| 902 | } |
| 903 | |
| 904 | bool Sample::SetCurrentCameraPosDirUp(const std::string & val) |
| 905 | { |
| 906 | if (val=="") |
| 907 | return false; |
| 908 | bool ok = true; |
| 909 | float3 worldPos, worldDir, worldUp; |
| 910 | std::string temp = val; |
| 911 | ok &= ParseFloat3Consume( temp, worldPos ); |
| 912 | ok &= ParseFloat3Consume( temp, worldDir ); |
| 913 | ok &= ParseFloat3Consume( temp, worldUp ); |
| 914 | if (ok) |
| 915 | m_camera.LookAt( worldPos, worldPos + worldDir, worldUp ); |
| 916 | return ok; |
| 917 | } |
| 918 | |
| 919 | void Sample::SaveCurrentCamera() const |
| 920 | { |
no test coverage detected