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Functions95,020 in github.com/MergHQ/CRYENGINE

↓ 117 callersFunctionDraw2dLabel
Code/CryEngine/CrySystem/DiskProfiler.cpp:101
↓ 117 callersMethodGetName
Code/CryEngine/CryAction/ActionMap.h:100
↓ 116 callersMethodBeginGroup
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryAction/Serialization/SerializeWriterXMLCPBin.cpp:183
↓ 116 callersMethodFX_Commit
Code/CryEngine/RenderDll/XRenderD3D9/D3DFXPipeline.cpp:766
↓ 116 callersMethodGetActorStats
get actor status
Code/GameSDK/GameDll/Actor.h:645
↓ 116 callersMethodGetName
Code/CryEngine/CryEntitySystem/RenderProxy.cpp:2236
↓ 116 callersFunctiong
(f=f)
Editor/Python/Lib/cgi.py:902
↓ 116 callersMethodpop
Code/CryEngine/CryAction/FlashUI/FlashUIBaseNode.h:307
↓ 115 callersMethodGetEntityId
Code/CryEngine/CryAction/FlowSystem/FlowGraph.cpp:606
↓ 115 callersMethodGetIGameRulesSystem
Code/CryEngine/CryAction/CryAction.cpp:4174
↓ 115 callersFunctioninrange
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:394
↓ 114 callersMethodFOpen
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/CryPak.cpp:1511
↓ 114 callersMethodGetIAttachmentObject
Code/CryEngine/CryAnimation/AttachmentBone.h:48
↓ 114 callersFunctionfind
find a joint in the hierarchy by crc32
Code/CryEngine/CryAnimation/CharacterManager.cpp:3020
↓ 113 callersMethodGetInventory
------------------------------------------------------------------------
Code/GameSDK/GameDll/Actor.cpp:4218
↓ 113 callersMethodhaveAttr
Code/CryEngine/CrySystem/XML/xml.cpp:215
↓ 111 callersFunctionCryGetIMemReplay
Code/CryEngine/CryCommon/CrySystem/Profilers/CryMemReplay.h:170
↓ 111 callersMethodGetGeomManager
Code/CryEngine/CryPhysics/physicalworld.h:255
↓ 111 callersMethodLogWarning
Code/CryEngine/CrySystem/Log.cpp:341
↓ 111 callersMethodWarning
==================================================================== Warning ====================================================================
Code/CryEngine/CryAISystem/CAISystem.cpp:4675
↓ 110 callersMethodGet
Code/CryEngine/RenderDll/XRenderD3D9/DX12/Misc/SCryDX11PipelineState.hpp:146
↓ 110 callersMethodGetActor
returns actor's ID in outID [1 based] or 0, when not found ///////////////////////////////////////////////////////////////////////
Code/CryEngine/CryAction/DialogSystem/DialogLoader.cpp:329
↓ 110 callersMethodIsDead
Code/GameSDK/GameDll/Actor.cpp:1412
↓ 110 callersMethodIsValid
Code/GameSDK/GameDll/UI/Option.cpp:409
↓ 110 callersMethodIsWriting
Code/CryEngine/CryAction/Network/SerializeBits.h:20
↓ 109 callersMethodAdd
------------------------------------------------------------------------
Code/CryEngine/CryAction/Network/NetMsgDispatcher.cpp:302
↓ 109 callersFunctionAddCommand
Code/CryEngine/RenderDll/Common/RenderThread.h:380
↓ 109 callersFunctionLimit
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:122
↓ 108 callersFunctionEndCommand
Code/CryEngine/RenderDll/Common/RenderThread.h:389
↓ 108 callersMethodLog
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/Log.cpp:359
↓ 108 callersFunctionswap
Code/CryEngine/CryAnimation/Memory/PolymorphicAllocator.h:81
↓ 107 callersMethodHaveValue
Code/CryEngine/CryAction/Serialization/XMLScriptLoader.cpp:362
↓ 106 callersFunctionAlign
Code/CryEngine/CryCommon/CryCore/Platform/platform.h:528
↓ 106 callersMethodGetPlatformOS
Code/CryEngine/CrySystem/System.h:359
↓ 106 callersMethodfind
----------------------------------------------------------------------------------------------------- Finds and returns an already generated localized
Code/GameSDK/GameDll/UI/Utils/LocalizedStringManager.cpp:64
↓ 106 callersFunctionsquare
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:251
↓ 105 callersFunctioncos_tpl
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:155
↓ 104 callersMethodIsEnabled
Code/CryEngine/CryAISystem/AIObject.cpp:598
↓ 104 callersMethodSetParams
/////////////////////////////////////////////////////////////////////
Code/CryEngine/Cry3DEngine/RopeRenderNode.cpp:1661
↓ 103 callersFunctionAddDWORD
Code/CryEngine/RenderDll/Common/RenderThread.h:396
↓ 103 callersMethodGetAsyncTime
Code/CryEngine/CryAction/Network/ServerTimer.cpp:45
↓ 103 callersFunction__fres
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:91
↓ 102 callersMethodFWrite
Code/CryEngine/CrySystem/CryPak.cpp:2039
↓ 102 callersMethodFXBeginPass
Code/CryEngine/RenderDll/XRenderD3D9/D3DShaders.cpp:136
↓ 102 callersMethodGetDevTexture
Code/CryEngine/RenderDll/Common/Textures/Texture.h:1837
↓ 102 callersMethodGetFlags
Code/GameSDK/GameDll/UI/UISettings.h:38
↓ 102 callersMethodGetType
------------------------------------------------------------------------
Code/GameSDK/GameDll/Item.cpp:223
↓ 102 callersMethodGetWeaponSystem
Code/GameSDK/GameDll/Game.h:511
↓ 102 callersMethodreset
Code/GameSDK/GameDll/ItemString.h:176
↓ 101 callersMethodGetSerializationTarget
Code/CryEngine/CryPhysics/physicalentity.cpp:1902
↓ 100 callersMethodFlip
Code/CryEngine/CryPhysics/trimesh.cpp:3891
↓ 100 callersMethodGetOwnerActor
------------------------------------------------------------------------
Code/GameSDK/GameDll/Item.cpp:2711
↓ 100 callersMethodResetParam
Code/CryEngine/RenderDll/Common/PostProcess/PostProcess.h:101
↓ 100 callersFunction_convert_other
Convert other to Decimal. Verifies that it's ok to use in an implicit construction. If allow_float is true, allow conversion from float; thi
Editor/Python/Lib/decimal.py:5786
↓ 100 callersMethod_raise_error
Handles an error If the flag is in _ignored_flags, returns the default response. Otherwise, it sets the flag, then, if the correspond
Editor/Python/Lib/decimal.py:3824
↓ 100 callersFunctionbegin
Code/CryEngine/Cry3DEngine/ParticleList.h:122
↓ 100 callersMethodempty
Code/CryEngine/RenderDll/XRenderD3D9/DevBuffer.cpp:1449
↓ 100 callersMethodlength
Code/CryEngine/CrySystem/Serialization/Token.h:23
↓ 99 callersMethodDelete
Code/CryEngine/Cry3DEngine/3DEngineMemory.h:181
↓ 99 callersMethodFXSetCSFloat
Code/CryEngine/RenderDll/XRenderD3D9/D3DShaders.cpp:51
↓ 99 callersMethodGetIWeapon
Code/GameSDK/GameDll/Item.h:364
↓ 99 callersMethodGetLinkedVehicle
--------------------
Code/GameSDK/GameDll/Actor.cpp:220
↓ 99 callersMethodGetNode
==================================================================== GetNode ====================================================================
Code/CryEngine/CryAISystem/Graph.cpp:949
↓ 99 callersMethodGetStatus
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/XConsole.cpp:1215
↓ 99 callersFunctiondef_op
(name, op)
Editor/Python/Lib/opcode.py:27
↓ 98 callersMethodGetMatchMaking
Code/CryEngine/CryNetwork/Lobby/CryLobby.h:427
↓ 98 callersMethodGetString
Code/GameSDK/GameDll/UI/UISettings.h:28
↓ 98 callersFunctionPoint_Point
Code/CryEngine/CryCommon/CryMath/Cry_GeoDistance.h:36
↓ 98 callersMethodencode
Encodes the object input and returns a tuple (output object, length consumed). errors defines the error handling to apply. I
Editor/Python/Lib/codecs.py:114
↓ 98 callersMethodreserve
Code/CryEngine/RenderDll/Common/LockFreeAddVector.h:70
↓ 98 callersFunctionsgn
Code/CryEngine/CryPhysics/quotient.h:110
↓ 98 callersFunctionsin_tpl
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:158
↓ 97 callersMethodAddVariable
Code/CryEngine/CryCommon/CrySandbox/IFuncVariable.h:237
↓ 97 callersMethodBindSRV
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceManagerInline.h:238
↓ 97 callersMethodCastToCPuppet
Code/CryEngine/CryCommon/CryAISystem/IAIObject.h:206
↓ 97 callersMethodEF_Query
Returns various Renderer Settings, see ERenderQueryTypes. \param Query e.g. EFQ_GetShaderCombinations. \param rInOut Input/Output Parameter, depends o
Code/CryEngine/CryCommon/CryRenderer/IRenderer.h:2184
↓ 97 callersMethodGetName
Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLResource.hpp:222
↓ 97 callersMethodGetString
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryAction/Serialization/XMLCPBin/Reader/XMLCPB_StringTableReader.cpp:20
↓ 97 callersMethodSetTextureSamplerPair
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/FullscreenPass.h:45
↓ 97 callersFunctioncube
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:249
↓ 97 callersMethodpack
Re-name messages to eliminate numbering gaps. Invalidates keys.
Editor/Python/Lib/mailbox.py:1128
↓ 96 callersMethodAdd
Code/CryEngine/CryNetwork/Protocol/StatsCollector.cpp:28
↓ 96 callersMethodEnumValue
Code/CryEngine/CryCommon/CryNetwork/ISerialize.h:821
↓ 96 callersMethodGetFilePath
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryAnimation/ModelAnimationSet.cpp:12
↓ 96 callersFunctionLocalizeString
/////////////////////////////////////////////////////////////////////
Code/GameSDK/GameDll/UI/HUD/HUDUtils.cpp:74
↓ 96 callersFunctionsqrt
Code/CryEngine/CryCommon/CryCore/Platform/Linux_Win32Wrapper.h:613
↓ 95 callersMethodAddElem
Code/CryEngine/CryCommon/CryRenderer/Tarray.h:366
↓ 95 callersMethodGetInterfaceByName
Code/CryEngine/CryAnimation/AttachmentManager.cpp:1125
↓ 95 callersMethodGetPhysicsPos
Code/CryEngine/CryAISystem/AIObject.cpp:107
↓ 95 callersMethodIsValid
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceWrapper12.cpp:811
↓ 95 callersMethodsearch
(self, event=None)
Editor/Python/Lib/pydoc.py:2164
↓ 94 callersMethodFindEffect
/////////////////////////////////////////////////////////////////////
Code/CryEngine/Cry3DEngine/ParticleManager.cpp:402
↓ 94 callersFunctionIF_UNLIKELY
Code/GameSDK/GameDll/PlayerAI.cpp:380
↓ 94 callersFunctionUpdate
Code/GameSDK/GameDll/Stereo3D/StereoFramework.cpp:30
↓ 94 callersMethodupper
(self)
Editor/Python/Lib/UserString.py:130
↓ 93 callersFunctionContextState
Code/CryEngine/CryNetwork/Context/ContextView.h:239
↓ 93 callersMethodEvent
-------------------------------------------------------
Code/GameSDK/GameDll/Battlechatter.cpp:369
↓ 93 callersMethodGetString
Code/CryEngine/RenderDll/Common/Shaders/ParserBin.cpp:1038
↓ 93 callersFunctionInit
Code/CryEngine/CryAudioSystem/implementations/CryAudioImplSDLMixer/SDLMixerSoundEngine.cpp:158
↓ 93 callersMethodcapacity
Code/CryEngine/CryAISystem/GraphStructures.h:31
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