MCPcopy Create free account

hub / github.com/MKXJun/DirectX11-With-Windows-SDK / functions

Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 24 callersFunctionSTBI__CASE
Common/stb_image.h:4682
↓ 24 callersMethodSetDepthStencilState
Project 31-35/32 SSAO/EffectHelper.cpp:939
↓ 24 callersMethodSetRaw
Project 31-35/32 SSAO/EffectHelper.cpp:284
↓ 23 callersMethodStart
Project 31-35/32 SSAO/GameTimer.cpp:68
↓ 23 callersMethodStop
Project 31-35/32 SSAO/GameTimer.cpp:90
↓ 22 callersMethodAddShader
Project 31-35/32 SSAO/EffectHelper.cpp:741
↓ 22 callersMethodCreateBuffer
Project 10-16/14 Depth Test/EffectHelper.h:69
↓ 22 callersFunctionCreateShaderFromFile
Project 31-35/32 SSAO/d3dUtil.cpp:38
↓ 22 callersFunctionImSaturate
ImGui/imgui_internal.h:438
↓ 22 callersFunctionInsertVertexElement
Project 01-09/09 Texture Mapping/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 01-09/07 Lighting/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 01-09/08 Direct2D and Direct3D Interoperability/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 10-16/10 Camera/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 10-16/13 Living Without FX11/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 10-16/14 Depth Test/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 10-16/11 Blending/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 10-16/12 Depth and Stenciling/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 31-35/34 Displacement Mapping/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 31-35/32 SSAO/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 31-35/35 Particle System/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 31-35/31 Shadow Mapping/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 26-30/28 Waves/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 26-30/30 Blur and Sobel/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 26-30/29 OIT/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/19 Meshes/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/22 Static Cube Mapping/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/23 Dynamic Cube Mapping/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/17 Tree Billboard/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/20 Instancing and Frustum Culling/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/24 Render To Texture/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/21 Picking/Geometry.h:117
↓ 22 callersFunctionInsertVertexElement
Project 17-25/25 Normal Mapping/Geometry.h:117
↓ 22 callersMethodSetModel
Project 31-35/32 SSAO/Model.cpp:25
↓ 22 callersMethodclear
Project 31-35/32 SSAO/ScreenGrab.cpp:216
↓ 21 callersMethodGetDepthStencil
Common/Texture2D.h:114
↓ 21 callersMethodMapShaderResourceSlot
Common/EffectHelper.cpp:1027
↓ 20 callersMethodOnKeyPressed
ImGui/imgui_widgets.cpp:3739
↓ 20 callersMethodTryGetTime
Common/GpuTimer.cpp:50
↓ 20 callersMethodclear
Project 31-35/34 Displacement Mapping/ScreenGrab.cpp:216
↓ 20 callersMethodclear
Project 31-35/35 Particle System/ScreenGrab.cpp:216
↓ 20 callersMethodclear
Project 31-35/31 Shadow Mapping/ScreenGrab.cpp:216
↓ 20 callersFunctionstb_textedit_clamp
make the selection/cursor state valid if client altered the string
ImGui/imstb_textedit.h:577
↓ 20 callersFunctionstbi__get32be
Common/stb_image.h:1684
↓ 20 callersFunctionstbi__malloc
Common/stb_image.h:982
↓ 19 callersMethodGetLocalToWorldMatrixXM
Project 31-35/32 SSAO/Transform.cpp:89
↓ 19 callersFunctionPopStyleCompact
ImGui/imgui_demo.cpp:3631
↓ 19 callersFunctionPushStyleCompact
Make the UI compact because there are so many fields
ImGui/imgui_demo.cpp:3624
↓ 19 callersMethodSetFloat
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:234
↓ 19 callersMethodSetSInt
Project 31-35/32 SSAO/EffectHelper.cpp:229
↓ 18 callersMethodCreateBuffer
Common/EffectHelper.cpp:216
↓ 18 callersFunctionD3D11SetDebugObjectName
Project 10-16/10 Camera/d3dUtil.h:46
↓ 18 callersMethodGetConstantBufferVariable
Project 31-35/33 Tessellation/EffectHelper.cpp:834
↓ 18 callersMethodGetEffectPass
Project 31-35/35 Particle System/EffectHelper.cpp:826
↓ 18 callersFunctionImGui_ImplDX11_RenderDrawData
Render function
ImGui/imgui_impl_dx11.cpp:117
↓ 18 callersFunctionImHashStr
Zero-terminated string hash, with support for ### to reset back to seed value We support a syntax of "label###id" where only "###id" is included in th
ImGui/imgui.cpp:1723
↓ 18 callersFunctionImIsPowerOfTwo
Helpers: Bit manipulation
ImGui/imgui_internal.h:312
↓ 18 callersFunctionIsNavInputTest
ImGui/imgui_internal.h:2663
↓ 18 callersFunctionstbtt__handle_clipped_edge
the edge passed in here does not cross the vertical line at x or the vertical line at x+1 (i.e. it has already been clipped to those)
ImGui/imstb_truetype.h:2936
↓ 17 callersFunctionCreateShaderFromFile
Project 31-35/35 Particle System/d3dUtil.cpp:38
↓ 17 callersFunctionGetCurrentWindowRead
Windows We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) If this ever crash because g.CurrentWindow is NULL it
ImGui/imgui_internal.h:2474
↓ 17 callersMethodSetFloatMatrix
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:279
↓ 17 callersMethodSetPosition
Project 10-16/13 Living Without FX11/Camera.cpp:111
↓ 17 callersMethodSetRasterizerState
Project 31-35/32 SSAO/EffectHelper.cpp:926
↓ 16 callersMethodAddShader
Project 31-35/35 Particle System/EffectHelper.cpp:741
↓ 16 callersMethodAddText
ImGui/imgui_draw.cpp:1576
↓ 16 callersFunctionD3D11SetDebugObjectName
Project 01-09/09 Texture Mapping/d3dUtil.h:46
↓ 16 callersMethodGetEffectPass
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:826
↓ 16 callersMethodReset
Project 17-25/24 Render To Texture/Mouse.cpp:591
↓ 16 callersMethodSetDebugObjectName
Project 31-35/34 Displacement Mapping/Model.cpp:146
↓ 16 callersMethodSetFrustum
Project 31-35/32 SSAO/Camera.cpp:79
↓ 16 callersMethodSetPosition
Project 10-16/14 Depth Test/Camera.cpp:111
↓ 16 callersMethodSetUInt
Project 31-35/32 SSAO/EffectHelper.cpp:224
↓ 16 callersMethodSetViewPort
Project 31-35/32 SSAO/Camera.cpp:87
↓ 16 callersMethodreserve
ImGui/imgui.h:2219
↓ 15 callersMethodAddShader
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:741
↓ 15 callersFunctionCreateShaderFromFile
Project 10-16/16 Stream Output/d3dUtil.cpp:4
↓ 15 callersFunctionCreateShaderFromFile
Project 31-35/31 Shadow Mapping/d3dUtil.cpp:38
↓ 15 callersMethodGetConstantBufferVariable
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:834
↓ 15 callersFunctionSTB_TEXTEDIT_GETCHAR
ImGui/imgui_widgets.cpp:3619
↓ 15 callersMethodSetPosition
Project 10-16/12 Depth and Stenciling/Camera.cpp:111
↓ 15 callersMethodSetRasterizerState
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:926
↓ 15 callersFunctionstbi__at_eof
Common/stb_image.h:1608
↓ 15 callersFunctionstbtt_FindGlyphIndex
ImGui/imstb_truetype.h:1461
↓ 15 callersFunctionstbtt__buf_get8
ImGui/imstb_truetype.h:1116
↓ 15 callersFunctionstbtt__csctx_rccurve_to
ImGui/imstb_truetype.h:1925
↓ 15 callersFunctionttULONG
ImGui/imstb_truetype.h:1271
↓ 14 callersMethodAddShader
Project 31-35/33 Tessellation/EffectHelper.cpp:741
↓ 14 callersFunctionClear
ImGui/imgui_internal.h:563
↓ 14 callersMethodClear
ImGui/imgui_draw.cpp:2031
↓ 14 callersFunctionCreateShaderFromFile
Project 31-35/33 Tessellation/d3dUtil.cpp:38
↓ 14 callersFunctionCreateShaderFromFile
Project 26-30/30 Blur and Sobel/d3dUtil.cpp:38
↓ 14 callersMethodDraw
Project 10-16/14 Depth Test/GameObject.cpp:32
↓ 14 callersMethodGetEffectPass
Project 31-35/33 Tessellation/EffectHelper.cpp:826
↓ 14 callersFunctionImGui_ImplDX11_Init
ImGui/imgui_impl_dx11.cpp:576
↓ 14 callersFunctionImGui_ImplDX11_NewFrame
ImGui/imgui_impl_dx11.cpp:623
↓ 14 callersFunctionImGui_ImplDX11_Shutdown
ImGui/imgui_impl_dx11.cpp:608
↓ 14 callersFunctionImGui_ImplWin32_Init
Functions
ImGui/imgui_impl_win32.cpp:110
↓ 14 callersFunctionImGui_ImplWin32_NewFrame
ImGui/imgui_impl_win32.cpp:331
↓ 14 callersFunctionImGui_ImplWin32_Shutdown
ImGui/imgui_impl_win32.cpp:160
↓ 14 callersFunctionImGui_ImplWin32_WndProcHandler
ImGui/imgui_impl_win32.cpp:502
← previousnext →101–200 of 9,999, ranked by callers