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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 1 callersMethodGetInverseZNear
Clamp to EPSILON to avoid any divisions by 0.f
src/ProjectionMatrixInfo.h:40
↓ 1 callersMethodGetLayeredFramebuffer
src/RenderTargets_GL.h:244
↓ 1 callersMethodGetMeshBBoxCenter
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1527
↓ 1 callersMethodGetMeshBBoxExtents
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1533
↓ 1 callersMethodGetNVGraphicsClockMhz
test/src/D3D11/TwoPassBlend.cpp:331
↓ 1 callersMethodGetNextItemPos
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7168
↓ 1 callersMethodGetNumIndices
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1521
↓ 1 callersMethodGetOctaSliceFramebuffer
src/RenderTargets_GL.h:249
↓ 1 callersMethodGetPossibleVertexProcessingList
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test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:899
↓ 1 callersMethodGetPriorItemPos
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7137
↓ 1 callersMethodGetProjectionMatrixDepthRange
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src/Renderer_GL.cpp:92
↓ 1 callersMethodGetRasterizerStateFullscreenNoScissor
src/States_DX12.h:50
↓ 1 callersMethodGetRawIndicesAt
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1453
↓ 1 callersMethodGetRawVerticesAt
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1447
↓ 1 callersMethodGetSceneScale
test/src/D3D11/Scene3D.h:89
↓ 1 callersMethodGetTanHalfFovX
src/ProjectionMatrixInfo.h:49
↓ 1 callersMethodGetTexDataAsRGBA32
samples/D3D12/external/imgui/imgui_draw.cpp:921
↓ 1 callersMethodGetTextureNode
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:486
↓ 1 callersMethodGetTime
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test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:100
↓ 1 callersMethodGetVB11
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1306
↓ 1 callersMethodGetVideoMemoryInfo
test/src/D3D11/TwoPassBlend.cpp:315
↓ 1 callersMethodGetViewDepthTextureFormat
src/RenderTargets_GL.h:320
↓ 1 callersMethodGetVisible
Attributes
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:235
↓ 1 callersMethodGetWorldMatrix
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1689
↓ 1 callersFunctionGetXmaFrameBitPosition
test/src/D3D11/external/DXSDK/June_2010/Include/xma2defs.h:466
↓ 1 callersMethodHandleKeyboard
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:3648
↓ 1 callersFunctionImGui_ImplDX12_CreateDeviceObjects
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:393
↓ 1 callersFunctionImGui_ImplDX12_CreateFontsTexture
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:276
↓ 1 callersFunctionImGui_ImplDX12_Init
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:728
↓ 1 callersFunctionImGui_ImplDX12_NewFrame
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:794
↓ 1 callersFunctionImGui_ImplDX12_Shutdown
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:776
↓ 1 callersFunctionImGui_ImplDX12_WndProcHandler
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:220
↓ 1 callersFunctionImIsPointInTriangle
samples/D3D12/external/imgui/imgui.cpp:735
↓ 1 callersFunctionImStrlenW
samples/D3D12/external/imgui/imgui.cpp:765
↓ 1 callersFunctionImTextCharToUtf8
Based on stb_to_utf8() from github.com/nothings/stb/
samples/D3D12/external/imgui/imgui.cpp:963
↓ 1 callersFunctionImTextCountUtf8BytesFromChar
samples/D3D12/external/imgui/imgui.cpp:1000
↓ 1 callersFunctionImUpperPowerOfTwo
samples/D3D12/external/imgui/imgui_internal.h:84
↓ 1 callersFunctionIn
()
doc/_static/jquery.js:2
↓ 1 callersMethodIncrFence
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:55
↓ 1 callersMethodIncrFenceValue
src/Common_DX12.h:216
↓ 1 callersMethodInit
samples/D3D12/src/d3dx12.h:755
↓ 1 callersMethodInit
src/OutputInfo.h:47
↓ 1 callersFunctionInitAOParams
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test/src/D3D11/TwoPassBlend.cpp:547
↓ 1 callersMethodInitDescriptorHeaps
src/Common_DX12.h:142
↓ 1 callersFunctionInitFont11
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2550
↓ 1 callersMethodInitFromTexture
src/InputViewport.h:76
↓ 1 callersFunctionInitGUI
-------------------------------------------------------------------------------------- --------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:1508
↓ 1 callersMethodInitSSAO
samples/D3D12/src/Viewer.cpp:662
↓ 1 callersFunctionInitSceneViewInfo
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test/src/D3D11/TwoPassBlend.cpp:833
↓ 1 callersFunctionInputTextCalcTextLenAndLineCount
samples/D3D12/external/imgui/imgui.cpp:6620
↓ 1 callersMethodInsert
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:485
↓ 1 callersMethodInsertChar
-------------------------------------------------------------------------------------- Inserts the char at specified index. If nIndex == -1, insert to
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6975
↓ 1 callersMethodInsertString
-------------------------------------------------------------------------------------- Inserts the first nCount characters of the string pStr at speci
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7033
↓ 1 callersMethodIsProfiling
test/src/D3D11/GPUProfiler.h:43
↓ 1 callersMethodIsStopped
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test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:166
↓ 1 callersFunctionJn
(e,t)
doc/_static/jquery.js:2
↓ 1 callersFunctionK
(a,c)
doc/_static/underscore.js:29
↓ 1 callersFunctionKn
(e,t,n)
doc/_static/jquery.js:2
↓ 1 callersFunctionL
(e,t)
doc/_static/jquery.js:2
↓ 1 callersMethodLoad
samples/D3D12/src/WaveFrontReader.h:49
↓ 1 callersFunctionLoadIndices
samples/D3D11/src/BinMeshReader.h:62
↓ 1 callersFunctionLoadIndices
samples/D3D12/src/BinMeshReader.h:38
↓ 1 callersFunctionLoadScenes
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test/src/D3D11/TwoPassBlend.cpp:663
↓ 1 callersFunctionLoadSettings
Zero-tolerance, poor-man .ini parsing FIXME: Write something less rubbish
samples/D3D12/external/imgui/imgui.cpp:2051
↓ 1 callersFunctionLoadVertices
samples/D3D11/src/BinMeshReader.h:38
↓ 1 callersFunctionLoadVertices
samples/D3D12/src/BinMeshReader.h:13
↓ 1 callersFunctionLt
(e,t)
doc/_static/jquery.js:2
↓ 1 callersFunctionMemcpySubresource
------------------------------------------------------------------------------------------------ Row-by-row memcpy
samples/D3D12/src/d3dx12p.h:1328
↓ 1 callersFunctionMemcpySubresource
------------------------------------------------------------------------------------------------ Row-by-row memcpy
samples/D3D12/src/d3dx12.h:1328
↓ 1 callersFunctionMemcpySubresource
------------------------------------------------------------------------------------------------ Row-by-row memcpy
src/d3dx12.h:1328
↓ 1 callersMethodMessageLoop
samples/D3D11/src/DeviceManager.cpp:191
↓ 1 callersMethodMsgProc
samples/D3D11/src/DeviceManager.cpp:247
↓ 1 callersFunctionOn
(e,t)
doc/_static/jquery.js:2
↓ 1 callersMethodOnD3D11ReleasingSwapChain
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:691
↓ 1 callersMethodOnEvent
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:720
↓ 1 callersMethodOnHotkey
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4421
↓ 1 callersMethodOnInit
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:570
↓ 1 callersMethodOnMouseEnter
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:606
↓ 1 callersMethodPathArcToFast
samples/D3D12/external/imgui/imgui_draw.cpp:585
↓ 1 callersMethodPathFill
samples/D3D12/external/imgui/imgui.h:1090
↓ 1 callersMethodPathStroke
samples/D3D12/external/imgui/imgui.h:1091
↓ 1 callersMethodPreCreateRTs
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src/Renderer_DX12.cpp:232
↓ 1 callersFunctionQn
(e,t)
doc/_static/jquery.js:2
↓ 1 callersMethodReduce
samples/D3D12/external/imgui/imgui_internal.h:198
↓ 1 callersMethodRelease
src/Shaders_DX11.h:152
↓ 1 callersMethodRelease
src/PipelineStateObjects_DX12.h:522
↓ 1 callersMethodReleaseSSAO
samples/D3D12/src/Viewer.cpp:684
↓ 1 callersMethodRenderMesh
-----------------------------------------------------------------------------
test/src/D3D11/Scene3D.cpp:219
↓ 1 callersMethodRenderText
samples/D3D12/external/imgui/imgui_draw.cpp:1727
↓ 1 callersMethodResizeD3D
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samples/D3D12/src/Viewer.cpp:475
↓ 1 callersMethodRun
samples/D3D12/external/imgui/imgui_demo.cpp:1717
↓ 1 callersFunctionSTB_TEXTEDIT_KEYTOTEXT
samples/D3D12/external/imgui/imgui.cpp:6685
↓ 1 callersFunctionScrollbar
Vertical scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside the grab) and
samples/D3D12/external/imgui/imgui.cpp:3942
↓ 1 callersMethodSetBlendStateDisabledPreserveAlpha
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src/States_GL.cpp:36
↓ 1 callersMethodSetBlendStateMultiplyPreserveAlpha
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src/States_GL.cpp:26
↓ 1 callersMethodSetButtonGroup
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:848
↓ 1 callersMethodSetButtonMasks
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:361
↓ 1 callersMethodSetCustomBlendState
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src/States_GL.cpp:68
↓ 1 callersMethodSetDepthStencilStateDisabled
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src/States_GL.cpp:52
↓ 1 callersMethodSetDevice
src/RenderTargets_DX11.h:219
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