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Types & classes22,815 in github.com/MergHQ/CRYENGINE

↓ 864 callersClassstring
Code/CryEngine/CryCommon/CryMemory/StlDbgAlloc.h:316
↓ 210 callersClassSHUDEventData
Code/GameSDK/GameDll/UI/HUD/HUDEventDispatcher.h:356
↓ 197 callersClassSParamDB
Code/CryEngine/RenderDll/Common/Shaders/CShader.h:108
↓ 190 callersClassAABB
Code/CryEngine/CryCommon/CryMath/Cry_Geo.h:30
↓ 150 callersClasslength
Code/CryEngine/CryCommon/CryCore/TypelistUtils.h:15
↓ 128 callersClasslist
Code/CryEngine/CryCommon/CryCore/Containers/intrusive_list.hpp:14
↓ 126 callersClassInstance
Code/CryEngine/CryCommon/CrySystem/Profilers/ThreadProfilerSupport.h:21
↓ 124 callersClassSTexState
Code/CryEngine/CryCommon/CryRenderer/IShader.h:944
↓ 118 callersClassCTimeValue
Code/CryEngine/CryAction/CallbackTimer.h:10
↓ 112 callersClassT
Code/CryEngine/CryNetwork/Compression/RangedIntPolicy.h:83
↓ 96 callersClassSPipTangents
Code/CryEngine/CryCommon/CryMemory/CrySizer.h:32
↓ 94 callersEnumI
Code/CryEngine/CryCommon/CryCore/RingBuffer.h:13
↓ 93 callersClassmap
Code/CryEngine/CryCommon/CryMemory/StlDbgAlloc.h:271
↓ 85 callersClassTable
Code/GameTemplates/cs/Sydewinder/Code/Sydewinder/Ui/Table.cs:47
↓ 79 callersClassSColAsc
Code/CryEngine/RenderDll/Common/Shaders/Parser.cpp:381
↓ 78 callersClassLog
<summary> Static wrapper around ILog (gEnv->pLog) </summary>
Code/CryManaged/CESharp/Core/Log.cs:11
↓ 68 callersClassSTextureDB
Code/CryEngine/RenderDll/Common/Shaders/CShader.h:170
↓ 65 callersEnumValue
Code/CryEngine/CryCommon/CryInput/IInput.h:439
↓ 63 callersClassC
Code/CryEngine/CryCommon/CryExtension/Conversion.h:78
↓ 62 callersClassSAnimTime
Code/CryEngine/CryCommon/CryMovie/AnimTime.h:33
↓ 61 callersClassErrorReporter
An object of this class will help out when reporting warnings and errors from within the modular behavior tree code. If possible, it automatically add
Code/CryEngine/CryCommon/CryAISystem/BehaviorTree/Node.h:226
↓ 58 callersClassLock
Fake Lock class
Code/Tools/waf-1.7.13/waflib/Utils.py:56
↓ 52 callersClassXmlNodeRef
Code/GameSDK/GameDll/GameRulesModules/IGameRulesStatsRecording.h:19
↓ 51 callersClassSet
Mutable set class.
Editor/Python/Lib/sets.py:403
↓ 50 callersClassSNetObjectID
Unfortunately this needs to be here - should be in CryNetwork somewhere.
Code/CryEngine/CryCommon/CryNetwork/ISerialize.h:18
↓ 46 callersClassSlot
Code/CryEngine/CryCommon/CryPhysics/DeferredActionQueue.h:345
↓ 44 callersClassCleanup
todo: cleanup for pFile
Code/CryEngine/CryAction/PlayerProfiles/BMPHelper.cpp:149
↓ 44 callersClassIndex
Code/CryEngine/Cry3DEngine/MeshCompiler/MeshCompiler.cpp:142
↓ 44 callersClassStringIO
class StringIO([buffer]) When a StringIO object is created, it can be initialized to an existing string by passing the string to the construc
Editor/Python/Lib/StringIO.py:42
↓ 43 callersClassCCryNameR
///////////////////////////////////////////////////////////////////// Class CCryNameR ////////////////////////////////////////////////////////////////
Code/CryEngine/RenderDll/Common/CryNameR.h:157
↓ 41 callersClassPathPointDescriptor
Code/CryEngine/CryCommon/CryAISystem/IPathfinder.h:98
↓ 41 callersClassRT
Code/CryEngine/RenderDll/Common/Renderer.h:527
↓ 39 callersEnumEParticleDataType
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleDataTypes.h:129
↓ 39 callersClassScriptAnyValue
Code/CryEngine/CryCommon/CryScriptSystem/IScriptSystem.h:101
↓ 39 callersClassTypeInfo
Editor/Python/Lib/xml/dom/minidom.py:611
↓ 37 callersClassCD3DX12_HEAP_PROPERTIES
------------------------------------------------------------------------------------------------
Code/CryEngine/RenderDll/XRenderD3D9/DX12/Includes/d3dx12.h:288
↓ 37 callersClassDecimal
Floating point class for decimal arithmetic.
Editor/Python/Lib/decimal.py:506
↓ 37 callersClassabort
Editor/Python/Lib/imaplib.py:146
↓ 35 callersClassGameplayEvent
Code/CryEngine/CryAction/IGameplayRecorder.h:63
↓ 35 callersClassSDescription
Code/CryEngine/CryCommon/CrySystem/Profilers/IStatoscope.h:29
↓ 35 callersClassSJointProperty
Code/CryEngine/CryCommon/CryAnimation/ICryAnimation.h:330
↓ 34 callersClassEvent
Code/CryEngine/CryCommon/CryAISystem/BehaviorTree/IBehaviorTree.h:73
↓ 33 callersClassError
Code/CryEngine/CrySystem/ZipDirStructures.h:178
↓ 33 callersClassSPoint
Code/CryEngine/CrySystem/NullImplementation/NULLRenderAuxGeom.h:166
↓ 31 callersClassCCryName
Code/CryEngine/CryAction/IAnimationGraph.h:13
↓ 31 callersClassSphere
Code/CryEngine/CryAnimation/DrawHelper.h:31
↓ 30 callersClassAction
Code/CryEngine/CryCommon/CryAISystem/BehaviorTree/Action.h:9
↓ 30 callersClassParticleLoc
Code/CryEngine/CryCommon/CryParticleSystem/IParticles.h:98
↓ 30 callersClassSDynamicObjectHideSpot
Code/CryEngine/CryAISystem/AIDynHideObjectManager.h:26
↓ 30 callersClassXmlNodeRef
For serialization
Code/CryEngine/CryCommon/CryMath/ISplines.h:20
↓ 29 callersClassPreprocError
Code/Tools/waf-1.7.13/waflib/Tools/c_preproc.py:33
↓ 29 callersClassTFlowInputData
Code/CryEngine/CryCommon/CryAction/ICustomEvents.h:10
↓ 28 callersClassSFlowSystemVoid
This is a special type which means "no input data".
Code/CryEngine/CryCommon/CryFlowGraph/IFlowSystem.h:28
↓ 28 callersClassSHUDEvent
/////////////////////////////////////////////////////////////////////
Code/GameSDK/GameDll/UI/HUD/HUDEventDispatcher.h:391
↓ 28 callersClassSendEvent
Send an event to this behavior tree. In reality, the event will be queued and dispatched at a later time, often the next frame.
Code/CryEngine/CryAISystem/BehaviorTree/BehaviorTreeNodes_Core.cpp:1372
↓ 26 callersClassRayCastRequest
Code/CryEngine/CryAISystem/Navigation/MNM/MeshGrid.h:347
↓ 25 callersClassSSamplerDB
Code/CryEngine/RenderDll/Common/Shaders/CShader.h:141
↓ 24 callersClass_WorkRep
Editor/Python/Lib/decimal.py:5390
↓ 24 callersClasstm
Code/CryEngine/CrySystem/Log.cpp:951
↓ 23 callersClassCResourceName
Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLResource.hpp:126
↓ 23 callersClassCoverSurfaceID
Code/CryEngine/CryCommon/CryAISystem/ICoverSystem.h:35
↓ 22 callersClassRange
Code/CryEngine/CryCommon/CryCore/StlUtils.h:745
↓ 22 callersClassSActionEvent
Code/CryEngine/CryCommon/CryGame/IGameFramework.h:459
↓ 22 callersClassSFlowAddress
Code/CryEngine/CryCommon/CryFlowGraph/IFlowSystem.h:679
↓ 21 callersClassSAuxGeomRenderFlags
Code/CryEngine/CryCommon/CryRenderer/IRenderAuxGeom.h:10
↓ 21 callersClassSComponentInitializer
Code/CryEngine/CryCommon/CryEntitySystem/IComponent.h:55
↓ 21 callersClassSIPv4Addr
Code/CryEngine/CryNetwork/Socket/NetAddress.h:109
↓ 20 callersClassCVariableValue
Code/CryEngine/CryDynamicResponseSystem/Response.h:16
↓ 20 callersClassFail
Code/CryEngine/CryAISystem/BehaviorTree/BehaviorTreeNodes_Core.cpp:2542
↓ 20 callersClassRayCastRequest
Code/CryEngine/CryCommon/CryPhysics/RayCastQueue.h:46
↓ 19 callersClassSmartScriptTable
Code/CryEngine/CryEntitySystem/EntityPoolManager.h:27
↓ 19 callersClasscls
Editor/Python/Lib/pkgutil.py:44
↓ 18 callersClassCD3DX12_RESOURCE_DESC
------------------------------------------------------------------------------------------------
Code/CryEngine/RenderDll/XRenderD3D9/DX12/Includes/d3dx12.h:1287
↓ 18 callersEnumEHWShaderClass
Code/CryEngine/RenderDll/Common/Shaders/ShaderResources.h:5
↓ 18 callersClassEmpty
Exception raised by Queue.get(block=0)/get_nowait().
Editor/Python/Lib/Queue.py:13
↓ 18 callersClassOptionError
Raised if an Option instance is created with invalid or inconsistent arguments.
Editor/Python/Lib/optparse.py:105
↓ 18 callersClassSMeshTangents
Mesh tangents (tangent space normals).
Code/CryEngine/CryCommon/Cry3DEngine/IIndexedMesh.h:316
↓ 17 callersClassCRY_ALIGN
Code/CryEngine/CryAnimation/cvars.h:22
↓ 17 callersEnumESupportedParamFlags
Code/CryEngine/CryCommon/CryMovie/IMovieSystem.h:625
↓ 16 callersClassArgumentDescriptor
Editor/Python/Lib/pickletools.py:165
↓ 16 callersClassSFlashVarValue
Code/CryEngine/CryCommon/CrySystem/Scaleform/IFlashPlayer.h:14
↓ 16 callersClassSFragTagState
Code/CryEngine/CryAction/ICryMannequinTagDefs.h:1551
↓ 16 callersClasscompare
Code/GameSDK/GameDll/GameCache.h:186
↓ 16 callersClassget
Code/CryEngine/CryCommon/CryCore/TypelistUtils.h:27
↓ 15 callersClassCHashedString
Code/CryEngine/CryCommon/CryString/HashedString.h:17
↓ 15 callersClassCTacticalPoint
Code/CryEngine/CryAISystem/TacticalPointSystem/TacticalPointSystem.h:103
↓ 15 callersEnumEEfResTextures
Code/CryEngine/CryCommon/CryRenderer/IShader.h:67
↓ 15 callersClassoverflow_type
Code/CryEngine/CryCommon/CryCore/FixedPoint.h:79
↓ 14 callersClassAppend
Code/CryEngine/CryCommon/CryExtension/TypeList.h:111
↓ 14 callersClassCAnimParamType
Common parameters of animation node.
Code/CryEngine/CryCommon/CryMovie/IMovieSystem.h:202
↓ 14 callersClassCoverID
Code/CryEngine/CryCommon/CryAISystem/ICoverSystem.h:8
↓ 14 callersClassSQueuedAudioCommand
Code/CryEngine/CryAudioSystem/AudioProxy.h:67
↓ 14 callersClassSSendableHandle
Represents a message that has been added to the message queue. These cannot be shared between channels.
Code/CryEngine/CryCommon/CryNetwork/INetwork.h:286
↓ 14 callersClassStackObject
Editor/Python/Lib/pickletools.py:697
↓ 14 callersClassTUIData
Code/CryEngine/CryCommon/CrySystem/Scaleform/IFlashUI.h:312
↓ 14 callersClassTimer
Code/CryEngine/CryCommon/CrySystem/Timer.h:5
↓ 14 callersClasshash
Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Standalone/StdAfx.h:103
↓ 13 callersClassCCameraPose
Code/GameSDK/GameDll/CameraModes.h:28
↓ 13 callersClassETrinary
Code/CryEngine/CryCommon/CryParticleSystem/ParticleParams.h:50
↓ 13 callersClassFixedVec3
Code/CryEngine/CryAISystem/Navigation/MNM/FixedVec3.h:13
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