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hub / github.com/MergHQ/CRYENGINE / GetFilePath

Method GetFilePath

Code/CryEngine/CryAnimation/ModelAnimationSet.cpp:12–23  ·  view source on GitHub ↗

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10
11//////////////////////////////////////////////////////////////////////////
12const char* ModelAnimationHeader::GetFilePath() const
13{
14 if (m_nAssetType == CAF_File)
15 return g_AnimationManager.m_arrGlobalCAF[m_nGlobalAnimId].GetFilePath();
16 else if (m_nAssetType == AIM_File)
17 return g_AnimationManager.m_arrGlobalAIM[m_nGlobalAnimId].GetFilePath();
18 else if (m_nAssetType == LMG_File)
19 return g_AnimationManager.m_arrGlobalLMG[m_nGlobalAnimId].GetFilePath();
20
21 assert(0);
22 return 0;
23}
24
25//////////////////////////////////////////////////////////////////////////
26CAnimationSet::CAnimationSet(const char* pSkeletonFilePath) :

Callers 15

PerformPlaneBreakMethod · 0.45
GetStatObjNameFunction · 0.45
StartLookAnimationMethod · 0.45
OnEnterMethod · 0.45
LOGBREAK_STATOBJFunction · 0.45
InitGeometryMethod · 0.45
ChangeStateMethod · 0.45
ChangeStateMethod · 0.45
DumpSlotsMethod · 0.45
FindMatchingAnimMethod · 0.45
CheckNANVecFunction · 0.45
DumpAssetStatisticsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected