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github.com/NVIDIAGameWorks/HBAOPlus
/ functions
Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
⨍
Functions
3,185
◇
Types & classes
1,656
↓ 1 callers
Method
GetInverseZNear
Clamp to EPSILON to avoid any divisions by 0.f
src/ProjectionMatrixInfo.h:40
↓ 1 callers
Method
GetLayeredFramebuffer
src/RenderTargets_GL.h:244
↓ 1 callers
Method
GetMeshBBoxCenter
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1527
↓ 1 callers
Method
GetMeshBBoxExtents
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1533
↓ 1 callers
Method
GetNVGraphicsClockMhz
test/src/D3D11/TwoPassBlend.cpp:331
↓ 1 callers
Method
GetNextItemPos
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7168
↓ 1 callers
Method
GetNumIndices
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1521
↓ 1 callers
Method
GetOctaSliceFramebuffer
src/RenderTargets_GL.h:249
↓ 1 callers
Method
GetPossibleVertexProcessingList
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:899
↓ 1 callers
Method
GetPriorItemPos
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7137
↓ 1 callers
Method
GetProjectionMatrixDepthRange
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:92
↓ 1 callers
Method
GetRasterizerStateFullscreenNoScissor
src/States_DX12.h:50
↓ 1 callers
Method
GetRawIndicesAt
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1453
↓ 1 callers
Method
GetRawVerticesAt
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1447
↓ 1 callers
Method
GetSceneScale
test/src/D3D11/Scene3D.h:89
↓ 1 callers
Method
GetTanHalfFovX
src/ProjectionMatrixInfo.h:49
↓ 1 callers
Method
GetTexDataAsRGBA32
samples/D3D12/external/imgui/imgui_draw.cpp:921
↓ 1 callers
Method
GetTextureNode
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:486
↓ 1 callers
Method
GetTime
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:100
↓ 1 callers
Method
GetVB11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1306
↓ 1 callers
Method
GetVideoMemoryInfo
test/src/D3D11/TwoPassBlend.cpp:315
↓ 1 callers
Method
GetViewDepthTextureFormat
src/RenderTargets_GL.h:320
↓ 1 callers
Method
GetVisible
Attributes
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:235
↓ 1 callers
Method
GetWorldMatrix
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1689
↓ 1 callers
Function
GetXmaFrameBitPosition
test/src/D3D11/external/DXSDK/June_2010/Include/xma2defs.h:466
↓ 1 callers
Method
HandleKeyboard
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:3648
↓ 1 callers
Function
ImGui_ImplDX12_CreateDeviceObjects
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:393
↓ 1 callers
Function
ImGui_ImplDX12_CreateFontsTexture
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:276
↓ 1 callers
Function
ImGui_ImplDX12_Init
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:728
↓ 1 callers
Function
ImGui_ImplDX12_NewFrame
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:794
↓ 1 callers
Function
ImGui_ImplDX12_Shutdown
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:776
↓ 1 callers
Function
ImGui_ImplDX12_WndProcHandler
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:220
↓ 1 callers
Function
ImIsPointInTriangle
samples/D3D12/external/imgui/imgui.cpp:735
↓ 1 callers
Function
ImStrlenW
samples/D3D12/external/imgui/imgui.cpp:765
↓ 1 callers
Function
ImTextCharToUtf8
Based on stb_to_utf8() from github.com/nothings/stb/
samples/D3D12/external/imgui/imgui.cpp:963
↓ 1 callers
Function
ImTextCountUtf8BytesFromChar
samples/D3D12/external/imgui/imgui.cpp:1000
↓ 1 callers
Function
ImUpperPowerOfTwo
samples/D3D12/external/imgui/imgui_internal.h:84
↓ 1 callers
Function
In
()
doc/_static/jquery.js:2
↓ 1 callers
Method
IncrFence
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:55
↓ 1 callers
Method
IncrFenceValue
src/Common_DX12.h:216
↓ 1 callers
Method
Init
samples/D3D12/src/d3dx12.h:755
↓ 1 callers
Method
Init
src/OutputInfo.h:47
↓ 1 callers
Function
InitAOParams
--------------------------------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:547
↓ 1 callers
Method
InitDescriptorHeaps
src/Common_DX12.h:142
↓ 1 callers
Function
InitFont11
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2550
↓ 1 callers
Method
InitFromTexture
src/InputViewport.h:76
↓ 1 callers
Function
InitGUI
-------------------------------------------------------------------------------------- --------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:1508
↓ 1 callers
Method
InitSSAO
samples/D3D12/src/Viewer.cpp:662
↓ 1 callers
Function
InitSceneViewInfo
--------------------------------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:833
↓ 1 callers
Function
InputTextCalcTextLenAndLineCount
samples/D3D12/external/imgui/imgui.cpp:6620
↓ 1 callers
Method
Insert
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:485
↓ 1 callers
Method
InsertChar
-------------------------------------------------------------------------------------- Inserts the char at specified index. If nIndex == -1, insert to
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6975
↓ 1 callers
Method
InsertString
-------------------------------------------------------------------------------------- Inserts the first nCount characters of the string pStr at speci
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7033
↓ 1 callers
Method
IsProfiling
test/src/D3D11/GPUProfiler.h:43
↓ 1 callers
Method
IsStopped
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:166
↓ 1 callers
Function
Jn
(e,t)
doc/_static/jquery.js:2
↓ 1 callers
Function
K
(a,c)
doc/_static/underscore.js:29
↓ 1 callers
Function
Kn
(e,t,n)
doc/_static/jquery.js:2
↓ 1 callers
Function
L
(e,t)
doc/_static/jquery.js:2
↓ 1 callers
Method
Load
samples/D3D12/src/WaveFrontReader.h:49
↓ 1 callers
Function
LoadIndices
samples/D3D11/src/BinMeshReader.h:62
↓ 1 callers
Function
LoadIndices
samples/D3D12/src/BinMeshReader.h:38
↓ 1 callers
Function
LoadScenes
-------------------------------------------------------------------------------------- --------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:663
↓ 1 callers
Function
LoadSettings
Zero-tolerance, poor-man .ini parsing FIXME: Write something less rubbish
samples/D3D12/external/imgui/imgui.cpp:2051
↓ 1 callers
Function
LoadVertices
samples/D3D11/src/BinMeshReader.h:38
↓ 1 callers
Function
LoadVertices
samples/D3D12/src/BinMeshReader.h:13
↓ 1 callers
Function
Lt
(e,t)
doc/_static/jquery.js:2
↓ 1 callers
Function
MemcpySubresource
------------------------------------------------------------------------------------------------ Row-by-row memcpy
samples/D3D12/src/d3dx12p.h:1328
↓ 1 callers
Function
MemcpySubresource
------------------------------------------------------------------------------------------------ Row-by-row memcpy
samples/D3D12/src/d3dx12.h:1328
↓ 1 callers
Function
MemcpySubresource
------------------------------------------------------------------------------------------------ Row-by-row memcpy
src/d3dx12.h:1328
↓ 1 callers
Method
MessageLoop
samples/D3D11/src/DeviceManager.cpp:191
↓ 1 callers
Method
MsgProc
samples/D3D11/src/DeviceManager.cpp:247
↓ 1 callers
Function
On
(e,t)
doc/_static/jquery.js:2
↓ 1 callers
Method
OnD3D11ReleasingSwapChain
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:691
↓ 1 callers
Method
OnEvent
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:720
↓ 1 callers
Method
OnHotkey
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4421
↓ 1 callers
Method
OnInit
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:570
↓ 1 callers
Method
OnMouseEnter
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:606
↓ 1 callers
Method
PathArcToFast
samples/D3D12/external/imgui/imgui_draw.cpp:585
↓ 1 callers
Method
PathFill
samples/D3D12/external/imgui/imgui.h:1090
↓ 1 callers
Method
PathStroke
samples/D3D12/external/imgui/imgui.h:1091
↓ 1 callers
Method
PreCreateRTs
--------------------------------------------------------------------------------
src/Renderer_DX12.cpp:232
↓ 1 callers
Function
Qn
(e,t)
doc/_static/jquery.js:2
↓ 1 callers
Method
Reduce
samples/D3D12/external/imgui/imgui_internal.h:198
↓ 1 callers
Method
Release
src/Shaders_DX11.h:152
↓ 1 callers
Method
Release
src/PipelineStateObjects_DX12.h:522
↓ 1 callers
Method
ReleaseSSAO
samples/D3D12/src/Viewer.cpp:684
↓ 1 callers
Method
RenderMesh
-----------------------------------------------------------------------------
test/src/D3D11/Scene3D.cpp:219
↓ 1 callers
Method
RenderText
samples/D3D12/external/imgui/imgui_draw.cpp:1727
↓ 1 callers
Method
ResizeD3D
--------------------------------------------------------------------------------
samples/D3D12/src/Viewer.cpp:475
↓ 1 callers
Method
Run
samples/D3D12/external/imgui/imgui_demo.cpp:1717
↓ 1 callers
Function
STB_TEXTEDIT_KEYTOTEXT
samples/D3D12/external/imgui/imgui.cpp:6685
↓ 1 callers
Function
Scrollbar
Vertical scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside the grab) and
samples/D3D12/external/imgui/imgui.cpp:3942
↓ 1 callers
Method
SetBlendStateDisabledPreserveAlpha
--------------------------------------------------------------------------------
src/States_GL.cpp:36
↓ 1 callers
Method
SetBlendStateMultiplyPreserveAlpha
--------------------------------------------------------------------------------
src/States_GL.cpp:26
↓ 1 callers
Method
SetButtonGroup
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:848
↓ 1 callers
Method
SetButtonMasks
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:361
↓ 1 callers
Method
SetCustomBlendState
--------------------------------------------------------------------------------
src/States_GL.cpp:68
↓ 1 callers
Method
SetDepthStencilStateDisabled
--------------------------------------------------------------------------------
src/States_GL.cpp:52
↓ 1 callers
Method
SetDevice
src/RenderTargets_DX11.h:219
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