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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 3 callersMethodOnDestroyDevice
-----------------------------------------------------------------------------
test/src/D3D11/Scene3D.cpp:305
↓ 3 callersMethodOnLostDevice
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test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1244
↓ 3 callersMethodOnMove
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:104
↓ 3 callersMethodOnRender
test/src/D3D11/TwoPassBlend.cpp:453
↓ 3 callersMethodPassFilter
samples/D3D12/external/imgui/imgui.cpp:1328
↓ 3 callersMethodPushClipRectFullScreen
samples/D3D12/external/imgui/imgui_draw.cpp:233
↓ 3 callersMethodRegisterDialog
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:849
↓ 3 callersMethodRelease
src/Common_DX12.h:92
↓ 3 callersMethodRelease
src/ConstantBuffers.h:115
↓ 3 callersMethodRemoveChar
-------------------------------------------------------------------------------------- Removes the char at specified index. If nIndex == -1, remove th
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7016
↓ 3 callersMethodRenderAO
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:111
↓ 3 callersMethodSelectAll
samples/D3D12/external/imgui/imgui_internal.h:273
↓ 3 callersMethodSetActive
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.h:109
↓ 3 callersFunctionSetCurrentFont
samples/D3D12/external/imgui/imgui.cpp:4083
↓ 3 callersMethodSetDepthData
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src/ConstantBuffers.cpp:105
↓ 3 callersMethodSetDropHeight
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1072
↓ 3 callersMethodSetFVF
-----------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:2021
↓ 3 callersMethodSetFloat
samples/D3D12/external/imgui/imgui.cpp:1236
↓ 3 callersMethodSetJitter
src/ConstantBuffers.h:68
↓ 3 callersMethodSetMinimized
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:247
↓ 3 callersMethodSetNextDialog
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2811
↓ 3 callersMethodSetNormalData
--------------------------------------------------------------------------------
src/ConstantBuffers.cpp:175
↓ 3 callersMethodSetOffset
src/ConstantBuffers.h:62
↓ 3 callersMethodSetQuatNow
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:63
↓ 3 callersMethodSetResolutionConstants
--------------------------------------------------------------------------------
src/ConstantBuffers.cpp:113
↓ 3 callersMethodSetSliceIndex
src/ConstantBuffers.h:73
↓ 3 callersFunctionSetWindowCollapsed
samples/D3D12/external/imgui/imgui.cpp:4422
↓ 3 callersFunctionSetWindowScrollY
samples/D3D12/external/imgui/imgui.cpp:4337
↓ 3 callersFunctionSetWindowSize
samples/D3D12/external/imgui/imgui.cpp:4379
↓ 3 callersFunctionT
(e,n,s,a)
doc/_static/jquery.js:2
↓ 3 callersMethodWaitGPUIdle
src/Common_DX12.h:221
↓ 3 callersMethodXtoCP
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7108
↓ 3 callersFunctiona
()
doc/_static/jquery.js:2
↓ 3 callersFunctionbuild_tree
=========================================================================== * Construct one Huffman tree and assigns the code bit strings and lengths
test/src/D3D11/external/zlib/1.2.8/src/trees.c:617
↓ 3 callersFunctioncheck_match
=========================================================================== * Check that the match at match_start is indeed a match. */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1356
↓ 3 callersFunctiondeflate
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:665
↓ 3 callersFunctiongetParent
($this)
doc/_static/bootstrap.js:750
↓ 3 callersFunctiongf2_matrix_times
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/crc32.c:327
↓ 3 callersFunctiongz_fetch
Fetch data and put it in the output buffer. Assumes state->x.have is 0. Data is either copied from the input file or decompressed from the input
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:226
↓ 3 callersFunctiongz_load
Use read() to load a buffer -- return -1 on error, otherwise 0. Read from state->fd, and update state->eof, state->err, and state->msg as appropri
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:20
↓ 3 callersFunctiongz_skip
Skip len uncompressed bytes of output. Return -1 on error, 0 on success. */
test/src/D3D11/external/zlib/1.2.8/src/gzread.c:256
↓ 3 callersFunctioninflateReset
(strm)
test/src/D3D11/external/zlib/1.2.8/src/inflate.c:129
↓ 3 callersFunctionsidebar_is_collapsed
()
doc/_static/sidebar.js:57
↓ 3 callersFunctionstb__lit
samples/D3D12/external/imgui/imgui_draw.cpp:1913
↓ 3 callersFunctionstb_text_createundo
samples/D3D12/external/imgui/stb_textedit.h:1076
↓ 3 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
samples/D3D12/external/imgui/stb_textedit.h:584
↓ 3 callersFunctionstbrp_pack_rects
samples/D3D12/external/imgui/stb_truetype.h:2613
↓ 3 callersFunctionstbtt_GetGlyphHMetrics
samples/D3D12/external/imgui/stb_truetype.h:1454
↓ 3 callersFunctionstbtt_GetGlyphShape
samples/D3D12/external/imgui/stb_truetype.h:1228
↓ 3 callersFunctionstbtt_MakeGlyphBitmapSubpixel
samples/D3D12/external/imgui/stb_truetype.h:2444
↓ 3 callersFunctionstbtt_PackSetOversampling
samples/D3D12/external/imgui/stb_truetype.h:2679
↓ 3 callersFunctionstbtt__GetGlyfOffset
samples/D3D12/external/imgui/stb_truetype.h:1168
↓ 3 callersFunctionstbtt__add_point
samples/D3D12/external/imgui/stb_truetype.h:2287
↓ 3 callersFunctionv
(a,c)
doc/_static/underscore.js:29
↓ 2 callersFunction$n
()
doc/_static/jquery.js:2
↓ 2 callersMethodAdd
samples/D3D12/external/imgui/imgui_internal.h:194
↓ 2 callersMethodAddCircle
samples/D3D12/external/imgui/imgui_draw.cpp:713
↓ 2 callersFunctionAddDrawListToRenderList
samples/D3D12/external/imgui/imgui.cpp:2177
↓ 2 callersMethodAddTexture
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1282
↓ 2 callersMethodAddTriangleFilled
samples/D3D12/external/imgui/imgui_draw.cpp:703
↓ 2 callersFunctionAddWindowSettings
samples/D3D12/external/imgui/imgui.cpp:2037
↓ 2 callersMethodApplyRenderUI11
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:760
↓ 2 callersFunctionAt
(e,t)
doc/_static/jquery.js:2
↓ 2 callersFunctionB
(e)
doc/_static/jquery.js:2
↓ 2 callersFunctionButterflyDIT4_4
Radix-4 decimation-in-time FFT butterfly. This version assumes that elements of the butterfly are in different vectors, so that each vector in the inp
test/src/D3D11/external/DXSDK/June_2010/Include/XDSP.h:160
↓ 2 callersMethodCanHaveFocus
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:777
↓ 2 callersMethodChannelsSetCurrent
samples/D3D12/external/imgui/imgui_draw.cpp:198
↓ 2 callersFunctionCheckStacksSize
Save and compare stack sizes on Begin()/End() to detect usage errors
samples/D3D12/external/imgui/imgui.cpp:3246
↓ 2 callersFunctionCleanupDeviceD3D
samples/D3D12/external/imgui/examples/directx12_example/main.cpp:94
↓ 2 callersFunctionCleanupRenderTarget
samples/D3D12/external/imgui/examples/directx12_example/main.cpp:33
↓ 2 callersMethodClear
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6964
↓ 2 callersMethodClearSelection
samples/D3D12/external/imgui/imgui_internal.h:272
↓ 2 callersFunctionClearSetNextWindowData
samples/D3D12/external/imgui/imgui.cpp:3058
↓ 2 callersFunctionClosePopup
samples/D3D12/external/imgui/imgui.cpp:3038
↓ 2 callersFunctionCn
(e)
doc/_static/jquery.js:2
↓ 2 callersMethodContains
samples/D3D12/external/imgui/imgui_internal.h:191
↓ 2 callersFunctionConvertFormatDXGIToD3D9
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1409
↓ 2 callersMethodCreate
src/Shaders_DX12.h:148
↓ 2 callersMethodCreateGraphicsPipelineState
src/PipelineStateObjects_DX12.h:98
↓ 2 callersFunctionCreateRenderTarget
samples/D3D12/external/imgui/examples/directx12_example/main.cpp:16
↓ 2 callersMethodCreateRootSignature
src/PipelineStateObjects_DX12.h:86
↓ 2 callersFunctionDXUTAPIVersionToString
-------------------------------------------------------------------------------------- Returns the string for the given DXUTDeviceVersion. -----------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2705
↓ 2 callersFunctionDXUTCreateD3D11Views
-------------------------------------------------------------------------------------- Creates a render target view, and depth stencil texture and vie
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:3408
↓ 2 callersFunctionDXUTCreateDevice
====================================================================================== ===============================================================
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:1814
↓ 2 callersFunctionDXUTD3DDeviceTypeToString
-------------------------------------------------------------------------------------- Returns the string for the given D3DDEVTYPE. ------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2722
↓ 2 callersFunctionDXUTD3DX11DeviceTypeToString
-------------------------------------------------------------------------------------- Returns the string for the given D3D_DRIVER_TYPE. -------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2743
↓ 2 callersFunctionDXUTDelayLoadD3D9
-------------------------------------------------------------------------------------- Creates a Direct3D object if one has not already been created -
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2497
↓ 2 callersFunctionDXUTEnableXInput
-------------------------------------------------------------------------------------- Don't pause the game or deactive the window without first stopp
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1617
↓ 2 callersFunctionDXUTFindMediaSearchTypicalDirs
-------------------------------------------------------------------------------------- Search a set of typical directories ---------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:320
↓ 2 callersFunctionDXUTGetDXGIColorChannelBits
-------------------------------------------------------------------------------------- Returns the number of color channel bits in the specified DXGI_
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:917
↓ 2 callersFunctionDXUTGetDesktopResolution
-------------------------------------------------------------------------------------- Get the desktop resolution of an adapter. This isn't the same a
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1185
↓ 2 callersFunctionDXUTGetElapsedTime
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:657
↓ 2 callersFunctionDXUTGetFPS
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:658
↓ 2 callersFunctionDXUTGetFullsceenClientRectAtModeChange
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:655
↓ 2 callersFunctionDXUTGetShowMsgBoxOnError
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:665
↓ 2 callersFunctionDXUTGetWindowClientRect
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:651
↓ 2 callersFunctionDXUTHandleTimers
-------------------------------------------------------------------------------------- Internal helper function to handle calling the user defined tim
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4398
↓ 2 callersFunctionDXUTKillTimer
-------------------------------------------------------------------------------------- Stops a user defined timer callback ---------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4368
↓ 2 callersFunctionDXUTMultisampleTypeToString
-------------------------------------------------------------------------------------- Returns the string for the given D3DMULTISAMPLE_TYPE. ---------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2764
↓ 2 callersFunctionDXUTParseCommandLine
-------------------------------------------------------------------------------------- Parses the command line for parameters. See DXUTInit() for lis
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:778
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