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Types & classes2,239 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 187 callersClassImVec4
ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
ImGui/imgui.h:262
↓ 10 callersClassTransform
Project 17-25/23 Dynamic Cube Mapping/Transform.h:14
↓ 10 callersClassTransform
Project 17-25/25 Normal Mapping/Transform.h:14
↓ 6 callersClassImGuiStoragePair
ImGui/imgui.h:2237
↓ 6 callersClassImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
ImGui/imgui_internal.h:477
↓ 6 callersClassMyDocument
Simplified structure to mimic a Document model
ImGui/imgui_demo.cpp:7631
↓ 6 callersClassVertexPosNormalTex
Project 17-25/21 Picking/Vertex.h:106
↓ 5 callersClassModel
Project 17-25/21 Picking/Model.h:42
↓ 4 callersClassImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
ImGui/imgui.h:144
↓ 3 callersClassDirectionalLight
方向光
Project 01-09/07 Lighting/LightHelper.h:9
↓ 3 callersClassPointLight
点光
Project 01-09/07 Lighting/LightHelper.h:31
↓ 3 callersClassSpotLight
聚光灯
Project 01-09/07 Lighting/LightHelper.h:59
↓ 2 callersClassDirectionalLight
方向光
Project 01-09/08 Direct2D and Direct3D Interoperability/LightHelper.h:9
↓ 2 callersClassImColor
Helper to build glyph ranges from text/string data
ImGui/imgui.h:147
↓ 2 callersClassImGuiPtrOrIndex
ImGui/imgui_internal.h:1144
↓ 2 callersClassImGuiStyleMod
Storage of stack sizes for debugging/asserting
ImGui/imgui_internal.h:134
↓ 2 callersClassImGuiTextRange
ImGui/imgui.h:2190
↓ 2 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each wi
ImGui/imgui_internal.h:144
↓ 2 callersClassModel
Project 31-35/35 Particle System/Model.h:43
↓ 2 callersClassModel
Project 17-25/19 Meshes/Model.h:42
↓ 2 callersClassModel
Project 17-25/20 Instancing and Frustum Culling/Model.h:42
↓ 2 callersClassModel
Project 17-25/24 Render To Texture/Model.h:42
↓ 2 callersClassMyItem
ImGui/imgui_demo.cpp:3575
↓ 2 callersClassPointLight
点光
Project 01-09/08 Direct2D and Direct3D Interoperability/LightHelper.h:31
↓ 2 callersClassSpotLight
聚光灯
Project 01-09/08 Direct2D and Direct3D Interoperability/LightHelper.h:59
↓ 1 callersClassCBufferData
内部使用的常量缓冲区数据
Common/EffectHelper.cpp:200
↓ 1 callersClassCBufferData
内部使用的常量缓冲区数据
Project 31-35/33 Tessellation/EffectHelper.cpp:142
↓ 1 callersClassCBufferData
内部使用的常量缓冲区数据
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:142
↓ 1 callersClassCBufferData
内部使用的常量缓冲区数据
Project 31-35/32 SSAO/EffectHelper.cpp:142
↓ 1 callersClassCBufferData
内部使用的常量缓冲区数据
Project 31-35/35 Particle System/EffectHelper.cpp:142
↓ 1 callersClassCBufferData
内部使用的常量缓冲区数据
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:142
↓ 1 callersClassImDrawChannel
Forward declarations
ImGui/imgui.h:134
↓ 1 callersClassImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
ImGui/imgui.h:135
↓ 1 callersClassImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
ImGui/imgui.h:137
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
ImGui/imgui_internal.h:116
↓ 1 callersClassImGuiListClipperData
Temporary clipper data, buffers shared/reused between instances
ImGui/imgui_internal.h:1245
↓ 1 callersClassImGuiOldColumns
Storage data for a single column for legacy Columns() api
ImGui/imgui_internal.h:130
↓ 1 callersClassImGuiStackLevelInfo
ImGui/imgui_internal.h:1508
↓ 1 callersClassImGuiTabBar
Stacked style modifier, backup of modified data so we can restore it
ImGui/imgui_internal.h:135
↓ 1 callersClassImGuiTabItem
Storage for a tab bar
ImGui/imgui_internal.h:136
↓ 1 callersClassImGuiTableColumn
Storage for a table
ImGui/imgui_internal.h:138
↓ 1 callersClassImGuiTableColumnSettings
sizeof() ~ 12
ImGui/imgui_internal.h:2425
↓ 1 callersClassImGuiTableSettings
Temporary storage for one table (one per table in the stack), shared between tables.
ImGui/imgui_internal.h:140
↓ 1 callersClassImGuiWindow
Storage for a column .ini settings
ImGui/imgui_internal.h:142
↓ 1 callersClassModel
Project 31-35/34 Displacement Mapping/Model.h:43
↓ 1 callersClassModel
Project 31-35/32 SSAO/Model.h:43
↓ 1 callersClassModel
Project 31-35/31 Shadow Mapping/Model.h:43
↓ 1 callersClassObjPart
Project 31-35/34 Displacement Mapping/ObjReader.h:43
↓ 1 callersClassObjPart
Project 31-35/32 SSAO/ObjReader.h:43
↓ 1 callersClassObjPart
Project 31-35/35 Particle System/ObjReader.h:43
↓ 1 callersClassObjPart
Project 31-35/31 Shadow Mapping/ObjReader.h:43
↓ 1 callersClassObjPart
Project 26-30/28 Waves/ObjReader.h:43
↓ 1 callersClassObjPart
Project 26-30/30 Blur and Sobel/ObjReader.h:43
↓ 1 callersClassObjPart
Project 26-30/29 OIT/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/19 Meshes/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/22 Static Cube Mapping/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/23 Dynamic Cube Mapping/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/20 Instancing and Frustum Culling/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/24 Render To Texture/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/21 Picking/ObjReader.h:43
↓ 1 callersClassObjPart
Project 17-25/25 Normal Mapping/ObjReader.h:43
↓ 1 callersClassRay
Common/Collision.h:21
↓ 1 callersClassRay
Project 31-35/34 Displacement Mapping/Collision.h:19
↓ 1 callersClassRay
Project 31-35/32 SSAO/Collision.h:19
↓ 1 callersClassRay
Project 31-35/35 Particle System/Collision.h:19
↓ 1 callersClassRay
Project 31-35/31 Shadow Mapping/Collision.h:19
↓ 1 callersClassRay
Project 26-30/28 Waves/Collision.h:19
↓ 1 callersClassRay
Project 26-30/30 Blur and Sobel/Collision.h:19
↓ 1 callersClassRay
Project 26-30/29 OIT/Collision.h:19
↓ 1 callersClassRay
Project 17-25/22 Static Cube Mapping/Collision.h:19
↓ 1 callersClassRay
Project 17-25/23 Dynamic Cube Mapping/Collision.h:19
↓ 1 callersClassRay
Project 17-25/24 Render To Texture/Collision.h:19
↓ 1 callersClassRay
Project 17-25/21 Picking/Collision.h:19
↓ 1 callersClassRay
Project 17-25/25 Normal Mapping/Collision.h:19
ClassAlignedType
Project 10-16/15 Geometry Shader Beginning/EffectHelper.h:19
ClassAlignedType
Project 10-16/13 Living Without FX11/EffectHelper.h:19
ClassAlignedType
Project 10-16/14 Depth Test/EffectHelper.h:19
ClassAlignedType
Project 10-16/16 Stream Output/EffectHelper.h:19
ClassAlignedType
Project 31-35/33 Tessellation/EffectHelper.h:35
ClassAlignedType
Project 31-35/34 Displacement Mapping/EffectHelper.h:35
ClassAlignedType
Project 31-35/32 SSAO/EffectHelper.h:35
ClassAlignedType
Project 31-35/35 Particle System/EffectHelper.h:35
ClassAlignedType
Project 31-35/31 Shadow Mapping/EffectHelper.h:35
ClassAlignedType
Project 26-30/28 Waves/EffectHelper.h:19
ClassAlignedType
Project 26-30/30 Blur and Sobel/EffectHelper.h:19
ClassAlignedType
Project 26-30/29 OIT/EffectHelper.h:19
ClassAlignedType
Project 17-25/19 Meshes/EffectHelper.h:19
ClassAlignedType
Project 17-25/22 Static Cube Mapping/EffectHelper.h:19
ClassAlignedType
Project 17-25/23 Dynamic Cube Mapping/EffectHelper.h:19
ClassAlignedType
Project 17-25/17 Tree Billboard/EffectHelper.h:19
ClassAlignedType
Project 17-25/20 Instancing and Frustum Culling/EffectHelper.h:19
ClassAlignedType
Project 17-25/24 Render To Texture/EffectHelper.h:19
ClassAlignedType
Project 17-25/21 Picking/EffectHelper.h:19
ClassAlignedType
Project 17-25/25 Normal Mapping/EffectHelper.h:19
ClassBACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
ImGui/imgui_impl_dx11.cpp:197
ClassBasicEffect
Project 10-16/15 Geometry Shader Beginning/Effects.h:36
ClassBasicEffect
Project 10-16/13 Living Without FX11/Effects.h:36
ClassBasicEffect
Project 10-16/14 Depth Test/Effects.h:36
ClassBasicEffect
Project 10-16/16 Stream Output/Effects.h:36
ClassBasicEffect
Project 31-35/34 Displacement Mapping/Effects.h:67
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