| 66 | std::string GetCurrentSceneName() const { return m_currentSceneName; } |
| 67 | const DebugFeedbackStruct & GetFeedbackData() const { return m_feedbackData; } |
| 68 | const DeltaTreeVizPathVertex * GetDebugDeltaPathTree() const { return m_debugDeltaPathTree; } |
| 69 | uint GetSceneCameraCount() const { return (uint)m_scene->GetSceneGraph()->GetCameras().size() + 1; } |
| 70 | uint & SelectedCameraIndex() { return m_selectedCameraIndex; } // 0 is default fps free flight, above (if any) will just use current scene camera |
| 71 | const std::unique_ptr<class GameScene> & GetGame() const { return m_sampleGame; } |