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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 4,043 callersMethodGet
Common/Material.h:32
↓ 756 callersFunctionImVec2
ImGui/imgui.h:252
↓ 485 callersMethodsize
Buf is zero-terminated, so end() will point on the zero-terminator
ImGui/imgui.h:2216
↓ 411 callersMethodc_str
ImGui/imgui.h:2220
↓ 234 callersFunctionImMax
ImGui/imgui_internal.h:425
↓ 203 callersMethodUnmap
Common/Buffer.cpp:39
↓ 170 callersMethodend
ImGui/imgui.h:2215
↓ 163 callersMethodGetConstantBufferVariable
Project 31-35/32 SSAO/EffectHelper.cpp:834
↓ 144 callersFunctionstbi__get8
Common/stb_image.h:1594
↓ 143 callersFunctionHelpMarker
Helper to display a little (?) mark which shows a tooltip when hovered. In your own code you may want to display an actual icon if you are using a mer
ImGui/imgui_demo.cpp:191
↓ 117 callersMethodInitialize
ImGui/imgui.cpp:4431
↓ 116 callersFunctionstbi__err
Common/stb_image.h:975
↓ 112 callersMethodswap
ImGui/imgui_internal.h:676
↓ 103 callersMethodGetEffectPass
Project 31-35/32 SSAO/EffectHelper.cpp:826
↓ 91 callersFunctionttUSHORT
ImGui/imstb_truetype.h:1269
↓ 86 callersFunctionImMin
ImGui/imgui_internal.h:424
↓ 84 callersMethodSetShaderResourceByName
Project 31-35/32 SSAO/EffectHelper.cpp:867
↓ 84 callersMethodempty
ImGui/imgui.h:2217
↓ 79 callersMethodclear
ImGui/imgui.h:2218
↓ 77 callersFunctionD3D11SetDebugObjectName
Project 26-30/30 Blur and Sobel/d3dUtil.h:51
↓ 74 callersFunctionGetCurrentWindow
ImGui/imgui_internal.h:2475
↓ 74 callersFunctionImFloor
ImGui/imgui_internal.h:442
↓ 71 callersMethodAddEffectPass
Project 31-35/32 SSAO/EffectHelper.cpp:803
↓ 68 callersMethodCreateShaderFromFile
Common/EffectHelper.cpp:859
↓ 65 callersMethodReset
Project 31-35/32 SSAO/Mouse.cpp:591
↓ 63 callersMethodDraw
Project 31-35/32 SSAO/SkyRender.cpp:69
↓ 62 callersFunctionD3D11SetDebugObjectName
Project 10-16/16 Stream Output/d3dUtil.h:46
↓ 62 callersFunctionD3D11SetDebugObjectName
Project 26-30/29 OIT/d3dUtil.h:51
↓ 62 callersFunctionImClamp
ImGui/imgui_internal.h:426
↓ 61 callersFunctionD3D11SetDebugObjectName
Project 31-35/34 Displacement Mapping/d3dUtil.h:51
↓ 61 callersFunctionD3D11SetDebugObjectName
Project 31-35/32 SSAO/d3dUtil.h:51
↓ 61 callersMethodGetBuffer
Common/Buffer.h:30
↓ 61 callersMethodSetFloatMatrix
Project 31-35/32 SSAO/EffectHelper.cpp:279
↓ 60 callersFunctionImRect
ImGui/imgui_internal.h:492
↓ 57 callersMethodAddRectFilled
ImGui/imgui_draw.cpp:1404
↓ 56 callersMethodReset
Project 26-30/30 Blur and Sobel/Mouse.cpp:591
↓ 54 callersMethodSetDebugObjectName
Project 31-35/32 SSAO/Model.cpp:146
↓ 51 callersFunctionD3D11SetDebugObjectName
Project 17-25/25 Normal Mapping/d3dUtil.h:48
↓ 49 callersMethodGetConstantBufferVariable
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:834
↓ 49 callersMethodGetViewMatrixXM
Common/Camera.cpp:64
↓ 49 callersFunctionImFormatString
ImGui/imgui.cpp:1647
↓ 48 callersFunctionD3D11SetDebugObjectName
Project 17-25/24 Render To Texture/d3dUtil.h:48
↓ 48 callersFunctionSliderFloat
ImGui/imgui.h:2984
↓ 47 callersFunctionD3D11SetDebugObjectName
Project 31-35/31 Shadow Mapping/d3dUtil.h:51
↓ 47 callersMethodReset
Project 26-30/29 OIT/Mouse.cpp:591
↓ 46 callersFunctionD3D11SetDebugObjectName
Project 26-30/28 Waves/d3dUtil.h:51
↓ 46 callersFunctionD3D11SetDebugObjectName
Project 17-25/23 Dynamic Cube Mapping/d3dUtil.h:46
↓ 46 callersMethodReset
Project 31-35/34 Displacement Mapping/Mouse.cpp:591
↓ 45 callersFunctionD3D11SetDebugObjectName
Project 31-35/35 Particle System/d3dUtil.h:51
↓ 45 callersFunctionImLerp
ImGui/imgui_internal.h:427
↓ 45 callersMethodbegin
ImGui/imgui.h:2214
↓ 44 callersMethodAddRect
p_min = upper-left, p_max = lower-right Note we don't render 1 pixels sized rectangles properly.
ImGui/imgui_draw.cpp:1393
↓ 44 callersMethodclear
Project 17-25/25 Normal Mapping/ScreenGrab.cpp:216
↓ 44 callersFunctionstbi__rewind
Common/stb_image.h:883
↓ 43 callersFunctionD3D11SetDebugObjectName
Project 17-25/22 Static Cube Mapping/d3dUtil.h:46
↓ 43 callersMethodGetSize
ImGui/imgui_internal.h:652
↓ 41 callersMethodGetShaderResource
Common/Buffer.h:32
↓ 40 callersMethodAverageTime
计算平均用时
Common/GpuTimer.h:54
↓ 39 callersMethodGetID
ImGui/imgui.cpp:3231
↓ 39 callersMethodGetProjMatrixXM
Common/Camera.cpp:69
↓ 39 callersMethodSetFloat
Project 31-35/32 SSAO/EffectHelper.cpp:234
↓ 39 callersFunctionstbi__get16be
Common/stb_image.h:1674
↓ 38 callersMethodGetEffectPass
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:826
↓ 37 callersFunctionD3D11SetDebugObjectName
Project 10-16/15 Geometry Shader Beginning/d3dUtil.h:46
↓ 37 callersFunctionD3D11SetDebugObjectName
Project 17-25/17 Tree Billboard/d3dUtil.h:46
↓ 37 callersMethodGetWidth
Common/Texture2D.h:44
↓ 37 callersFunctionttSHORT
ImGui/imstb_truetype.h:1270
↓ 34 callersMethodAddShader
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:741
↓ 34 callersFunctionCreateShaderFromFile
Project 31-35/34 Displacement Mapping/d3dUtil.cpp:38
↓ 34 callersFunctionD3D11SetDebugObjectName
Project 10-16/14 Depth Test/d3dUtil.h:46
↓ 34 callersFunctionDragFloat
ImGui/imgui.h:2978
↓ 34 callersMethodReset
Project 31-35/31 Shadow Mapping/Mouse.cpp:591
↓ 33 callersFunctionD3D11SetDebugObjectName
Project 17-25/20 Instancing and Frustum Culling/d3dUtil.h:46
↓ 33 callersFunctionD3D11SetDebugObjectName
Project 17-25/21 Picking/d3dUtil.h:46
↓ 32 callersMethodCreateBuffer
Project 26-30/29 OIT/EffectHelper.h:69
↓ 32 callersMethodGetTexture
Common/TextureManager.cpp:90
↓ 32 callersMethodSetSamplerStateByName
Project 31-35/32 SSAO/EffectHelper.cpp:850
↓ 32 callersFunctionstbi__get32le
Common/stb_image.h:1702
↓ 31 callersFunctionD3D11SetDebugObjectName
Project 10-16/13 Living Without FX11/d3dUtil.h:46
↓ 31 callersFunctionD3D11SetDebugObjectName
Project 10-16/12 Depth and Stenciling/d3dUtil.h:46
↓ 31 callersMethodReset
Project 31-35/35 Particle System/Mouse.cpp:591
↓ 31 callersMethodResizeBuffers
Project 36-/36 Deferred Rendering/GameApp.cpp:447
↓ 30 callersMethodIsKeyPressed
Project 31-35/33 Tessellation/Keyboard.h:434
↓ 30 callersFunctionstbi__get16le
Common/stb_image.h:1694
↓ 30 callersFunctionstbi__skip
Common/stb_image.h:1624
↓ 29 callersMethodAddLine
ImGui/imgui_draw.cpp:1382
↓ 29 callersFunctionD3D11SetDebugObjectName
Project 17-25/19 Meshes/d3dUtil.h:46
↓ 27 callersMethodReset
Project 26-30/28 Waves/Mouse.cpp:591
↓ 27 callersMethodReset
Project 17-25/25 Normal Mapping/Mouse.cpp:591
↓ 27 callersFunctionStringToID
Common/XUtil.h:62
↓ 26 callersMethodGetConstantBufferVariable
Project 31-35/35 Particle System/EffectHelper.cpp:834
↓ 26 callersFunctionGetForegroundDrawList
ImGui/imgui_internal.h:2504
↓ 26 callersMethodReset
Project 17-25/23 Dynamic Cube Mapping/Mouse.cpp:591
↓ 26 callersFunctionswap
ImGui/imgui.h:1805
↓ 25 callersMethodGetHeight
Common/Texture2D.h:45
↓ 25 callersMethodGetRenderTarget
Common/Texture2D.h:50
↓ 25 callersMethodGetViewPort
Project 31-35/32 SSAO/Camera.cpp:74
↓ 25 callersMethodTransform
Project 31-35/32 SSAO/Transform.cpp:5
↓ 24 callersMethodAddEffectPass
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:803
↓ 24 callersFunctionD3D11SetDebugObjectName
Project 10-16/11 Blending/d3dUtil.h:46
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