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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 2 callersFunctionDXUTResizeDXGIBuffers
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4718
↓ 2 callersFunctionDXUTUpdateDeviceSettingsWithOverrides
-------------------------------------------------------------------------------------- Updates the device settings with default values.. -------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2522
↓ 2 callersFunctionDXUTUpdateFrameStats
-------------------------------------------------------------------------------------- Updates the frames/sec stat once per second -------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5313
↓ 2 callersFunctionDXUTUpdateStaticFrameStats
-------------------------------------------------------------------------------------- Updates the static part of the frame stats so it doesn't have b
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5216
↓ 2 callersFunctionDXUTVertexProcessingTypeToString
-------------------------------------------------------------------------------------- Returns the string for the given vertex processing type -------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2811
↓ 2 callersFunctionDXUT_EnsureD3D11APIs
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:625
↓ 2 callersFunctionDataTypeApplyOp
samples/D3D12/external/imgui/imgui.cpp:5580
↓ 2 callersFunctionDataTypeApplyOpFromText
User can input math operators (e.g. +100) to edit a numerical values.
samples/D3D12/external/imgui/imgui.cpp:5599
↓ 2 callersFunctionDataTypeFormatString
samples/D3D12/external/imgui/imgui.cpp:5554
↓ 2 callersMethodDeclColumns
samples/D3D12/external/imgui/imgui.cpp:1431
↓ 2 callersMethodDeleteChars
Public API to manipulate UTF-8 text We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
samples/D3D12/external/imgui/imgui.cpp:6770
↓ 2 callersMethodDrawRect
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2245
↓ 2 callersFunctionDrawText
Draws the text within the given layout rectangle and by default also snaps and clips it.
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3526
↓ 2 callersMethodEndSprites11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:802
↓ 2 callersFunctionEndText11
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2705
↓ 2 callersMethodExpand
samples/D3D12/external/imgui/imgui_internal.h:196
↓ 2 callersMethodFrameMove
-------------------------------------------------------------------------------------- Update the view matrix based on user input & elapsed time -----
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:728
↓ 2 callersFunctionGFSDK_D3D12_SetResourceBarrier
src/Common_DX12.h:160
↓ 2 callersFunctionGFSDK_SSAO_DECL
--------------------------------------------------------------------------------
src/API.cpp:60
↓ 2 callersMethodGetAllocatedVideoMemoryBytes
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:551
↓ 2 callersMethodGetBL
samples/D3D12/external/imgui/imgui_internal.h:189
↓ 2 callersMethodGetBlendStateDisabledPreserveAlpha
src/States_DX12.h:38
↓ 2 callersMethodGetBlendStateMultiplyPreserveAlpha
src/States_DX12.h:34
↓ 2 callersMethodGetCpuHandle
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:79
↓ 2 callersMethodGetDefaultElement
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1803
↓ 2 callersMethodGetDepthStencilStateDisabled
src/States_DX12.h:46
↓ 2 callersFunctionGetDraggedColumnOffset
samples/D3D12/external/imgui/imgui.cpp:8453
↓ 2 callersMethodGetFont
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1273
↓ 2 callersMethodGetGPUTimeInMS
--------------------------------------------------------------------------------
samples/D3D11/src/GPUTimers.cpp:125
↓ 2 callersMethodGetIBFormat11
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1293
↓ 2 callersMethodGetMinimized
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:243
↓ 2 callersMethodGetNumSubsets
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1471
↓ 2 callersFunctionGetOutputFilename
--------------------------------------------------------------------------------------
test/src/D3D11/TwoPassBlend.cpp:527
↓ 2 callersMethodGetProjMatrix
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:185
↓ 2 callersMethodGetSelectedIndex
-------------------------------------------------------------------------------------- For single-selection listbox, returns the index of the selected
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:5572
↓ 2 callersFunctionGetStyleVarFloatAddr
samples/D3D12/external/imgui/imgui.cpp:4176
↓ 2 callersFunctionGetStyleVarVec2Addr
samples/D3D12/external/imgui/imgui.cpp:4191
↓ 2 callersMethodGetSubset
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1477
↓ 2 callersMethodGetTanHalfFovY
src/ProjectionMatrixInfo.h:53
↓ 2 callersMethodGetTimeValues
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:111
↓ 2 callersMethodGetVertexStride
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1483
↓ 2 callersMethodGetViewMatrix
Functions to get state
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:181
↓ 2 callersFunctionGetXmaFrameLengthInBits
test/src/D3D11/external/DXSDK/June_2010/Include/xma2defs.h:436
↓ 2 callersFunctionGetXmaPacketFirstFrameOffsetInBits
test/src/D3D11/external/DXSDK/June_2010/Include/xma2defs.h:340
↓ 2 callersFunctionGetXmaPacketSkipCount
test/src/D3D11/external/DXSDK/June_2010/Include/xma2defs.h:352
↓ 2 callersFunctionH
(e,n,r)
doc/_static/jquery.js:2
↓ 2 callersMethodHandleMessages
-------------------------------------------------------------------------------------- Desc: ---------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:128
↓ 2 callersMethodHandleMouse
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:3684
↓ 2 callersMethodHasEnumerated
Call Enumerate() to enumerate available D3D adapters, devices, modes, etc.
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.h:70
↓ 2 callersFunctionImGui_ImplDX12_InvalidateDeviceObjects
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:707
↓ 2 callersFunctionImLoadFileToMemory
Load file content into memory Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
samples/D3D12/external/imgui/imgui.cpp:1101
↓ 2 callersFunctionImStrbolW
samples/D3D12/external/imgui/imgui.cpp:772
↓ 2 callersFunctionImStrdup
samples/D3D12/external/imgui/imgui.cpp:757
↓ 2 callersFunctionImStristr
samples/D3D12/external/imgui/imgui.cpp:779
↓ 2 callersMethodIndexOf
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:537
↓ 2 callersMethodInit
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:285
↓ 2 callersMethodInitControl
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2068
↓ 2 callersMethodInitDescriptorHeap
src/Common_DX12.h:69
↓ 2 callersFunctionIsWindowContentHoverable
samples/D3D12/external/imgui/imgui.cpp:4911
↓ 2 callersFunctionLn
(e,n)
doc/_static/jquery.js:2
↓ 2 callersMethodOnCreateDevice
-----------------------------------------------------------------------------
test/src/D3D11/Scene3D.cpp:39
↓ 2 callersMethodOnD3D11CreateDevice
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:544
↓ 2 callersMethodOnD3D11DestroyDevice
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:697
↓ 2 callersMethodOnD3D11ResizedSwapChain
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:678
↓ 2 callersMethodOnMouseLeave
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:610
↓ 2 callersMethodOnRender
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:492
↓ 2 callersMethodOnResetDevice
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1230
↓ 2 callersFunctionOpenFile
samples/D3D11/src/BinMeshReader.h:27
↓ 2 callersFunctionOt
(e,t)
doc/_static/jquery.js:2
↓ 2 callersMethodPopTextureID
samples/D3D12/external/imgui/imgui_draw.cpp:265
↓ 2 callersMethodPushClipRect
Scissoring. The values in clip_rect are x1, y1, x2, y2.
samples/D3D12/external/imgui/imgui_draw.cpp:227
↓ 2 callersFunctionQt
(e,t)
doc/_static/jquery.js:2
↓ 2 callersMethodRelease
src/Shaders_DX12.h:163
↓ 2 callersMethodReleaseResources
--------------------------------------------------------------------------------
src/Renderer_DX12.cpp:54
↓ 2 callersMethodReleaseResources
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:40
↓ 2 callersMethodReleaseResources
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:66
↓ 2 callersMethodRestore
--------------------------------------------------------------------------------
src/AppState_GL.cpp:63
↓ 2 callersMethodRestoreD3D11State
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:746
↓ 2 callersMethodRound
samples/D3D12/external/imgui/imgui_internal.h:200
↓ 2 callersMethodSave
--------------------------------------------------------------------------------
src/AppState_GL.cpp:16
↓ 2 callersFunctionSaveSettings
samples/D3D12/external/imgui/imgui.cpp:2097
↓ 2 callersMethodSetAODepthTexture
src/Shaders_GL.h:244
↓ 2 callersMethodSetAOTexture
src/Shaders_GL.h:210
↓ 2 callersMethodSetBlendStateDisabled
--------------------------------------------------------------------------------
src/States_GL.cpp:44
↓ 2 callersFunctionSetCurrentWindow
samples/D3D12/external/imgui/imgui.cpp:1532
↓ 2 callersMethodSetEnabled
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:623
↓ 2 callersMethodSetNormalTexture
src/Shaders_GL.h:179
↓ 2 callersMethodSetOffset
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:29
↓ 2 callersMethodSetProjParams
-------------------------------------------------------------------------------------- Calculates the projection matrix based on input params --------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:293
↓ 2 callersMethodSetSelectedByIndex
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4736
↓ 2 callersMethodSetSize
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:428
↓ 2 callersMethodSetValue
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1144
↓ 2 callersMethodSetViewParams
-------------------------------------------------------------------------------------- Client can call this to change the position and direction of ca
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:262
↓ 2 callersMethodStartTimer
src/TimestampQueries.h:133
↓ 2 callersMethodStopTimer
src/TimestampQueries.h:141
↓ 2 callersMethodStoreD3D11State
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:737
↓ 2 callersFunctionYt
(e,t)
doc/_static/jquery.js:2
↓ 2 callersFunctionZ
(e)
doc/_static/jquery.js:2
↓ 2 callersFunction_tr_flush_bits
=========================================================================== * Flush the bits in the bit buffer to pending output (leaves at most 7 bi
test/src/D3D11/external/zlib/1.2.8/src/trees.c:882
↓ 2 callersFunction_tr_stored_block
=========================================================================== * Send a stored block */
test/src/D3D11/external/zlib/1.2.8/src/trees.c:865
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