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github.com/MKXJun/DirectX11-With-Windows-SDK
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Types & classes
2,239 in github.com/MKXJun/DirectX11-With-Windows-SDK
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Functions
9,999
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Types & classes
2,239
↓ 187 callers
Class
ImVec4
ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
ImGui/imgui.h:262
↓ 10 callers
Class
Transform
Project 17-25/23 Dynamic Cube Mapping/Transform.h:14
↓ 10 callers
Class
Transform
Project 17-25/25 Normal Mapping/Transform.h:14
↓ 6 callers
Class
ImGuiStoragePair
ImGui/imgui.h:2237
↓ 6 callers
Class
ImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
ImGui/imgui_internal.h:477
↓ 6 callers
Class
MyDocument
Simplified structure to mimic a Document model
ImGui/imgui_demo.cpp:7631
↓ 6 callers
Class
VertexPosNormalTex
Project 17-25/21 Picking/Vertex.h:106
↓ 5 callers
Class
Model
Project 17-25/21 Picking/Model.h:42
↓ 4 callers
Class
ImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
ImGui/imgui.h:144
↓ 3 callers
Class
DirectionalLight
方向光
Project 01-09/07 Lighting/LightHelper.h:9
↓ 3 callers
Class
PointLight
点光
Project 01-09/07 Lighting/LightHelper.h:31
↓ 3 callers
Class
SpotLight
聚光灯
Project 01-09/07 Lighting/LightHelper.h:59
↓ 2 callers
Class
DirectionalLight
方向光
Project 01-09/08 Direct2D and Direct3D Interoperability/LightHelper.h:9
↓ 2 callers
Class
ImColor
Helper to build glyph ranges from text/string data
ImGui/imgui.h:147
↓ 2 callers
Class
ImGuiPtrOrIndex
ImGui/imgui_internal.h:1144
↓ 2 callers
Class
ImGuiStyleMod
Storage of stack sizes for debugging/asserting
ImGui/imgui_internal.h:134
↓ 2 callers
Class
ImGuiTextRange
ImGui/imgui.h:2190
↓ 2 callers
Class
ImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each wi
ImGui/imgui_internal.h:144
↓ 2 callers
Class
Model
Project 31-35/35 Particle System/Model.h:43
↓ 2 callers
Class
Model
Project 17-25/19 Meshes/Model.h:42
↓ 2 callers
Class
Model
Project 17-25/20 Instancing and Frustum Culling/Model.h:42
↓ 2 callers
Class
Model
Project 17-25/24 Render To Texture/Model.h:42
↓ 2 callers
Class
MyItem
ImGui/imgui_demo.cpp:3575
↓ 2 callers
Class
PointLight
点光
Project 01-09/08 Direct2D and Direct3D Interoperability/LightHelper.h:31
↓ 2 callers
Class
SpotLight
聚光灯
Project 01-09/08 Direct2D and Direct3D Interoperability/LightHelper.h:59
↓ 1 callers
Class
CBufferData
内部使用的常量缓冲区数据
Common/EffectHelper.cpp:200
↓ 1 callers
Class
CBufferData
内部使用的常量缓冲区数据
Project 31-35/33 Tessellation/EffectHelper.cpp:142
↓ 1 callers
Class
CBufferData
内部使用的常量缓冲区数据
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:142
↓ 1 callers
Class
CBufferData
内部使用的常量缓冲区数据
Project 31-35/32 SSAO/EffectHelper.cpp:142
↓ 1 callers
Class
CBufferData
内部使用的常量缓冲区数据
Project 31-35/35 Particle System/EffectHelper.cpp:142
↓ 1 callers
Class
CBufferData
内部使用的常量缓冲区数据
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:142
↓ 1 callers
Class
ImDrawChannel
Forward declarations
ImGui/imgui.h:134
↓ 1 callers
Class
ImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
ImGui/imgui.h:135
↓ 1 callers
Class
ImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
ImGui/imgui.h:137
↓ 1 callers
Class
ImDrawListSharedData
Helper to build a ImDrawData instance
ImGui/imgui_internal.h:116
↓ 1 callers
Class
ImGuiListClipperData
Temporary clipper data, buffers shared/reused between instances
ImGui/imgui_internal.h:1245
↓ 1 callers
Class
ImGuiOldColumns
Storage data for a single column for legacy Columns() api
ImGui/imgui_internal.h:130
↓ 1 callers
Class
ImGuiStackLevelInfo
ImGui/imgui_internal.h:1508
↓ 1 callers
Class
ImGuiTabBar
Stacked style modifier, backup of modified data so we can restore it
ImGui/imgui_internal.h:135
↓ 1 callers
Class
ImGuiTabItem
Storage for a tab bar
ImGui/imgui_internal.h:136
↓ 1 callers
Class
ImGuiTableColumn
Storage for a table
ImGui/imgui_internal.h:138
↓ 1 callers
Class
ImGuiTableColumnSettings
sizeof() ~ 12
ImGui/imgui_internal.h:2425
↓ 1 callers
Class
ImGuiTableSettings
Temporary storage for one table (one per table in the stack), shared between tables.
ImGui/imgui_internal.h:140
↓ 1 callers
Class
ImGuiWindow
Storage for a column .ini settings
ImGui/imgui_internal.h:142
↓ 1 callers
Class
Model
Project 31-35/34 Displacement Mapping/Model.h:43
↓ 1 callers
Class
Model
Project 31-35/32 SSAO/Model.h:43
↓ 1 callers
Class
Model
Project 31-35/31 Shadow Mapping/Model.h:43
↓ 1 callers
Class
ObjPart
Project 31-35/34 Displacement Mapping/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 31-35/32 SSAO/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 31-35/35 Particle System/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 31-35/31 Shadow Mapping/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 26-30/28 Waves/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 26-30/30 Blur and Sobel/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 26-30/29 OIT/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/19 Meshes/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/22 Static Cube Mapping/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/23 Dynamic Cube Mapping/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/20 Instancing and Frustum Culling/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/24 Render To Texture/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/21 Picking/ObjReader.h:43
↓ 1 callers
Class
ObjPart
Project 17-25/25 Normal Mapping/ObjReader.h:43
↓ 1 callers
Class
Ray
Common/Collision.h:21
↓ 1 callers
Class
Ray
Project 31-35/34 Displacement Mapping/Collision.h:19
↓ 1 callers
Class
Ray
Project 31-35/32 SSAO/Collision.h:19
↓ 1 callers
Class
Ray
Project 31-35/35 Particle System/Collision.h:19
↓ 1 callers
Class
Ray
Project 31-35/31 Shadow Mapping/Collision.h:19
↓ 1 callers
Class
Ray
Project 26-30/28 Waves/Collision.h:19
↓ 1 callers
Class
Ray
Project 26-30/30 Blur and Sobel/Collision.h:19
↓ 1 callers
Class
Ray
Project 26-30/29 OIT/Collision.h:19
↓ 1 callers
Class
Ray
Project 17-25/22 Static Cube Mapping/Collision.h:19
↓ 1 callers
Class
Ray
Project 17-25/23 Dynamic Cube Mapping/Collision.h:19
↓ 1 callers
Class
Ray
Project 17-25/24 Render To Texture/Collision.h:19
↓ 1 callers
Class
Ray
Project 17-25/21 Picking/Collision.h:19
↓ 1 callers
Class
Ray
Project 17-25/25 Normal Mapping/Collision.h:19
Class
AlignedType
Project 10-16/15 Geometry Shader Beginning/EffectHelper.h:19
Class
AlignedType
Project 10-16/13 Living Without FX11/EffectHelper.h:19
Class
AlignedType
Project 10-16/14 Depth Test/EffectHelper.h:19
Class
AlignedType
Project 10-16/16 Stream Output/EffectHelper.h:19
Class
AlignedType
Project 31-35/33 Tessellation/EffectHelper.h:35
Class
AlignedType
Project 31-35/34 Displacement Mapping/EffectHelper.h:35
Class
AlignedType
Project 31-35/32 SSAO/EffectHelper.h:35
Class
AlignedType
Project 31-35/35 Particle System/EffectHelper.h:35
Class
AlignedType
Project 31-35/31 Shadow Mapping/EffectHelper.h:35
Class
AlignedType
Project 26-30/28 Waves/EffectHelper.h:19
Class
AlignedType
Project 26-30/30 Blur and Sobel/EffectHelper.h:19
Class
AlignedType
Project 26-30/29 OIT/EffectHelper.h:19
Class
AlignedType
Project 17-25/19 Meshes/EffectHelper.h:19
Class
AlignedType
Project 17-25/22 Static Cube Mapping/EffectHelper.h:19
Class
AlignedType
Project 17-25/23 Dynamic Cube Mapping/EffectHelper.h:19
Class
AlignedType
Project 17-25/17 Tree Billboard/EffectHelper.h:19
Class
AlignedType
Project 17-25/20 Instancing and Frustum Culling/EffectHelper.h:19
Class
AlignedType
Project 17-25/24 Render To Texture/EffectHelper.h:19
Class
AlignedType
Project 17-25/21 Picking/EffectHelper.h:19
Class
AlignedType
Project 17-25/25 Normal Mapping/EffectHelper.h:19
Class
BACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
ImGui/imgui_impl_dx11.cpp:197
Class
BasicEffect
Project 10-16/15 Geometry Shader Beginning/Effects.h:36
Class
BasicEffect
Project 10-16/13 Living Without FX11/Effects.h:36
Class
BasicEffect
Project 10-16/14 Depth Test/Effects.h:36
Class
BasicEffect
Project 10-16/16 Stream Output/Effects.h:36
Class
BasicEffect
Project 31-35/34 Displacement Mapping/Effects.h:67
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