MCPcopy Create free account

hub / github.com/MKXJun/DirectX11-With-Windows-SDK / functions

Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 9 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
ImGui/imgui.cpp:4670
↓ 9 callersMethodReset
Project 31-35/33 Tessellation/Mouse.cpp:591
↓ 9 callersMethodSetBuffer
Project 10-16/14 Depth Test/GameObject.h:56
↓ 9 callersMethodSetBuffer
Project 10-16/12 Depth and Stenciling/GameApp.cpp:568
↓ 9 callersMethodSetDebugObjectName
Project 10-16/14 Depth Test/GameObject.cpp:49
↓ 9 callersMethodSetDebugObjectName
Project 10-16/12 Depth and Stenciling/GameApp.cpp:645
↓ 9 callersMethodSetDepthStencilState
Project 31-35/35 Particle System/EffectHelper.cpp:938
↓ 9 callersMethodSetFloat
Project 31-35/35 Particle System/EffectHelper.cpp:234
↓ 9 callersMethodSetMaterial
Project 10-16/13 Living Without FX11/GameObject.cpp:27
↓ 9 callersMethodSetMesh
Project 31-35/32 SSAO/Model.h:110
↓ 9 callersMethodSetModel
Project 31-35/34 Displacement Mapping/Model.cpp:25
↓ 9 callersMethodSetModel
Project 17-25/25 Normal Mapping/Model.cpp:25
↓ 9 callersMethodSetMoveSpeed
Common/CameraController.cpp:66
↓ 9 callersMethodSetPosition
Project 31-35/35 Particle System/Camera.cpp:111
↓ 9 callersMethodSetPosition
Project 26-30/28 Waves/Camera.cpp:111
↓ 9 callersMethodSetPosition
Project 17-25/22 Static Cube Mapping/Camera.cpp:111
↓ 9 callersMethodSetPosition
Project 17-25/24 Render To Texture/Camera.cpp:111
↓ 9 callersMethodSetPosition
Project 17-25/25 Normal Mapping/Camera.cpp:111
↓ 9 callersMethodSetProjMatrix
Project 36-/38 Cascaded Shadow Mapping/ShadowEffect.cpp:186
↓ 9 callersMethodSetProjMatrix
Project 36-/39 VSM and ESM/ShadowEffect.cpp:460
↓ 9 callersMethodSetProjMatrix
Project 36-/40 FXAA/ShadowEffect.cpp:460
↓ 9 callersMethodSetRenderDefault
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:118
↓ 9 callersMethodSetRenderDefault
Project 31-35/32 SSAO/SkyEffect.cpp:118
↓ 9 callersMethodSetRenderDefault
Project 31-35/31 Shadow Mapping/SkyEffect.cpp:118
↓ 9 callersMethodSetSamplerStateByName
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:850
↓ 9 callersMethodSetViewMatrix
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:129
↓ 9 callersMethodSetViewMatrix
Project 31-35/32 SSAO/SkyEffect.cpp:129
↓ 9 callersMethodSetViewMatrix
Project 36-/38 Cascaded Shadow Mapping/ShadowEffect.cpp:181
↓ 9 callersMethodSetViewMatrix
Project 36-/39 VSM and ESM/ShadowEffect.cpp:455
↓ 9 callersMethodSetViewMatrix
Project 36-/40 FXAA/ShadowEffect.cpp:455
↓ 9 callersMethodTransform
Project 26-30/28 Waves/Transform.cpp:5
↓ 9 callersMethodTransform
Project 26-30/30 Blur and Sobel/Transform.cpp:5
↓ 9 callersMethodTransform
Project 26-30/29 OIT/Transform.cpp:5
↓ 9 callersMethodTransform
Project 17-25/22 Static Cube Mapping/Transform.cpp:5
↓ 9 callersMethodTransform
Project 17-25/23 Dynamic Cube Mapping/Transform.cpp:5
↓ 9 callersMethodTransform
Project 17-25/25 Normal Mapping/Transform.cpp:5
↓ 9 callersFunctionWindowRectAbsToRel
ImGui/imgui_internal.h:2488
↓ 9 callersMethodclear
Project 26-30/28 Waves/ScreenGrab.cpp:216
↓ 9 callersMethodclear
Project 26-30/30 Blur and Sobel/ScreenGrab.cpp:216
↓ 9 callersMethodclear
Project 26-30/29 OIT/ScreenGrab.cpp:216
↓ 9 callersMethodclear
Project 17-25/24 Render To Texture/ScreenGrab.cpp:216
↓ 9 callersMethodnext_chunk
ImGui/imgui_internal.h:671
↓ 9 callersFunctionstbtt__buf_seek
ImGui/imstb_truetype.h:1130
↓ 9 callersFunctionstbtt__new_buf
ImGui/imstb_truetype.h:1151
↓ 9 callersFunctionstbtt_setvertex
ImGui/imstb_truetype.h:1559
↓ 8 callersMethodAddEffectPass
Project 31-35/33 Tessellation/EffectHelper.cpp:803
↓ 8 callersMethodApply
Project 31-35/33 Tessellation/EffectHelper.cpp:1011
↓ 8 callersMethodCreateBuffer
Project 26-30/28 Waves/EffectHelper.h:69
↓ 8 callersMethodCreateBuffer
Project 26-30/30 Blur and Sobel/EffectHelper.h:69
↓ 8 callersMethodCreateBuffer
Project 17-25/24 Render To Texture/EffectHelper.h:69
↓ 8 callersFunctionCreatePlane
Project 10-16/12 Depth and Stenciling/Geometry.h:589
↓ 8 callersFunctionCreateShaderFromFile
Project 26-30/29 OIT/d3dUtil.cpp:38
↓ 8 callersFunctionCreateShaderFromFile
Project 17-25/25 Normal Mapping/d3dUtil.cpp:9
↓ 8 callersMethodCubeCulling
Common/GameObject.cpp:39
↓ 8 callersMethodDraw
Project 31-35/31 Shadow Mapping/SkyRender.cpp:69
↓ 8 callersMethodGetLocalToWorldMatrixXM
Project 31-35/34 Displacement Mapping/Transform.cpp:89
↓ 8 callersMethodGetLocalToWorldMatrixXM
Project 31-35/35 Particle System/Transform.cpp:89
↓ 8 callersMethodGetRotation
获取对象欧拉角(弧度制) 对象以Z-X-Y轴顺序旋转
Common/Transform.h:40
↓ 8 callersMethodGetRotation
Project 10-16/10 Camera/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 10-16/13 Living Without FX11/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 10-16/14 Depth Test/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 10-16/11 Blending/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 10-16/12 Depth and Stenciling/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 31-35/34 Displacement Mapping/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 31-35/32 SSAO/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 31-35/35 Particle System/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 31-35/31 Shadow Mapping/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 26-30/28 Waves/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 26-30/30 Blur and Sobel/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 26-30/29 OIT/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/19 Meshes/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/22 Static Cube Mapping/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/23 Dynamic Cube Mapping/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/17 Tree Billboard/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/20 Instancing and Frustum Culling/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/24 Render To Texture/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/21 Picking/Transform.cpp:20
↓ 8 callersMethodGetRotation
Project 17-25/25 Normal Mapping/Transform.cpp:20
↓ 8 callersMethodGetViewXM
Project 31-35/34 Displacement Mapping/Camera.cpp:59
↓ 8 callersMethodGetViewXM
Project 31-35/32 SSAO/Camera.cpp:59
↓ 8 callersFunctionIM_DELETE
ImGui/imgui.h:1753
↓ 8 callersFunctionImAddClampOverflow
ImGui/imgui_internal.h:429
↓ 8 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
ImGui/imgui.cpp:1707
↓ 8 callersFunctionImLog
ImGui/imgui_internal.h:408
↓ 8 callersFunctionImSubClampOverflow
ImGui/imgui_internal.h:430
↓ 8 callersMethodIsKeyPressed
Project 01-09/07 Lighting/Keyboard.h:434
↓ 8 callersMethodIsKeyPressed
Project 01-09/08 Direct2D and Direct3D Interoperability/Keyboard.h:434
↓ 8 callersFunctionIsNavInputDown
ImGui/imgui_internal.h:2662
↓ 8 callersMethodLookAt
Project 31-35/32 SSAO/Camera.cpp:121
↓ 8 callersMethodPSGetParamByName
Project 31-35/32 SSAO/EffectHelper.cpp:989
↓ 8 callersMethodPopClipRect
ImGui/imgui.cpp:4677
↓ 8 callersMethodReset
Project 10-16/15 Geometry Shader Beginning/Mouse.cpp:591
↓ 8 callersMethodReset
Project 10-16/16 Stream Output/Mouse.cpp:591
↓ 8 callersMethodReset
Project 17-25/19 Meshes/Mouse.cpp:591
↓ 8 callersMethodReset
Project 17-25/20 Instancing and Frustum Culling/Mouse.cpp:591
↓ 8 callersMethodReset
Project 17-25/21 Picking/Mouse.cpp:591
↓ 8 callersFunctionSTB_TEXTEDIT_LAYOUTROW
ImGui/imgui_widgets.cpp:3623
↓ 8 callersMethodSetBuffer
Project 10-16/13 Living Without FX11/GameObject.h:56
↓ 8 callersMethodSetDebugObjectName
Project 10-16/13 Living Without FX11/GameObject.cpp:49
↓ 8 callersMethodSetDebugObjectName
Project 31-35/35 Particle System/Model.cpp:146
← previousnext →301–400 of 9,999, ranked by callers