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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 1 callersFunctionCreateDeviceD3D
samples/D3D12/external/imgui/examples/directx12_example/main.cpp:38
↓ 1 callersFunctionCreateNewWindow
samples/D3D12/external/imgui/imgui.cpp:3302
↓ 1 callersMethodCreateWindowDeviceAndSwapChain
samples/D3D11/src/DeviceManager.cpp:28
↓ 1 callersFunctionD3D12CalcSubresource
------------------------------------------------------------------------------------------------
samples/D3D12/src/d3dx12p.h:1181
↓ 1 callersFunctionD3D12CalcSubresource
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samples/D3D12/src/d3dx12.h:1181
↓ 1 callersFunctionD3D12CalcSubresource
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src/d3dx12.h:1181
↓ 1 callersFunctionD3D12GetFormatPlaneCount
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samples/D3D12/src/d3dx12p.h:1196
↓ 1 callersFunctionD3D12GetFormatPlaneCount
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samples/D3D12/src/d3dx12.h:1196
↓ 1 callersFunctionD3D12GetFormatPlaneCount
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src/d3dx12.h:1196
↓ 1 callersFunctionDXUTCheckForDXGIBufferChange
-------------------------------------------------------------------------------------- Checks if DXGI buffers need to change -------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4830
↓ 1 callersFunctionDXUTCleanup3DEnvironment11
-------------------------------------------------------------------------------------- Cleans up the 3D environment by: - Calls the device lost callba
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4051
↓ 1 callersFunctionDXUTCleanup3DEnvironment9
-------------------------------------------------------------------------------------- Cleans up the 3D environment by: - Calls the device lost callba
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3127
↓ 1 callersFunctionDXUTCreate3DEnvironment11
-------------------------------------------------------------------------------------- Creates the 3D environment ------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3481
↓ 1 callersFunctionDXUTCreate3DEnvironment9
-------------------------------------------------------------------------------------- Creates the 3D environment ------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2727
↓ 1 callersFunctionDXUTCreateArrowMeshFromInternalArray
-----------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTres.cpp:8334
↓ 1 callersFunctionDXUTCreateD3D11Enumeration
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:24
↓ 1 callersFunctionDXUTCreateD3D9Enumeration
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:25
↓ 1 callersFunctionDXUTCreateGUITextureFromInternalArray11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTres.cpp:8295
↓ 1 callersFunctionDXUTCreateGUITextureFromInternalArray9
-----------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTres.cpp:8287
↓ 1 callersFunctionDXUTCreateState
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:494
↓ 1 callersFunctionDXUTDestroyD3D11Enumeration
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:35
↓ 1 callersFunctionDXUTDestroyD3D9Enumeration
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:36
↓ 1 callersFunctionDXUTDestroyState
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:505
↓ 1 callersFunctionDXUTDisplaySwitchingToREFWarning
-------------------------------------------------------------------------------------- Shared code for samples to ask user if they want to use a REF d
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:45
↓ 1 callersFunctionDXUTFindD3D9AdapterFormat
-------------------------------------------------------------------------------------- Internal helper function to return the adapter format from the
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3353
↓ 1 callersFunctionDXUTGetAdapterOrdinalFromMonitor
-------------------------------------------------------------------------------------- Look for an adapter ordinal that is tied to a HMONITOR --------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4993
↓ 1 callersFunctionDXUTGetAutomation
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:666
↓ 1 callersFunctionDXUTGetCallbackD3D11DeviceAcceptable
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:703
↓ 1 callersFunctionDXUTGetCallbackD3D9DeviceAcceptable
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:694
↓ 1 callersFunctionDXUTGetDeviceStats
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:660
↓ 1 callersFunctionDXUTGetExitCode
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:664
↓ 1 callersFunctionDXUTGetGamepadState
-------------------------------------------------------------------------------------- Does extra processing on XInput data to make it slightly more c
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1505
↓ 1 callersFunctionDXUTGetHINSTANCE
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:646
↓ 1 callersFunctionDXUTGetOutputOrdinalFromMonitor
-------------------------------------------------------------------------------------- Look for a monitor ordinal that is tied to a HMONITOR (D3D11-on
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5047
↓ 1 callersFunctionDXUTHandleDeviceRemoved
-------------------------------------------------------------------------------------- This method is called when D3DERR_DEVICEREMOVED is returned fro
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5083
↓ 1 callersFunctionDXUTIsAppRenderingWithD3D11
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:673
↓ 1 callersFunctionDXUTIsAppRenderingWithD3D9
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:672
↓ 1 callersFunctionDXUTIsD3D11Available
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:671
↓ 1 callersFunctionDXUTIsMouseButtonDown
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5525
↓ 1 callersFunctionDXUTIsTimePaused
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:662
↓ 1 callersFunctionDXUTMainLoop
-------------------------------------------------------------------------------------- Handles app's message loop and rendering when idle. If DXUTCre
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:1725
↓ 1 callersFunctionDXUTMapButtonToArrayIndex
-------------------------------------------------------------------------------------- Internal function to map MK_* to an array index ---------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4483
↓ 1 callersFunctionDXUTMonitorFromRect
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1163
↓ 1 callersFunctionDXUTRankD3D11DeviceCombo
-------------------------------------------------------------------------------------- Returns a ranking number that describes how closely this device
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:965
↓ 1 callersFunctionDXUTRankD3D9DeviceCombo
-------------------------------------------------------------------------------------- Returns a ranking number that describes how closely this device
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:973
↓ 1 callersFunctionDXUTReLaunchMediaCenter
-------------------------------------------------------------------------------------- Helper function to launch the Media Center UI after the program
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1480
↓ 1 callersFunctionDXUTRender3DEnvironment
-------------------------------------------------------------------------------------- Renders the scene using either D3D9 or D3D11 ------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4943
↓ 1 callersFunctionDXUTRender3DEnvironment11
-------------------------------------------------------------------------------------- Render the 3D environment by: - Checking if the device is lost
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3816
↓ 1 callersFunctionDXUTRender3DEnvironment9
-------------------------------------------------------------------------------------- Render the 3D environment by: - Checking if the device is lost
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2907
↓ 1 callersFunctionDXUTReset3DEnvironment11
-------------------------------------------------------------------------------------- Resets the 3D environment by: - Calls the device lost callback
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3724
↓ 1 callersFunctionDXUTReset3DEnvironment9
-------------------------------------------------------------------------------------- Resets the 3D environment by: - Calls the device lost callback
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2834
↓ 1 callersFunctionDXUTSetCallbackD3D11DeviceAcceptable
Direct3D 11 callbacks
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:697
↓ 1 callersFunctionDXUTSetCallbackD3D11DeviceCreated
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:698
↓ 1 callersFunctionDXUTSetCallbackD3D11DeviceDestroyed
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:702
↓ 1 callersFunctionDXUTSetCallbackD3D11FrameRender
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:700
↓ 1 callersFunctionDXUTSetCallbackD3D11SwapChainReleasing
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:701
↓ 1 callersFunctionDXUTSetCallbackD3D11SwapChainResized
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:699
↓ 1 callersFunctionDXUTSetCallbackDeviceChanging
General callbacks
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:680
↓ 1 callersFunctionDXUTSetCallbackDeviceRemoved
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:681
↓ 1 callersFunctionDXUTSetCallbackFrameMove
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:682
↓ 1 callersFunctionDXUTSetCallbackKeyboard
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:683
↓ 1 callersFunctionDXUTSetCallbackMouse
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:684
↓ 1 callersFunctionDXUTSetCallbackMsgProc
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:685
↓ 1 callersFunctionDXUTSetConstantFrameTime
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5556
↓ 1 callersFunctionDXUTSetCursorSettings
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5544
↓ 1 callersFunctionDXUTSetD3D9DeviceCursor
-------------------------------------------------------------------------------------- Gives the D3D device a cursor with image and hotspot from hCurs
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3188
↓ 1 callersFunctionDXUTSetIsInGammaCorrectMode
-------------------------------------------------------------------------------------- Tells DXUT whether to operate in gamma correct mode -----------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5618
↓ 1 callersFunctionDXUTSetMediaSearchPath
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:200
↓ 1 callersFunctionDXUTSetTimer
-------------------------------------------------------------------------------------- Starts a user defined timer callback --------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4330
↓ 1 callersFunctionDXUTSetupD3D11Views
-------------------------------------------------------------------------------------- Sets the viewport, render target view, and depth stencil view.
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3382
↓ 1 callersFunctionDXUTSnapD3D11Screenshot
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1736
↓ 1 callersFunctionDXUTToggleREF
-------------------------------------------------------------------------------------- Toggle between HAL and REF ------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4627
↓ 1 callersFunctionDXUTUpdateD3D11DeviceStats
-------------------------------------------------------------------------------------- Updates the string which describes the device -----------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5405
↓ 1 callersFunctionDXUTUpdateD3D9DeviceStats
-------------------------------------------------------------------------------------- Updates the string which describes the device -----------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5355
↓ 1 callersFunctionDXUT_Dynamic_CreateDXGIFactory1
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:711
↓ 1 callersFunctionDecode85
samples/D3D12/external/imgui/imgui_draw.cpp:975
↓ 1 callersMethodDestroy
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:295
↓ 1 callersMethodDrawTextLine
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1632
↓ 1 callersMethodEnableKeyboardInputForAllDialogs
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:899
↓ 1 callersMethodEnableNonUserEvents
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:307
↓ 1 callersFunctionEndFont11
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2599
↓ 1 callersMethodEndFrame
--------------------------------------------------------------------------------
samples/D3D11/src/GPUTimers.cpp:67
↓ 1 callersMethodEnumerate
-------------------------------------------------------------------------------------- Enumerate for each adapter all of the supported display modes,
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:118
↓ 1 callersMethodEnumerate
-------------------------------------------------------------------------------------- Enumerate for each adapter all of the supported display modes,
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:113
↓ 1 callersMethodFindGlyph
samples/D3D12/external/imgui/imgui_draw.cpp:1525
↓ 1 callersFunctionFitToDesiredClientSize
--------------------------------------------------------------------------------
samples/D3D12/src/Viewer.cpp:1065
↓ 1 callersFunctionFn
()
doc/_static/jquery.js:2
↓ 1 callersFunctionGetAdapterDesc
--------------------------------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:512
↓ 1 callersMethodGetAvailableTimers
src/TimestampQueries.h:266
↓ 1 callersMethodGetButtonGroup
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:852
↓ 1 callersMethodGetClosestPoint
samples/D3D12/external/imgui/imgui_internal.h:201
↓ 1 callersMethodGetDXGIAdapter
samples/D3D11/src/DeviceManager.cpp:593
↓ 1 callersFunctionGetDefaultCompressedFontDataTTFBase85
samples/D3D12/external/imgui/imgui_draw.cpp:2105
↓ 1 callersMethodGetElapsedTime
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:137
↓ 1 callersMethodGetFloat
samples/D3D12/external/imgui/imgui.cpp:1183
↓ 1 callersMethodGetGpuHandle
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:86
↓ 1 callersMethodGetGroundHeight
test/src/D3D11/Scene3D.h:94
↓ 1 callersMethodGetHotkey
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:667
↓ 1 callersMethodGetIB11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1312
↓ 1 callersMethodGetInverseZFar
src/ProjectionMatrixInfo.h:44
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