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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 14 callersFunctionIsVkDown
ImGui/imgui_impl_win32.cpp:210
↓ 14 callersMethodReset
Project 17-25/22 Static Cube Mapping/Mouse.cpp:591
↓ 14 callersMethodSetCurrentChannel
ImGui/imgui_draw.cpp:1790
↓ 14 callersMethodSetDebugObjectName
Project 31-35/31 Shadow Mapping/Model.cpp:146
↓ 14 callersMethodSetFloatVector
Project 31-35/33 Tessellation/EffectHelper.cpp:259
↓ 14 callersMethodSetPosition
Project 31-35/32 SSAO/Camera.cpp:111
↓ 14 callersMethodSetShaderResourceByName
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:867
↓ 14 callersMethodappendf
ImGui/imgui.cpp:2373
↓ 14 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
ImGui/imstb_truetype.h:1289
↓ 13 callersMethodDraw
Project 31-35/34 Displacement Mapping/SkyRender.cpp:69
↓ 13 callersMethodPathLineTo
ImGui/imgui.h:2567
↓ 13 callersMethodSetPosition
Project 10-16/10 Camera/Camera.cpp:111
↓ 13 callersFunctionSliderFloat2
ImGui/imgui.h:2985
↓ 13 callersMethodclear
Project 31-35/33 Tessellation/ScreenGrab.cpp:216
↓ 12 callersMethodAddEffectPass
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:803
↓ 12 callersFunctionD3D11SetDebugObjectName
Project 01-09/07 Lighting/d3dUtil.h:45
↓ 12 callersFunctionD3D11SetDebugObjectName
Project 01-09/08 Direct2D and Direct3D Interoperability/d3dUtil.h:45
↓ 12 callersMethodDraw
Project 10-16/13 Living Without FX11/GameObject.cpp:32
↓ 12 callersMethodDraw
Project 10-16/12 Depth and Stenciling/GameApp.cpp:616
↓ 12 callersMethodGetShadowViewport
Project 36-/38 Cascaded Shadow Mapping/CascadedShadowManager.h:87
↓ 12 callersFunctionImSwap
ImGui/imgui_internal.h:428
↓ 12 callersMethodSetPosition
Project 31-35/34 Displacement Mapping/Camera.cpp:111
↓ 12 callersMethodSetPosition
Project 31-35/31 Shadow Mapping/Camera.cpp:111
↓ 12 callersMethodSetRotation
Project 10-16/13 Living Without FX11/Transform.cpp:121
↓ 12 callersMethodSetRotation
Project 10-16/14 Depth Test/Transform.cpp:121
↓ 12 callersMethodSetRotation
Project 10-16/12 Depth and Stenciling/Transform.cpp:121
↓ 12 callersFunctionstbi__grow_buffer_unsafe
Common/stb_image.h:2052
↓ 12 callersFunctionstbi__zreceive
Common/stb_image.h:4156
↓ 11 callersMethodApply
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:144
↓ 11 callersMethodApply
Project 31-35/32 SSAO/SkyEffect.cpp:144
↓ 11 callersMethodClearFlags
ImGui/imgui_internal.h:1097
↓ 11 callersMethodContains
ImGui/imgui_internal.h:638
↓ 11 callersFunctionD3D11SetDebugObjectName
Project 01-09/06 Mouse and Keyboard/d3dUtil.h:45
↓ 11 callersFunctionD3D11SetDebugObjectName
Project 01-09/03 Rendering a Cube/d3dUtil.h:45
↓ 11 callersFunctionD3D11SetDebugObjectName
Project 26-30/27 Bitonic Sort/d3dUtil.h:51
↓ 11 callersFunctionImGui_ImplWin32_AddKeyEvent
ImGui/imgui_impl_win32.cpp:215
↓ 11 callersFunctionImLengthSqr
ImGui/imgui_internal.h:439
↓ 11 callersMethodIsKeyPressed
Project 26-30/30 Blur and Sobel/Keyboard.h:434
↓ 11 callersMethodSetPosition
Project 10-16/11 Blending/Camera.cpp:111
↓ 11 callersMethodSetPosition
Project 17-25/17 Tree Billboard/Camera.cpp:111
↓ 11 callersMethodSetPosition
Project 17-25/21 Picking/Camera.cpp:111
↓ 11 callersMethodTranslate
Common/Camera.cpp:180
↓ 11 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
ImGui/imstb_textedit.h:687
↓ 10 callersMethodAddCircle
ImGui/imgui_draw.cpp:1482
↓ 10 callersMethodApply
Project 36-/40 FXAA/ShadowEffect.cpp:490
↓ 10 callersMethodCreateBuffer
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:158
↓ 10 callersMethodCreateBuffer
Project 31-35/32 SSAO/EffectHelper.cpp:158
↓ 10 callersMethodCreateBuffer
Project 31-35/35 Particle System/EffectHelper.cpp:158
↓ 10 callersMethodCreateBuffer
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:158
↓ 10 callersMethodDraw
Project 10-16/10 Camera/GameApp.cpp:636
↓ 10 callersMethodDrawInstanced
Project 31-35/34 Displacement Mapping/GameObject.cpp:121
↓ 10 callersMethodFrustumCulling
Project 31-35/32 SSAO/Collision.cpp:142
↓ 10 callersMethodGetModel
Common/GameObject.cpp:73
↓ 10 callersMethodGetPosition
Project 10-16/10 Camera/Camera.cpp:13
↓ 10 callersMethodReset
Project 01-09/09 Texture Mapping/Mouse.cpp:591
↓ 10 callersMethodReset
Project 01-09/08 Direct2D and Direct3D Interoperability/Mouse.cpp:591
↓ 10 callersMethodReset
Project 10-16/10 Camera/Mouse.cpp:591
↓ 10 callersMethodReset
Project 10-16/13 Living Without FX11/Mouse.cpp:591
↓ 10 callersMethodReset
Project 10-16/14 Depth Test/Mouse.cpp:591
↓ 10 callersMethodReset
Project 10-16/11 Blending/Mouse.cpp:591
↓ 10 callersMethodReset
Project 10-16/12 Depth and Stenciling/Mouse.cpp:591
↓ 10 callersMethodReset
Project 17-25/17 Tree Billboard/Mouse.cpp:591
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
ImGui/imgui_widgets.cpp:3618
↓ 10 callersMethodSetFloatVector
Project 31-35/32 SSAO/EffectHelper.cpp:259
↓ 10 callersMethodSetMaterial
Project 10-16/14 Depth Test/GameObject.cpp:27
↓ 10 callersMethodSetPosition
Project 26-30/30 Blur and Sobel/Camera.cpp:111
↓ 10 callersMethodSetPosition
Project 26-30/29 OIT/Camera.cpp:111
↓ 10 callersMethodSetPosition
Project 17-25/20 Instancing and Frustum Culling/Camera.cpp:111
↓ 10 callersMethodSetProjMatrix
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:134
↓ 10 callersMethodSetProjMatrix
Project 31-35/32 SSAO/SkyEffect.cpp:134
↓ 10 callersMethodSetRotation
Project 17-25/21 Picking/Transform.cpp:121
↓ 10 callersMethodSetTextureCube
Project 17-25/23 Dynamic Cube Mapping/SkyEffect.cpp:164
↓ 10 callersMethodTransform
Common/Transform.h:19
↓ 10 callersMethodTransform
Project 31-35/34 Displacement Mapping/Transform.cpp:5
↓ 10 callersMethodTransform
Project 31-35/35 Particle System/Transform.cpp:5
↓ 10 callersMethodTransform
Project 31-35/31 Shadow Mapping/Transform.cpp:5
↓ 10 callersMethodTransform
Project 17-25/24 Render To Texture/Transform.cpp:5
↓ 10 callersFunctionstbi__blinn_8x8
fast 0..255 * 0..255 => 0..255 rounded multiplication
Common/stb_image.h:3805
↓ 10 callersFunctionstbi__malloc_mad3
Common/stb_image.h:1052
↓ 9 callersMethodAddCircleFilled
ImGui/imgui_draw.cpp:1506
↓ 9 callersMethodAddEffectPass
Project 31-35/35 Particle System/EffectHelper.cpp:803
↓ 9 callersMethodApply
Project 36-/39 VSM and ESM/ShadowEffect.cpp:490
↓ 9 callersMethodBegin
Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 Use case B: Begin() called from constructor
ImGui/imgui.cpp:2542
↓ 9 callersMethodCreateBuffer
Project 17-25/22 Static Cube Mapping/EffectHelper.h:69
↓ 9 callersMethodCreateBuffer
Project 17-25/23 Dynamic Cube Mapping/EffectHelper.h:69
↓ 9 callersMethodCreateBuffer
Project 17-25/25 Normal Mapping/EffectHelper.h:69
↓ 9 callersFunctionCreateShaderFromFile
Project 10-16/15 Geometry Shader Beginning/d3dUtil.cpp:4
↓ 9 callersFunctionD3D11SetDebugObjectName
Project 01-09/02 Rendering a Triangle/d3dUtil.h:44
↓ 9 callersMethodGetLocalToWorldMatrixXM
Project 26-30/28 Waves/Transform.cpp:89
↓ 9 callersMethodGetLocalToWorldMatrixXM
Project 26-30/30 Blur and Sobel/Transform.cpp:89
↓ 9 callersMethodGetLocalToWorldMatrixXM
Project 26-30/29 OIT/Transform.cpp:89
↓ 9 callersMethodGetProjXM
Project 31-35/34 Displacement Mapping/Camera.cpp:64
↓ 9 callersMethodGetProjXM
Project 31-35/32 SSAO/Camera.cpp:64
↓ 9 callersMethodHasSelection
ImGui/imgui.h:2099
↓ 9 callersFunctionImTextCharFromUtf8
Convert UTF-8 to 32-bit character, process single character input. A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://gi
ImGui/imgui.cpp:1831
↓ 9 callersMethodInitCamera
Common/CameraController.cpp:55
↓ 9 callersMethodIsKeyPressed
Project 31-35/34 Displacement Mapping/Keyboard.h:434
↓ 9 callersFunctionIsNamedKey
Inputs FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
ImGui/imgui_internal.h:2651
↓ 9 callersFunctionLowerBound
std::lower_bound but without the bullshit
ImGui/imgui.cpp:2095
↓ 9 callersMethodPathArcToFast
0: East, 3: South, 6: West, 9: North, 12: East
ImGui/imgui_draw.cpp:1169
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