MCPcopy Create free account

hub / github.com/NVIDIA-RTX/RTXPT / functions

Functions804 in github.com/NVIDIA-RTX/RTXPT

↓ 1 callersFunctionOctWrap
Rtxpt/RTXDI/PrepareLightsPass.cpp:199
↓ 1 callersFunctionOctWrap
TODO: move this to Utils.hlsli and include from here and it should all work
Rtxpt/Lighting/LightsBaker.cpp:415
↓ 1 callersMethodPostAnim
Rtxpt/SampleCommon/CaptureScriptManager.cpp:213
↓ 1 callersMethodPostLoadSetup
Rtxpt/SampleGame/GameProps.cpp:206
↓ 1 callersMethodPostRender
Rtxpt/SampleCommon/CaptureScriptManager.cpp:235
↓ 1 callersMethodPreAnim
Rtxpt/SampleCommon/CaptureScriptManager.cpp:196
↓ 1 callersMethodPreRender
Rtxpt/Sample.cpp:1799
↓ 1 callersMethodPreUpdate
Rtxpt/Lighting/Distant/EnvMapBaker.cpp:364
↓ 1 callersFunctionPremultiplyIfNeeded
Rtxpt/SampleCommon/SplashScreen.cpp:41
↓ 1 callersMethodPrepareCompilation
Rtxpt/SampleCommon/ComputePipelineBaker.cpp:335
↓ 1 callersMethodPrepareResources
Rtxpt/RTXDI/RtxdiPass.cpp:186
↓ 1 callersFunctionProcessArg
Rtxpt/Misc/ShaderDebug.cpp:244
↓ 1 callersMethodProcessCubemap
Rtxpt/Lighting/Distant/EnvMapBaker.cpp:909
↓ 1 callersFunctionProgressBarStart
Rtxpt/SampleCommon/SampleCommon.cpp:347
↓ 1 callersFunctionProgressBarStop
Rtxpt/SampleCommon/SampleCommon.cpp:371
↓ 1 callersFunctionProgressBarUpdate
Rtxpt/SampleCommon/SampleCommon.cpp:392
↓ 1 callersMethodQueryVideoMemoryInfo
Rtxpt/SampleCommon/SampleBaseApp.cpp:142
↓ 1 callersMethodQueueBuild
Rtxpt/OpacityMicroMap/OmmBuildQueue.cpp:549
↓ 1 callersMethodRegisterShortUniqueDebugID
Rtxpt/SampleCommon/PTPipelineBaker.cpp:714
↓ 1 callersMethodRenderDebugViz
Rtxpt/ProcessingPasses/DenoisingGuidesBaker.cpp:103
↓ 1 callersMethodReset
Rtxpt/OpacityMicroMap/OmmBuildQueue.cpp:465
↓ 1 callersMethodResetPipeline
Rtxpt/SampleCommon/PTPipelineBaker.cpp:135
↓ 1 callersMethodResetPipeline
Rtxpt/SampleCommon/ComputePipelineBaker.cpp:328
↓ 1 callersMethodSampleLogCallback
Rtxpt/SampleCommon/SampleBaseApp.cpp:198
↓ 1 callersMethodSaveCurrentCamera
Rtxpt/Sample.cpp:919
↓ 1 callersMethodSaveSingle
Rtxpt/Materials/MaterialsBaker.cpp:1118
↓ 1 callersMethodScriptMainUI
Rtxpt/SampleCommon/CaptureScriptManager.cpp:93
↓ 1 callersMethodScriptProgressUI
Rtxpt/SampleCommon/CaptureScriptManager.cpp:65
↓ 1 callersMethodSetCameraVerticalFOV
Rtxpt/Sample.h:88
↓ 1 callersMethodSetCurrentCameraPosDirUp
Rtxpt/Sample.cpp:904
↓ 1 callersMethodSetGameTime
Rtxpt/SampleGame/GameScene.h:59
↓ 1 callersMethodSetPath
Rtxpt/SampleCommon/PTPipelineBaker.cpp:41
↓ 1 callersMethodSetScene
Rtxpt/RTXDI/PrepareLightsPass.cpp:96
↓ 1 callersMethodSetStoragePath
Rtxpt/SampleGame/GameProps.h:44
↓ 1 callersMethodSetTargetCubeResolution
Rtxpt/Lighting/Distant/EnvMapBaker.h:107
↓ 1 callersMethodSetTransform
Rtxpt/SampleGame/GameModel.cpp:246
↓ 1 callersMethodSetValue
Rtxpt/Misc/Korgi.h:217
↓ 1 callersFunctionShutdown
Rtxpt/Misc/Korgi.cpp:281
↓ 1 callersFunctionShutdown
Rtxpt/Misc/Korgi.h:76
↓ 1 callersFunctionSpecialFixups
For stuff where it's easier to fix in code vs json
Rtxpt/SampleGame/GameModel.cpp:78
↓ 1 callersFunctionSpecialFixupsRec
Rtxpt/SampleGame/GameModel.cpp:38
↓ 1 callersMethodStandaloneGUI
Rtxpt/SampleGame/GameScene.cpp:479
↓ 1 callersMethodTick
Rtxpt/SampleGame/GameScene.cpp:386
↓ 1 callersMethodTickCamera
Rtxpt/SampleGame/GameScene.cpp:419
↓ 1 callersFunctionTimeIndependentLerpF
Time independent lerp function. The bigger the lerpRate, the faster the lerp! (based on continuously compounded interest rate I think)
Rtxpt/Lighting/Distant/SampleProceduralSky.cpp:63
↓ 1 callersFunctionTrimTogglable
Rtxpt/SampleUI.cpp:195
↓ 1 callersMethodUnregisterShortUniqueDebugID
Rtxpt/SampleCommon/PTPipelineBaker.cpp:721
↓ 1 callersFunctionUpdate
Rtxpt/Misc/Korgi.h:77
↓ 1 callersMethodUpdate
Rtxpt/OpacityMicroMap/OmmBaker.cpp:238
↓ 1 callersMethodUpdateBegin
Rtxpt/Lighting/LightsBaker.cpp:964
↓ 1 callersMethodUpdateEnd
Rtxpt/Lighting/LightsBaker.cpp:1331
↓ 1 callersMethodUpdateFinalize
Rtxpt/SampleCommon/PTPipelineBaker.cpp:332
↓ 1 callersMethodUpdateLightFromControllers
Rtxpt/SampleGame/GameModel.cpp:195
↓ 1 callersMethodUpdateStart
Rtxpt/SampleCommon/PTPipelineBaker.cpp:296
↓ 1 callersFunctionUpdateSubInstanceData
NOTE: this also handles some of the geometry data and mixed geometry&material stuff - it might be a good idea to rethink whether it needs to live outs
Rtxpt/Materials/MaterialsBaker.cpp:960
↓ 1 callersFunctionUpdateTogglableNodes
Rtxpt/SampleUI.cpp:2299
↓ 1 callersFunctionbsig0
Rtxpt/Misc/picosha2.h:78
↓ 1 callersFunctionbsig1
Rtxpt/Misc/picosha2.h:80
↓ 1 callersFunctioncalculateWhiteBalanceTransformRGB_Rec709
Calculates the 3x3 matrix that performs white balancing in RGB Rec.709 space to a target color temperature. The function uses the von
Rtxpt/ToneMapper/ColorUtils.h:187
↓ 1 callersFunctionch
Rtxpt/Misc/picosha2.h:67
↓ 1 callersFunctiongetDefaultREBLURSettings
Rtxpt/NRD/NrdConfig.cpp:49
↓ 1 callersFunctiongetDefaultRELAXSettings
Rtxpt/NRD/NrdConfig.cpp:15
↓ 1 callersFunctiongetReGIRDynamicParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:110
↓ 1 callersFunctiongetReSTIRDIInitialSamplingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:15
↓ 1 callersFunctiongetReSTIRDIShadingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:60
↓ 1 callersFunctiongetReSTIRDISpatialResamplingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:46
↓ 1 callersFunctiongetReSTIRDITemporalResamplingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:30
↓ 1 callersFunctiongetReSTIRGIFinalShadingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:102
↓ 1 callersFunctiongetReSTIRGISpatialResamplingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:90
↓ 1 callersFunctiongetReSTIRGITemporalResamplingParams
Rtxpt/RTXDI/RtxdiApplicationSettings.cpp:74
↓ 1 callersFunctionisnear
Rtxpt/Lighting/Distant/EnvMapBaker.cpp:350
↓ 1 callersFunctionmaj
Rtxpt/Misc/picosha2.h:69
↓ 1 callersFunctionquat_catmull_rom
Rtxpt/SampleGame/GameMisc.cpp:292
↓ 1 callersFunctionquat_exp
Rtxpt/SampleGame/GameMisc.cpp:258
↓ 1 callersFunctionquat_from_scaled_angle_axis
Rtxpt/SampleGame/GameMisc.cpp:273
↓ 1 callersFunctionquat_hermite
Rtxpt/SampleGame/GameMisc.cpp:277
↓ 1 callersFunctionquat_length
Rtxpt/SampleGame/GameMisc.cpp:250
↓ 1 callersFunctionquat_log
Rtxpt/SampleGame/GameMisc.cpp:232
↓ 1 callersFunctionquat_normalize
Rtxpt/SampleGame/GameMisc.cpp:254
↓ 1 callersFunctionssig0
Rtxpt/Misc/picosha2.h:87
↓ 1 callersFunctionssig1
Rtxpt/Misc/picosha2.h:89
↓ 1 callersFunctionxyYtoXYZ
Converts (chromaticities, luminance) to XYZ color. */
Rtxpt/ToneMapper/ColorUtils.h:115
MethodAccumulationPass
Rtxpt/ProcessingPasses/AccumulationPass.cpp:24
MethodActive
Rtxpt/SampleCommon/SampleCommon.h:135
MethodAddCustomBindings
Called during binding set creation to allow derived classes to add custom bindings The reflection texture slots (t80-t83, b3) have null placeholders b
Rtxpt/Sample.h:185
MethodAddCustomBindings
Override to add reflection textures to the main binding set
Rtxpt/IntroSample.cpp:682
MethodAllocateLocalCubemapTextures
Rtxpt/IntroSample.cpp:160
MethodAllocateOMMArrayDataBuffer
Rtxpt/OpacityMicroMap/OmmBuildQueue.cpp:273
MethodAlphaCutoff
Rtxpt/Shaders/SubInstanceData.h:44
MethodAlphaTextureIndex
Rtxpt/Shaders/SubInstanceData.h:45
MethodAnimate
Rtxpt/SampleUI.cpp:221
FunctionAppendOutputToCommand
Rtxpt/SampleCommon/ShaderCompilerUtils.cpp:260
MethodAttachCamera
Rtxpt/SampleGame/GameScene.cpp:213
MethodBackBufferResizing
Rtxpt/Sample.cpp:1243
MethodBakeOmmArrayData
Rtxpt/OpacityMicroMap/OmmBuildQueue.cpp:302
MethodBakeShaderPermutations
Rtxpt/Materials/MaterialsBaker.cpp:801
MethodBeginFrame
Rtxpt/Misc/ShaderDebug.cpp:174
MethodBigButton
Rtxpt/SampleUI.cpp:1853
MethodBigButton
Rtxpt/SampleGame/GameScene.cpp:492
MethodBlurSSR
Rtxpt/IntroSample.cpp:323
← previousnext →301–400 of 804, ranked by callers