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Functions804 in github.com/NVIDIA-RTX/RTXPT

↓ 1 callersMethodEnqueueShaderPermutation
Rtxpt/SampleCommon/PTPipelineBaker.cpp:459
↓ 1 callersMethodExecuteFusedDIGIFinal
Rtxpt/RTXDI/RtxdiPass.cpp:544
↓ 1 callersMethodExecuteGI
Rtxpt/RTXDI/RtxdiPass.cpp:519
↓ 1 callersFunctionFFX_ParallelSort_CalculateScratchResourceSize
Rtxpt/GPUSort/FFX_ParallelSort.h:59
↓ 1 callersFunctionFFX_ParallelSort_ThreadgroupReduce
Rtxpt/GPUSort/FFX_ParallelSort.h:203
↓ 1 callersFunctionFLOAT3_to_R8G8B8_UNORM
Rtxpt/RTXDI/PrepareLightsPass.cpp:176
↓ 1 callersFunctionFLOAT3_to_R8G8B8_UNORM
Rtxpt/Lighting/LightsBaker.cpp:390
↓ 1 callersMethodFillData
Rtxpt/Materials/MaterialsBaker.cpp:516
↓ 1 callersMethodFillPTPipelineGlobalMacros
Rtxpt/Sample.cpp:988
↓ 1 callersFunctionFindEnvironmentLight
Rtxpt/SampleCommon/ExtendedScene.cpp:296
↓ 1 callersMethodFindLightControllerInfo
Rtxpt/SampleGame/GameModel.cpp:143
↓ 1 callersMethodFindMaterial
Rtxpt/Sample.cpp:2429
↓ 1 callersMethodFindModelType
Rtxpt/SampleGame/GameScene.cpp:85
↓ 1 callersFunctionFindSplashPngPath
Rtxpt/SampleCommon/SplashScreen.cpp:116
↓ 1 callersFunctionFloorLog2
Rtxpt/GPUSort/GPUSort.cpp:170
↓ 1 callersMethodFramerateLimit
Rtxpt/SampleCommon/SampleCommon.cpp:655
↓ 1 callersMethodFromJson
Rtxpt/Materials/MaterialsBaker.cpp:252
↓ 1 callersMethodFromKeys
Rtxpt/SampleGame/GameMisc.cpp:111
↓ 1 callersMethodGUI
Rtxpt/SampleGame/GameProps.cpp:275
↓ 1 callersMethodGenerate
Rtxpt/DepthHierarchyRenderer.cpp:99
↓ 1 callersMethodGenerateBRDFLUT
Rtxpt/Lighting/Distant/EnvMapBaker.cpp:739
↓ 1 callersMethodGetAt
Rtxpt/SampleGame/GameMisc.cpp:317
↓ 1 callersMethodGetAvgTimePerFrame
Rtxpt/Sample.cpp:890
↓ 1 callersMethodGetBindingLayout
Rtxpt/SampleCommon/PTPipelineBaker.h:137
↓ 1 callersMethodGetBindlessLayout
Rtxpt/SampleCommon/PTPipelineBaker.h:138
↓ 1 callersMethodGetCameraVerticalFOV
Rtxpt/Sample.h:87
↓ 1 callersMethodGetCloudsTexture
Rtxpt/Lighting/Distant/SampleProceduralSky.cpp:59
↓ 1 callersMethodGetCompilerPathQuoted
Rtxpt/SampleCommon/ShaderCompilerUtils.cpp:117
↓ 1 callersMethodGetControlBuffer
Rtxpt/Lighting/LightsBaker.h:96
↓ 1 callersMethodGetCurrentCameraPosDirUp
Rtxpt/Sample.cpp:898
↓ 1 callersMethodGetDebugDeltaPathTree
Rtxpt/Sample.h:68
↓ 1 callersMethodGetEnvLightLookupMap
Rtxpt/Lighting/LightsBaker.h:102
↓ 1 callersFunctionGetExeDirectory
Rtxpt/SampleCommon/SplashScreen.cpp:86
↓ 1 callersMethodGetFPSInfo
Rtxpt/Sample.h:144
↓ 1 callersMethodGetFeedbackCandidates
Rtxpt/Lighting/LightsBaker.h:107
↓ 1 callersMethodGetFeedbackTotalWeight
Rtxpt/Lighting/LightsBaker.h:106
↓ 1 callersFunctionGetFileModifiedTime
Rtxpt/SampleCommon/SampleCommon.cpp:598
↓ 1 callersMethodGetGLFWWindow
Rtxpt/SampleGame/GameScene.cpp:43
↓ 1 callersMethodGetGameSettingsNode
Rtxpt/SampleCommon/ExtendedScene.h:152
↓ 1 callersMethodGetGeometryDebugBuffer
Rtxpt/OpacityMicroMap/OmmBaker.h:150
↓ 1 callersMethodGetImportanceMapResolution
Rtxpt/Lighting/Distant/EnvMapImportanceSamplingBaker.cpp:135
↓ 1 callersMethodGetIrradianceTexture
Rtxpt/Lighting/Distant/SampleProceduralSky.cpp:58
↓ 1 callersMethodGetJsonData
Rtxpt/SampleCommon/ExtendedScene.h:127
↓ 1 callersMethodGetLedStatus
Rtxpt/Misc/Korgi.h:187
↓ 1 callersMethodGetLightBuffer
Rtxpt/Lighting/LightsBaker.h:97
↓ 1 callersMethodGetLightExBuffer
this is the list of lights
Rtxpt/Lighting/LightsBaker.h:98
↓ 1 callersMethodGetLightProxyCounters
this is the list of light (extended data)
Rtxpt/Lighting/LightsBaker.h:99
↓ 1 callersMethodGetLightSamplingProxies
these are counters of how many proxies each light has
Rtxpt/Lighting/LightsBaker.h:100
↓ 1 callersMethodGetLocalSamplingBuffer
Rtxpt/Lighting/LightsBaker.h:104
↓ 1 callersMethodGetMaterialDataCount
Rtxpt/Materials/MaterialsBaker.h:237
↓ 1 callersMethodGetMaterialStoragePath
Rtxpt/Materials/MaterialsBaker.cpp:593
↓ 1 callersMethodGetMaxEmissiveMeshes
Rtxpt/RTXDI/RtxdiResources.h:54
↓ 1 callersMethodGetMaxEmissiveTriangles
Rtxpt/RTXDI/RtxdiResources.h:55
↓ 1 callersMethodGetMaxGeometryInstances
Rtxpt/RTXDI/RtxdiResources.h:57
↓ 1 callersMethodGetMaxPrimitiveLights
Rtxpt/RTXDI/RtxdiResources.h:56
↓ 1 callersMethodGetMode
Rtxpt/Misc/Korgi.h:190
↓ 1 callersMethodGetNoiseTexture
Rtxpt/Lighting/Distant/SampleProceduralSky.cpp:60
↓ 1 callersFunctionGetNvrhiFormat
Rtxpt/NRD/NrdIntegration.cpp:40
↓ 1 callersFunctionGetOpacityMicromapDesc
Rtxpt/OpacityMicroMap/OmmBuildQueue.cpp:97
↓ 1 callersMethodGetPreExposedGray
Rtxpt/ToneMapper/ToneMappingPasses.cpp:444
↓ 1 callersFunctionGetProfileString
Rtxpt/SampleCommon/ShaderCompilerUtils.cpp:126
↓ 1 callersMethodGetRadianceAndImportanceMap
Rtxpt/Lighting/Distant/EnvMapImportanceSamplingBaker.h:65
↓ 1 callersFunctionGetReSTIRDI_ResamplingMode
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:13
↓ 1 callersFunctionGetReSTIRGI_ResamplingMode
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:72
↓ 1 callersMethodGetResolutionInfo
Rtxpt/Sample.cpp:879
↓ 1 callersMethodGetSampleSettingsNode
Rtxpt/SampleCommon/ExtendedScene.h:151
↓ 1 callersMethodGetScatterringTexture
Rtxpt/Lighting/Distant/SampleProceduralSky.cpp:57
↓ 1 callersMethodGetSceneTime
Rtxpt/Sample.cpp:1791
↓ 1 callersMethodGetSelectedProp
Rtxpt/SampleGame/GameScene.h:64
↓ 1 callersMethodGetShaderPermutationName
Rtxpt/SampleCommon/PTPipelineBaker.cpp:432
↓ 1 callersMethodGetTargetCubeResolution
Rtxpt/Lighting/Distant/EnvMapBaker.cpp:358
↓ 1 callersMethodGetText
Rtxpt/SampleUI.cpp:1859
↓ 1 callersMethodGetText
Rtxpt/SampleGame/GameScene.cpp:493
↓ 1 callersMethodGetTransmittanceTexture
Rtxpt/Lighting/Distant/SampleProceduralSky.cpp:56
↓ 1 callersMethodHandleMidiInput
Rtxpt/Misc/Korgi.cpp:116
↓ 1 callersMethodHasAsyncLoadingInProgress
Rtxpt/Sample.h:175
↓ 1 callersFunctionHelpersRegisterActiveWindow
Rtxpt/SampleCommon/SampleCommon.cpp:175
↓ 1 callersFunctionHelpersSetNonInteractive
Rtxpt/SampleCommon/SampleCommon.cpp:168
↓ 1 callersFunctionHexString
Rtxpt/SampleCommon/SampleCommon.cpp:794
↓ 1 callersMethodInfoGUI
Rtxpt/Lighting/LightsBaker.cpp:1420
↓ 1 callersFunctionInit
Rtxpt/Misc/Korgi.h:75
↓ 1 callersMethodInit
Rtxpt/SampleUI.cpp:2056
↓ 1 callersMethodInitFromCommandLine
Rtxpt/SampleCommon/CommandLine.cpp:16
↓ 1 callersMethodInitialize
Rtxpt/NRD/NrdIntegration.cpp:110
↓ 1 callersMethodInitializeNeighborOffsets
Rtxpt/RTXDI/RtxdiResources.cpp:156
↓ 1 callersMethodIsDoingWork
Rtxpt/SampleCommon/CaptureScriptManager.h:38
↓ 1 callersFunctionIsLibraryProfile
Rtxpt/SampleCommon/ShaderCompilerUtils.cpp:138
↓ 1 callersMethodIsNVAPIShaderExtensionEnabled
Rtxpt/SampleCommon/PTPipelineBaker.h:148
↓ 1 callersMethodIsProcedural
Rtxpt/Lighting/Distant/EnvMapBaker.h:103
↓ 1 callersMethodIsUpdateRequired
Rtxpt/SampleCommon/RenderTargets.cpp:367
↓ 1 callersFunctionIsWindowFullscreen
Rtxpt/SampleCommon/SampleCommon.cpp:318
↓ 1 callersFunctionJsonLoadStringVector
Rtxpt/SampleCommon/SampleCommon.cpp:761
↓ 1 callersMethodLoad
Rtxpt/SampleGame/GamePropComponent.cpp:58
↓ 1 callersMethodLoadCurrentCamera
Rtxpt/Sample.cpp:970
↓ 1 callersMethodLoadShaderAndCreatePipeline
Rtxpt/SampleCommon/ComputePipelineBaker.cpp:428
↓ 1 callersMethodLoadShaderLibraryIfNeeded
Rtxpt/SampleCommon/PTPipelineBaker.cpp:91
↓ 1 callersFunctionMacrosToString
Rtxpt/Materials/MaterialsBaker.cpp:777
↓ 1 callersMethodNeedsUpdate
Rtxpt/SampleCommon/ComputePipelineBaker.cpp:320
↓ 1 callersFunctionNiceSpline
Mix of what looks good - see https://theorangeduck.com/page/cubic-interpolation-quaternions "Appendix: Preventing Overshoot" for even better
Rtxpt/SampleGame/GameMisc.cpp:305
↓ 1 callersMethodNumPendingBuilds
Rtxpt/OpacityMicroMap/OmmBuildQueue.cpp:554
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