src/D3D11/Scene3D.h:74
↓ 1 callersMethodWaitForFence
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:60
↓ 1 callersFunctionXMConvertToRadians
test/src/D3D11/external/DXSDK/June_2010/Include/xnamath.h:159
↓ 1 callersFunctionXMVectorRotateLeft
test/src/D3D11/external/DXSDK/June_2010/Include/xnamath.h:2859
↓ 1 callersFunctionZt
(e,t,n)
doc/_static/jquery.js:2
↓ 1 callersFunction_t
(e)
doc/_static/jquery.js:2
↓ 1 callersFunction_tr_align
=========================================================================== * Send one empty static block to give enough lookahead for inflate. * Th
test/src/D3D11/external/zlib/1.2.8/src/trees.c:892
↓ 1 callersFunction_tr_init
=========================================================================== * Initialize the tree data structures for a new zlib stream. */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:381
↓ 1 callersFunctionadd_sidebar_button
()
doc/_static/sidebar.js:94
↓ 1 callersMethodappendv
Helper: Text buffer for logging/accumulating text
samples/D3D12/external/imgui/imgui.cpp:1373
↓ 1 callersFunctionbinary_to_compressed_c
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:53
↓ 1 callersFunctionbuild_bl_tree
=========================================================================== * Construct the Huffman tree for the bit lengths and return the index in
test/src/D3D11/external/zlib/1.2.8/src/trees.c:801
↓ 1 callersFunctionclearMenus
()
doc/_static/bootstrap.js:743
↓ 1 callersFunctioncomplete
()
doc/_static/bootstrap.js:564
↓ 1 callersFunctioncompress2
=========================================================================== Compresses the source buffer into the destination buffer. The level
test/src/D3D11/external/zlib/1.2.8/src/compress.c:22
↓ 1 callersFunctioncopy_block
=========================================================================== * Copy a stored block, storing first the length and its * one's compleme
test/src/D3D11/external/zlib/1.2.8/src/trees.c:1205
↓ 1 callersFunctioncrc32_big
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/crc32.c:287
↓ 1 callersFunctioncrc32_little
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/crc32.c:247
↓ 1 callersFunctionct
(e,t,n,r,i,s)
doc/_static/jquery.js:2
↓ 1 callersFunctiondeflateInit2_
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:213
↓ 1 callersFunctiondeflateParams
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:490
↓ 1 callersFunctiondeflateResetKeep
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:392
↓ 1 callersFunctiondeflate_huff
=========================================================================== * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash ta
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1934
↓ 1 callersFunctiondeflate_rle
=========================================================================== * For Z_RLE, simply look for runs of bytes, generate matches only of dist
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1861
↓ 1 callersFunctiondetect_data_type
=========================================================================== * Check if the data type is TEXT or BINARY, using the following algorithm
test/src/D3D11/external/zlib/1.2.8/src/trees.c:1120
↓ 1 callersFunctiondisplayNextItem
()
doc/_static/searchtools.js:409
↓ 1 callersFunctiondt
(e,t,n)
doc/_static/jquery.js:2
↓ 1 callersFunctionfixedtables
Return state with length and distance decoding tables and index sizes set to fixed code decoding. Normally this returns fixed tables from inffixed
test/src/D3D11/external/zlib/1.2.8/src/infback.c:82
↓ 1 callersFunctionfn
(e,t,n,r)
doc/_static/jquery.js:2
↓ 1 callersFunctiongen_bitlen
=========================================================================== * Compute the optimal bit lengths for a tree and update the total bit len
test/src/D3D11/external/zlib/1.2.8/src/trees.c:488
↓ 1 callersFunctiongen_trees_header
test/src/D3D11/external/zlib/1.2.8/src/trees.c:328
↓ 1 callersFunctiongzclose_w
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzwrite.c:539
↓ 1 callersFunctiongzgetc
(file)
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:387
↓ 1 callersFunctiongzoffset64
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzlib.c:478
↓ 1 callersFunctiongzread
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:288
↓ 1 callersFunctiongzrewind
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzlib.c:339
↓ 1 callersFunctiongzseek64
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzlib.c:362
↓ 1 callersFunctiongztell64
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzlib.c:451
↓ 1 callersFunctiongzvprintf
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzwrite.c:310
↓ 1 callersFunctionhighlight
(node)
doc/_static/doctools.js:69
↓ 1 callersFunctionht
(e)
doc/_static/jquery.js:2
↓ 1 callersFunctioninflateInit2_
(strm, windowBits, version, stream_size)
test/src/D3D11/external/zlib/1.2.8/src/inflate.c:180
↓ 1 callersFunctioninflateReset2
(strm, windowBits)
test/src/D3D11/external/zlib/1.2.8/src/inflate.c:142
↓ 1 callersFunctioninflateResetKeep
(strm)
test/src/D3D11/external/zlib/1.2.8/src/inflate.c:104
↓ 1 callersFunctionlm_init
=========================================================================== * Initialize the "longest match" routines for a new zlib stream */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1106
↓ 1 callersFunctionnext
()
doc/_static/bootstrap.js:1764
↓ 1 callersFunctionpt
(e,t)
doc/_static/jquery.js:2
↓ 1 callersFunctionpulse
()
doc/_static/searchtools.js:280
↓ 1 callersFunctionq
(a,c,d)
doc/_static/underscore.js:8
↓ 1 callersFunctionread_buf
=========================================================================== * Read a new buffer from the current input stream, update the adler32 *
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1076
↓ 1 callersFunctionremoveElement
()
doc/_static/bootstrap.js:115
↓ 1 callersFunctionremoveWithAnimation
()
doc/_static/bootstrap.js:1282
↓ 1 callersFunctionsend_all_trees
=========================================================================== * Send the header for a block using dynamic Huffman trees: the counts, th
test/src/D3D11/external/zlib/1.2.8/src/trees.c:836
↓ 1 callersFunctionset_position_from_cookie
()
doc/_static/sidebar.js:139
↓ 1 callersFunctionstb_adler32
samples/D3D12/external/imgui/imgui_draw.cpp:1943
↓ 1 callersFunctionstb_adler32
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:114
↓ 1 callersFunctionstb_compress
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:356
↓ 1 callersFunctionstb_compress_chunk
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:216
↓ 1 callersFunctionstb_compress_inner
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:321
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