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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 6 callersMethodSetTexture
Project 10-16/14 Depth Test/GameObject.cpp:22
↓ 6 callersMethodSetTextureDiffuse
Project 26-30/30 Blur and Sobel/BasicEffect.cpp:353
↓ 6 callersMethodStep
ImGui/imgui_demo.cpp:7220
↓ 6 callersFunctionTabItemGetSectionIdx
ImGui/imgui_widgets.cpp:7175
↓ 6 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
ImGui/imgui_internal.h:650
↓ 6 callersFunctionWindowRectRelToAbs
ImGui/imgui_internal.h:2489
↓ 6 callersMethodclear
ImGui/imgui_internal.h:666
↓ 6 callersMethodsize_in_bytes
ImGui/imgui_internal.h:585
↓ 6 callersFunctionstb__match
ImGui/imgui_draw.cpp:3977
↓ 6 callersFunctionstbi__fopen
Common/stb_image.h:1317
↓ 6 callersFunctionstbi__get_marker
if there's a pending marker from the entropy stream, return that otherwise, fetch from the stream and get a marker. if there's no marker, return 0xff,
Common/stb_image.h:2885
↓ 6 callersFunctionstbi__hdr_test
Common/stb_image.h:7019
↓ 6 callersFunctionstbi__mul2sizes_valid
returns 1 if the product is valid, 0 on overflow. negative factors are considered invalid.
Common/stb_image.h:1011
↓ 6 callersFunctionstbi__start_file
Common/stb_image.h:874
↓ 6 callersFunctionstbtt_InitFont
ImGui/imstb_truetype.h:4784
↓ 6 callersFunctionstbtt__buf_range
ImGui/imstb_truetype.h:1164
↓ 6 callersFunctionstbtt__dict_get_ints
ImGui/imstb_truetype.h:1229
↓ 6 callersFunctionstbtt__matchpair
ImGui/imstb_truetype.h:4675
↓ 5 callersMethodAddKeyEvent
ImGui/imgui.cpp:1304
↓ 5 callersMethodApply
Project 36-/37 Tile-Based Deferred Rendering/ForwardEffect.cpp:310
↓ 5 callersMethodApply
Project 36-/36 Deferred Rendering/DeferredEffect.cpp:395
↓ 5 callersMethodApply
Project 26-30/28 Waves/BasicEffect.cpp:355
↓ 5 callersMethodApply
Project 26-30/29 OIT/BasicEffect.cpp:353
↓ 5 callersMethodApply
Project 17-25/24 Render To Texture/BasicEffect.cpp:324
↓ 5 callersMethodBindVS
Project 10-16/13 Living Without FX11/EffectHelper.h:94
↓ 5 callersMethodBindVS
Project 10-16/14 Depth Test/EffectHelper.h:94
↓ 5 callersMethodCreateBuffer
Project 17-25/19 Meshes/EffectHelper.h:69
↓ 5 callersMethodCreateFromFile
Common/ModelManager.cpp:44
↓ 5 callersFunctionCreateShaderFromFile
Project 26-30/28 Waves/d3dUtil.cpp:38
↓ 5 callersFunctionCreateShaderFromFile
Project 17-25/22 Static Cube Mapping/d3dUtil.cpp:9
↓ 5 callersFunctionCreateShaderFromFile
Project 17-25/23 Dynamic Cube Mapping/d3dUtil.cpp:9
↓ 5 callersFunctionCreateShaderFromFile
Project 17-25/17 Tree Billboard/d3dUtil.cpp:9
↓ 5 callersFunctionD3D11SetDebugObjectName
Project 01-09/01 DirectX11 Initialization/d3dUtil.h:44
↓ 5 callersFunctionD3D11SetDebugObjectName
Project 31-35/33 Tessellation/d3dUtil.h:51
↓ 5 callersFunctionD3D11SetDebugObjectName
Project 26-30/26 Compute Shader Beginning/d3dUtil.h:51
↓ 5 callersFunctionDecode85Byte
ImGui/imgui_draw.cpp:2110
↓ 5 callersMethodDeleteChars
Public API to manipulate UTF-8 text We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) FIXME: The existenc
ImGui/imgui_widgets.cpp:3754
↓ 5 callersMethodDraw
Project 10-16/11 Blending/GameApp.cpp:454
↓ 5 callersMethodDraw
Project 17-25/23 Dynamic Cube Mapping/SkyRender.cpp:69
↓ 5 callersMethodDraw
Project 17-25/21 Picking/GameObject.cpp:79
↓ 5 callersMethodDraw
Project 17-25/25 Normal Mapping/SkyRender.cpp:69
↓ 5 callersMethodDrawInstanced
Project 31-35/31 Shadow Mapping/GameObject.cpp:116
↓ 5 callersMethodGetAmbientTexture
Project 31-35/32 SSAO/SSAORender.cpp:135
↓ 5 callersMethodGetIDNoKeepAlive
ImGui/imgui.cpp:3264
↓ 5 callersMethodGetIndex
ImGui/imgui_internal.h:636
↓ 5 callersMethodGetLocalToWorldMatrixXM
Project 17-25/20 Instancing and Frustum Culling/Transform.cpp:89
↓ 5 callersMethodGetLocalToWorldMatrixXM
Project 17-25/21 Picking/Transform.cpp:89
↓ 5 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
ImGui/imgui_internal.h:1441
↓ 5 callersFunctionGetWindowDisplayLayer
ImGui/imgui.cpp:4615
↓ 5 callersMethodHit
Project 17-25/21 Picking/Collision.cpp:48
↓ 5 callersFunctionImFloorSigned
ImGui/imgui_internal.h:443
↓ 5 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
ImGui/imgui_impl_win32.cpp:104
↓ 5 callersFunctionImLineClosestPoint
ImGui/imgui.cpp:1459
↓ 5 callersFunctionImRotate
ImGui/imgui_internal.h:448
↓ 5 callersMethodInitAll
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:70
↓ 5 callersMethodInitAll
Project 31-35/32 SSAO/SkyEffect.cpp:70
↓ 5 callersMethodInitResource
Project 36-/39 VSM and ESM/GameApp.cpp:491
↓ 5 callersMethodInitResource
Project 26-30/30 Blur and Sobel/GameApp.cpp:389
↓ 5 callersFunctionIsActiveIdUsingKey
ImGui/imgui_internal.h:2659
↓ 5 callersMethodIsKeyPressed
Project 31-35/32 SSAO/Keyboard.h:434
↓ 5 callersMethodIsKeyPressed
Project 31-35/31 Shadow Mapping/Keyboard.h:434
↓ 5 callersFunctionIsLegacyKey
ImGui/imgui_internal.h:2652
↓ 5 callersFunctionIsWindowActiveAndVisible
ImGui/imgui.cpp:3905
↓ 5 callersMethodReset
Project 01-09/01 DirectX11 Initialization/GameTimer.cpp:56
↓ 5 callersMethodReset
Project 01-09/06 Mouse and Keyboard/Mouse.cpp:591
↓ 5 callersMethodReset
Project 01-09/03 Rendering a Cube/GameTimer.cpp:56
↓ 5 callersMethodReset
Project 01-09/02 Rendering a Triangle/GameTimer.cpp:56
↓ 5 callersFunctionSTB_TEXTEDIT_DELETECHARS
ImGui/imgui_widgets.cpp:3650
↓ 5 callersMethodSelectAll
ImGui/imgui.h:2097
↓ 5 callersFunctionSetActiveIdUsingKey
ImGui/imgui_internal.h:2660
↓ 5 callersMethodSetBit
ImGui/imgui_internal.h:551
↓ 5 callersFunctionSetDebugObjectName
Project 01-09/09 Texture Mapping/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Common/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/10 Camera/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/15 Geometry Shader Beginning/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/13 Living Without FX11/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/14 Depth Test/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/11 Blending/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/12 Depth and Stenciling/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 10-16/16 Stream Output/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 31-35/33 Tessellation/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 26-30/28 Waves/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 26-30/26 Compute Shader Beginning/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 26-30/30 Blur and Sobel/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 26-30/27 Bitonic Sort/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 26-30/29 OIT/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 17-25/19 Meshes/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 17-25/22 Static Cube Mapping/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 17-25/17 Tree Billboard/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 17-25/20 Instancing and Frustum Culling/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 17-25/24 Render To Texture/DDSTextureLoader.cpp:127
↓ 5 callersFunctionSetDebugObjectName
Project 17-25/21 Picking/DDSTextureLoader.cpp:127
↓ 5 callersMethodSetDebugObjectName
Project 17-25/21 Picking/Model.cpp:146
↓ 5 callersMethodSetFogColor
Project 17-25/17 Tree Billboard/BasicEffect.cpp:309
↓ 5 callersMethodSetFogStart
Project 17-25/17 Tree Billboard/BasicEffect.cpp:302
↓ 5 callersMethodSetFrustum
Project 10-16/13 Living Without FX11/Camera.cpp:79
↓ 5 callersMethodSetMaterial
Project 10-16/12 Depth and Stenciling/GameApp.cpp:610
↓ 5 callersMethodSetMaterial
Project 26-30/30 Blur and Sobel/WavesRender.cpp:10
↓ 5 callersMethodSetMaterial
Project 26-30/29 OIT/WavesRender.cpp:10
↓ 5 callersMethodSetMesh
Project 26-30/30 Blur and Sobel/Model.h:109
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