MCPcopy Create free account

hub / github.com/NVIDIAGameWorks/HBAOPlus / functions

Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 2 callersFunctionadler32_combine_
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/adler32.c:136
↓ 2 callersFunctionbi_flush
=========================================================================== * Flush the bit buffer, keeping at most 7 bits in it. */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:1169
↓ 2 callersFunctionbi_reverse
=========================================================================== * Reverse the first len bits of a code, using straightforward code (a fas
test/src/D3D11/external/zlib/1.2.8/src/trees.c:1154
↓ 2 callersFunctionbi_windup
=========================================================================== * Flush the bit buffer and align the output on a byte boundary */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:1186
↓ 2 callersFunctioncollapse_sidebar
()
doc/_static/sidebar.js:68
↓ 2 callersFunctioncompress_block
=========================================================================== * Send the block data compressed using the given Huffman trees */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:1060
↓ 2 callersFunctioncrc32_combine_
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/crc32.c:355
↓ 2 callersFunctiondeflateReset
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:427
↓ 2 callersFunctionen
(e,t,n,r)
doc/_static/jquery.js:2
↓ 2 callersMethoderase
samples/D3D12/external/imgui/imgui.h:802
↓ 2 callersFunctionexpand_sidebar
()
doc/_static/sidebar.js:81
↓ 2 callersFunctionfixedtables
Return state with length and distance decoding tables and index sizes set to fixed code decoding. Normally this returns fixed tables from inffixed
test/src/D3D11/external/zlib/1.2.8/src/inflate.c:261
↓ 2 callersFunctiongen_codes
=========================================================================== * Generate the codes for a given tree and bit counts (which need not be
test/src/D3D11/external/zlib/1.2.8/src/trees.c:575
↓ 2 callersFunctiongz_avail
Load up input buffer and set eof flag if last data loaded -- return -1 on error, 0 otherwise. Note that the eof flag is set when the end of the in
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:51
↓ 2 callersFunctiongz_decomp
Decompress from input to the provided next_out and avail_out in the state. On return, state->x.have and state->x.next point to the just decompresse
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:172
↓ 2 callersFunctiongz_look
Look for gzip header, set up for inflate or copy. state->x.have must be 0. If this is the first time in, allocate required memory. state->how wil
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:86
↓ 2 callersFunctiongz_reset
Reset gzip file state */
test/src/D3D11/external/zlib/1.2.8/src/gzlib.c:75
↓ 2 callersFunctiongzclose_r
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:567
↓ 2 callersFunctiongzwrite
-- see zlib.h -- */
test/src/D3D11/external/zlib/1.2.8/src/gzwrite.c:165
↓ 2 callersFunctioninflate_fast
Decode literal, length, and distance codes and write out the resulting literal and match bytes until either not enough input or output is availa
test/src/D3D11/external/zlib/1.2.8/src/inffast.c:67
↓ 2 callersFunctioninit_block
=========================================================================== * Initialize a new block. */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:409
↓ 2 callersFunctionis_word_boundary
samples/D3D12/external/imgui/stb_textedit.h:596
↓ 2 callersFunctionit
(e)
doc/_static/jquery.js:2
↓ 2 callersFunctionkn
(e,n,r,i,s,o)
doc/_static/jquery.js:2
↓ 2 callersFunctionlongest_match
For 80x86 and 680x0, an optimized version will be provided in match.asm or * match.S. The code will be functionally equivalent. */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1148
↓ 2 callersFunctionmain
src/Shaders_GL.cpp:21
↓ 2 callersFunctionmake_crc_table
MAKECRCH */ Generate tables for a byte-wise 32-bit CRC calculation on the polynomial: x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+
test/src/D3D11/external/zlib/1.2.8/src/crc32.c:90
↓ 2 callersFunctionnn
(e)
doc/_static/jquery.js:2
↓ 2 callersFunctionpqdownheap
=========================================================================== * Restore the heap property by moving down the tree starting at node k,
test/src/D3D11/external/zlib/1.2.8/src/trees.c:453
↓ 2 callersFunctionscan_tree
=========================================================================== * Scan a literal or distance tree to determine the frequencies of the cod
test/src/D3D11/external/zlib/1.2.8/src/trees.c:705
↓ 2 callersFunctionsend_tree
=========================================================================== * Send a literal or distance tree in compressed form, using the codes in
test/src/D3D11/external/zlib/1.2.8/src/trees.c:750
↓ 2 callersFunctionstb_decompress_length
samples/D3D12/external/imgui/imgui_draw.cpp:1897
↓ 2 callersFunctionstb_text_locate_coord
traverse the layout to locate the nearest character to a display position
samples/D3D12/external/imgui/stb_textedit.h:367
↓ 2 callersFunctionstb_text_makeundo_insert
samples/D3D12/external/imgui/stb_textedit.h:1214
↓ 2 callersFunctionstb_textedit_discard_undo
discard the oldest entry in the undo list
samples/D3D12/external/imgui/stb_textedit.h:1010
↓ 2 callersFunctionstb_textedit_move_to_word_next
samples/D3D12/external/imgui/stb_textedit.h:613
↓ 2 callersFunctionstb_textedit_move_to_word_previous
samples/D3D12/external/imgui/stb_textedit.h:601
↓ 2 callersFunctionstb_textedit_sortselection
canoncialize the selection so start <= end
samples/D3D12/external/imgui/stb_textedit.h:563
↓ 2 callersFunctionstbrp__skyline_find_min_y
find minimum y position if it starts at x1
samples/D3D12/external/imgui/stb_rect_pack.h:249
↓ 2 callersFunctionstbtt_GetCodepointBitmapBoxSubpixel
samples/D3D12/external/imgui/stb_truetype.h:1568
↓ 2 callersFunctionstbtt_GetFontVMetrics
samples/D3D12/external/imgui/stb_truetype.h:1508
↓ 2 callersFunctionstbtt_GetGlyphBitmapBox
samples/D3D12/external/imgui/stb_truetype.h:1563
↓ 2 callersFunctionstbtt_GetGlyphBitmapSubpixel
samples/D3D12/external/imgui/stb_truetype.h:2402
↓ 2 callersFunctionstbtt_GetGlyphBox
samples/D3D12/external/imgui/stb_truetype.h:1186
↓ 2 callersFunctionstbtt_MakeCodepointBitmapSubpixel
samples/D3D12/external/imgui/stb_truetype.h:2473
↓ 2 callersFunctionstbtt_PackFontRangesGatherRects
rects array must be big enough to accommodate all characters in the given ranges
samples/D3D12/external/imgui/stb_truetype.h:2826
↓ 2 callersFunctionstbtt_PackFontRangesRenderIntoRects
rects array must be big enough to accommodate all characters in the given ranges
samples/D3D12/external/imgui/stb_truetype.h:2855
↓ 2 callersFunctionstbtt_Rasterize
samples/D3D12/external/imgui/stb_truetype.h:2385
↓ 2 callersFunctionstbtt_ScaleForMappingEmToPixels
samples/D3D12/external/imgui/stb_truetype.h:1529
↓ 2 callersFunctionstbtt__CompareUTF8toUTF16_bigendian_prefix
check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
samples/D3D12/external/imgui/stb_truetype.h:3023
↓ 2 callersFunctionstbtt__close_shape
samples/D3D12/external/imgui/stb_truetype.h:1212
↓ 2 callersFunctionstbtt__hheap_alloc
samples/D3D12/external/imgui/stb_truetype.h:1594
↓ 2 callersFunctionstbtt__hheap_cleanup
samples/D3D12/external/imgui/stb_truetype.h:1621
↓ 2 callersFunctionstbtt__hheap_free
samples/D3D12/external/imgui/stb_truetype.h:1615
↓ 2 callersFunctionstbtt__isfont
samples/D3D12/external/imgui/stb_truetype.h:961
↓ 2 callersFunctionstbtt__new_active
samples/D3D12/external/imgui/stb_truetype.h:1659
↓ 2 callersFunctionstbtt__oversample_shift
samples/D3D12/external/imgui/stb_truetype.h:2813
↓ 2 callersFunctiontn
(e,t,n)
doc/_static/jquery.js:2
↓ 2 callersFunctiontr
(e)
doc/_static/jquery.js:2
↓ 2 callersFunctionupdatewindow
Update the window with the last wsize (normally 32K) bytes written before returning. If window does not exist yet, create it. This is only called
test/src/D3D11/external/zlib/1.2.8/src/inflate.c:379
↓ 2 callersFunctionwrite_table
(out, table)
test/src/D3D11/external/zlib/1.2.8/src/crc32.c:167
↓ 2 callersFunctionzmemzero
(dest, len)
test/src/D3D11/external/zlib/1.2.8/src/zutil.c:176
↓ 1 callersFunctionA
()
doc/_static/jquery.js:2
↓ 1 callersMethodAddControllerToFront
samples/D3D11/src/DeviceManager.cpp:445
↓ 1 callersMethodAddDrawCmd
samples/D3D12/external/imgui/imgui_draw.cpp:123
↓ 1 callersMethodAddFont
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1212
↓ 1 callersMethodAddFontDefault
Load embedded ProggyClean.ttf at size 13
samples/D3D12/external/imgui/imgui_draw.cpp:978
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
samples/D3D12/external/imgui/imgui.cpp:701
↓ 1 callersMethodAddRectFilledMultiColor
samples/D3D12/external/imgui/imgui_draw.cpp:688
↓ 1 callersFunctionAddWindowToSortedBuffer
samples/D3D12/external/imgui/imgui.cpp:2160
↓ 1 callersFunctionAdpcmSamplesPerBlock
test/src/D3D11/external/DXSDK/June_2010/Include/xact3wb.h:425
↓ 1 callersFunctionAn
(e,n,r)
doc/_static/jquery.js:2
↓ 1 callersMethodApplyRenderUIUntex11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:778
↓ 1 callersMethodBegin
Push a new ImGui window to add widgets to. - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use w
samples/D3D12/external/imgui/imgui.cpp:3374
↓ 1 callersMethodBegin
src/TimestampQueries.h:87
↓ 1 callersMethodBeginFrame
--------------------------------------------------------------------------------
samples/D3D11/src/GPUTimers.cpp:58
↓ 1 callersMethodBeginSprites11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:796
↓ 1 callersFunctionBeginText11
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2606
↓ 1 callersMethodBind
src/VAO_GL.h:42
↓ 1 callersFunctionBlockAlign
test/src/D3D11/external/DXSDK/June_2010/Include/xact3wb.h:340
↓ 1 callersMethodBuildLookupTable
samples/D3D12/external/imgui/imgui_draw.cpp:1475
↓ 1 callersMethodCalcTextSizeA
samples/D3D12/external/imgui/imgui_draw.cpp:1633
↓ 1 callersMethodChannelsMerge
samples/D3D12/external/imgui/imgui_draw.cpp:164
↓ 1 callersMethodChannelsSplit
samples/D3D12/external/imgui/imgui_draw.cpp:151
↓ 1 callersFunctionCheckGLFunctionPointers
--------------------------------------------------------------------------------
src/API.cpp:91
↓ 1 callersFunctionClearD3D11DeviceContext
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3990
↓ 1 callersMethodClearFreeMemory
samples/D3D12/external/imgui/imgui_draw.cpp:102
↓ 1 callersMethodClearInputData
samples/D3D12/external/imgui/imgui_draw.cpp:859
↓ 1 callersMethodClearTexData
samples/D3D12/external/imgui/imgui_draw.cpp:878
↓ 1 callersFunctionCloseInactivePopups
samples/D3D12/external/imgui/imgui.cpp:2987
↓ 1 callersFunctionCloseWindowButton
Upper-right button to close a window.
samples/D3D12/external/imgui/imgui.cpp:5063
↓ 1 callersMethodContainsPoint
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:3908
↓ 1 callersFunctionConvertFormatD3D9ToDXGI
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1356
↓ 1 callersMethodCopyColors
-----------------------------------------------------------------------------
test/src/D3D11/Scene3D.cpp:285
↓ 1 callersMethodCreate
--------------------------------------------------------------------------------
samples/D3D11/src/GPUTimers.cpp:23
↓ 1 callersMethodCreate
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1001
↓ 1 callersMethodCreate
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:266
↓ 1 callersMethodCreate
src/Shaders_DX11.h:137
↓ 1 callersFunctionCreateCustomBlendState
test/src/D3D11/TwoPassBlend.cpp:683
↓ 1 callersFunctionCreateCustomDepthStencilState
test/src/D3D11/TwoPassBlend.cpp:714
← previousnext →601–700 of 3,185, ranked by callers